Power Weapons and loadouts

Who agrees with me that they did ruin halo with armor abilites they should have a game type that is classic and with no power weapons no armor abilities like the good old days of halo 3

Power weapons and controlling them on maps have always been a part of Halo. Armor abilities though, have not.
I think Slayer Pro is close enough to a true classic playlist right now.

Well we had AA in Halo: reach and they took out Armor lock and gave everyone sprint. So I actually feel like this was a step in the right direction.

Pro-Vision is a little cheap sometimes but its not that bad paying attention to the motion track gives similar results.

Truster is a toned down evade (which was OP in REACH)

Jetpacks are the same.

Cloak is mostly the same I think some of the timing on it is diffrent.

HLS is a good swap for ARMOR lock keeps those spartan lasers from hitting good cover i just wish my shield would recharge at a slower rate while I had it up.

Hologram is verbatim with the added bonus of auto -Yoink!- (that actually kinda bothers me)

Sentry was a cool addition and with how little dmg it does its more like an alarm systme and start up is long enough you shouldnt do it mid combat.

Regen is now better cause it doesnt shield from damage causeing the shotgun to be auto win.