Can anyone explain how each precision weapon works and possibly link to gameplay footage backing up their explanation?
Sniper Rifle works like a sniper rifle.
The DMR is back, semi, and is better at long range than the BR.
The Light rifle is a combination of the DMR and the BR, with semi fire AND has a great scope for those headshots. Says it’s practically a mini-sniper.
Is the carbine precision? It looks like it works just like it did in H3.
Why not ask how Ordnance weapons or automatic weapons work?
> Why not ask how Ordnance weapons or automatic weapons work?
The AR shoots alot of bullets, but is intended for close range.
Ordnance, like the Sticky Detonator for instance, comes only once a year, to good little boys and girls.
> Can anyone explain how each precision weapon works and possibly link to gameplay footage backing up their explanation?
For gameplay footage, use youtube man. There is countless numbers of gameplay from PAX, E3, etc. Check out channels from Bravo MLG, and Ducain23 if you want some break down videos.
> Sniper Rifle works like a sniper rifle.
>
> The DMR is back, semi, and is better at long range than the BR.
>
> The Light rifle is a combination of the DMR and the BR, with semi fire AND has a great scope for those headshots. Says it’s practically a mini-sniper.
>
> Is the carbine precision? It looks like it works just like it did in H3.
Carbine’s precision. Always has been.
> Why not ask how Ordnance weapons or automatic weapons work?
Cause those are all fairly obvious, wereas there is now 4 weapons that fill the non-power precision role.
Anyways, this what I’ve gathered:
BR-5sk with slight vertical recoil. Same old jack of all trades and overall reliable weapon we all know and love. No more spread like H3. 3 round burst, 2x zoom.
DMR-5sk with bloom(albiet much less than Reach). Kill times are slightly faster than the BR which is offset by the slight randomness thanks to bloom. Single shot, 3x zoom.
Carbine-very close to Halo 3’s. Fast firing with no bloom or recoil and kills in around 8 shots(not sure). Single shot, 2x zoom.
Light rifle-4sk, but I THINK it fires slower than the BR/DMR. 3 round burst when hip fired(which, interesting, still uses only 1 bullet), and stronger single shots when zoomed in. 3x zoom.
Randy, the information is a google search away. Here’s the low down:
Sniper confirmed - UNSC.
Sniper confirmed - Forerunner (PAX)
DMR - Single shot, bloom is NOT present as you cannot fire until the reticule is completely reset. 5sk.
BR - 3sb, made for medium range, but will lose if a DMR user can hit every single headshot. 5sk.
Magnum - Visual representation of bloom, but not that much.
Bolt Shot - Forerunner pistol that has secondary fire ability for short range shotgun.
Carbine - 7sk, fastest kill time, and medium to long range capabilities.
EDIT:
Forgot one. Light rifle - Non-scope, 3sb, scoped, 1sb but more powerful.
Those are the precision weapons so far.
> > Why not ask how Ordnance weapons or automatic weapons work?
>
> The AR shoots alot of bullets, but is intended for close range.
> Ordnance, like the Sticky Detonator for instance, comes only once a year, to good little boys and girls.
i loled a litte
DAT 5 shoot BR bring back some really good Ooooooooo WAIT
The BR goes PEW PEW PEW… PEW PEW PEW…
The Carbine goes PHUWPHUWPHUWPHUWPHUW
The DMR goes BANG, BANG, BANG, BANG, BANG
The Sniper goes BOOM! HEADSHOT!
And when you headshot a guy he goes ouch GRRHHFHFHMMBLBLFGGF…
Seriously, just check out some gameplays from E3, RTX, PAX.
- The BR feels a bit like Halo 3, but has hitscan again, good for medium range.
- The DMR is still as powerful in Halo: Reach (don’t know how strong against vehicles) and has almost no noticeable bloom and is best for long range battles.
- The Carbine is the lovely rapid fire gun for medium range.
- The Light Rifle UNscoped is a 3 shot burst like the BR but with a bit more spread. And scoped it’s like the DMR but stronger, a real mini-sniper.
- Obviously the Sniper Rifle and Beam Rifle work almost the same as in previous games, but the Sniper Rifle is a bit harder to use than in Halo: Reach.
- And now we also got a Promethean Sniper Rifle called the Binary Rifle and it will kill in one shot everywhere in the body. But it only has 2 shots before you have to reload and it has a huge reticle when UNscoped, so it’s harder to no-scope.
> Randy, the information is a google search away. Here’s the low down:
>
> Sniper confirmed - UNSC.
> Sniper confirmed - Forerunner (PAX)
> DMR - Single shot, bloom is NOT present as you cannot fire until the reticule is completely reset. 5sk.
> BR - 3sb, made for medium range, but will lose if a DMR user can hit every single headshot. 5sk.
> Magnum - Visual representation of bloom, but not that much.
> Bolt Shot - Forerunner pistol that has secondary fire ability for short range shotgun.
> Carbine - 7sk, fastest kill time, and medium to long range capabilities.
>
> EDIT:
> Forgot one. Light rifle - Non-scope, 3sb, scoped, 1sb but more powerful.
>
> Those are the precision weapons so far.
Proof that there’s no DMR bloom? I’ve literally heard dozens of people that have played at events say it still has minimal bloom.
Great information thread. Cleared up my misunderstanding that BR has random “spread” (which would be really annoying).
I have some follow up questions.
-
Can somebody explain how aim assist & bullet magnetism work for different precision weapons;
-
Can somebody provide more details on why BR is better than (in terms of easier to use) DMR for close to mid range, and DMR is better than BR for long range. What factor(s) listed below are the reasons behind these claims:
Reticule size?
Zoom level?
Bloom?
Aim Assist?
Bullet magnetism?
Fire rate?
Thanks!
> > Why not ask how Ordnance weapons or automatic weapons work?
>
> The AR shoots alot of bullets, but is intended for close range.
Meh, close to medium.
> Chris - Relative to other Halos, this feels to me like a slightly more powerful Halo 3 AR. Some people might have some prejudice against the weapon because it’s not the newest, flashiest weapon on the block and there are a lot of other things that will catch your eye first. That being said, this is one of the best looking weapons in the game IMO. Gameplay-wise, we’ve tried to extend the range on the AR a bit from what it’s traditionally been and made it a tad more accurate.
> Great information thread, I have some follow up questions.
>
> 1) Can somebody explain how aim assist & bullet magnetism work for different precision weapons;
>
> 2) Can somebody provide more details on why BR is better than (in terms of easier to use) DMR for close to mid range, and DMR is better than BR for long range.
>
> Thanks!
1)Not sure.
2)In theory, DMR has a faster kill time at ANY range, since it fires faster. However it still has a small amount of bloom which adds a slight factor of randomness that COULD make you loose to a BR in a 1v1 every now and then. The BR on the other hand, has no bloom meaning it will always be more consistent as there is no randomness. Not to mention the burst fire also allows you to net that final headshot a bit easier.
Hope that helps.
EDIT: Just saw your edited post. I’ll try and answer that too.
Reticule size?
Dunno
Zoom level?
BR=2x DMR=3x
Bloom?
DMR=yes(but very small compared to Reach, it is pretty much negligible at close-medium range) BR=no
Aim Assist?
Dunno
Bullet magnetism?
Dunno
Fire rate?
DMR’s a bit faster
> Fire rate?
>
> DMR’s a bit faster
Nope. It’s been stated time and time again the DMR has a slower fire rate.
Again I link you to the Bulletin: 8/8/12
> > Fire rate?
> >
> > DMR’s a bit faster
>
> Nope. It’s been stated time and time again the DMR has a slower fire rate.
>
> Again I link you to the Bulletin: 8/8/12
As Frank mentioned, it’s incredibly precise and simplified with lower rate of fire than in Reach
I only see them stating it’s RoF is slower than Reach’s, not the BR. From reading/watching lots of hands on impressions, I’ve gathered that the DMR fires a wee bit faster than the BR in Halo 4.
Frank - Laser precise, predictable, but with the associated slower rate of fire,
Granted this line is pretty vague, as I’m not sure what he’s comparing it to, but my point stands that they don’t directly compare the RoF of the two anywhere in that bulletin.
> > > Fire rate?
> > >
> > > DMR’s a bit faster
> >
> > Nope. It’s been stated time and time again the DMR has a slower fire rate.
> >
> > Again I link you to the Bulletin: 8/8/12
>
> As Frank mentioned, it’s incredibly precise and simplified with lower rate of fire than in Reach
>
> I only see them stating it’s RoF is slower than Reach’s, not the BR. From reading/watching lots of hands on impressions, I’ve gathered that the DMR fires a wee bit faster than the BR in Halo 4.
>
> Frank - Laser precise, predictable, but with the associated slower rate of fire,
>
> Granted this line is pretty vague, as I’m not sure what he’s comparing it to, but my point stands that they don’t directly compare the RoF of the two anywhere in that bulletin.
> Frank - Laser precise, predictable, but with the associated slower rate of fire,
You snuck in an edit.
One would assume he is referring to the BR as he jus spoke of it. Maybe he was referring to the other weapons in general? Regardless. He is comparing it to something. Likely the BR as it was just talked about before this statement and it’s a natural thing to want to compare it to.
But I see what you mean it is rather vague.
edit
> Sniper Rifle works like a sniper rifle.
>
> The DMR is back, semi, and is better at long range than the BR.
>
> The Light rifle is a combination of the DMR and the BR, with semi fire AND has a great scope for those headshots. Says it’s practically a mini-sniper.
>
> Is the carbine precision? It looks like it works just like it did in H3.
I thank you for saying that. I didn’t want to explain something dead simple. Y’know.
> > > > Fire rate?
> > > >
> > > > DMR’s a bit faster
> > >
> > > Nope. It’s been stated time and time again the DMR has a slower fire rate.
> > >
> > > Again I link you to the Bulletin: 8/8/12
> >
> > As Frank mentioned, it’s incredibly precise and simplified with lower rate of fire than in Reach
> >
> > I only see them stating it’s RoF is slower than Reach’s, not the BR. From reading/watching lots of hands on impressions, I’ve gathered that the DMR fires a wee bit faster than the BR in Halo 4.
> >
> > Frank - Laser precise, predictable, but with the associated slower rate of fire,
> >
> > Granted this line is pretty vague, as I’m not sure what he’s comparing it to, but my point stands that they don’t directly compare the RoF of the two anywhere in that bulletin.
>
>
>
> > Frank - Laser precise, predictable, but with the associated slower rate of fire,
>
> You snuck in an edit.
>
> One would assume he is referring to the BR as he jus spoke of it. Maybe he was referring to the other weapons in general? Regardless. He is comparing it to something. Likely the BR as it was just talked about before this statement and it’s a natural thing to want to compare it to.
>
> But I see what you mean it is rather vague.
Yeah. Until I see a more direct comparison and/or official stats,I’m going with the DMR being a bit faster, based on the impressions I’ve read as well as my personal observations. Not saying you’re wrong though, in fact I could very well be wrong too. Who knows at this point, honestly? Thanks for the help, regardless.
I just did some googling around and noticed a few statements relevant to the debates in this thread. Of course, Most of them are not from the official channel and everything is still subject to change. However, these assertions do seem make sense to me.
- Regarding BR spread: “It has been stated by 343 that the further the bullet travels, the more the three bullets spread from each other”.
So BR still has spread, but this was not the random “spread” in H3, but more due to the burst fire nature of BR. It seems to me that this effect alone makes BR (and LR from hip) poor choices for shooting an enemy at long range.
- Regarding fire rate: “It (DMR) also has a faster rate of fire than the Battle Rifle, making the DMR a faster killing weapon.”
I see this stated in several places. One of them mentioned that it has been proved by “frame by frame” comparison.
It does make sense to me because BR needs to have 3 bullets out before another shot can be fired, while DMR only has one. So if the interval between shots (defined as the time difference between the last bullet of the last shot and the first bullet of the next shot) are set to be the same, DMR is going to have a tad bit faster fire rate.
- Regarding DMR bloom: contradicting reports all over the place. Some stated DMR has no bloom, some stated DMR has bloom but it is minimal to the point of irrelevant, and finally some stated that DMR has bloom and it is the main reason BR has over DMR.
From my point of view the last statement is the most believable, since I have seen some pro level players who played with PAX build stated that BR is better than DMR for close range.
- Regarding Carbine: “kills in 7 shots to the head, no bloom or spread is in the weapon and it kills the quickest.”