Quick Question,
Does anyone know if a single Power Node produces power at the same rate as a single Generator?
Is there any rate boost if you cap more than one node?
Thanks
A power node produces 1.5 power per second compared to an un-upgraded generator which produces 3 power per second. Power nodes do stack. To review this from someone who ACTUALLY knows what their talking about and not someone who just learned that 1 power node doesn’t equal 1 generator then check out PoisonHearted54’s post below mine.
okay thanks, appreciate it.
> 2535431243595189;2:
> A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
I’m sorry to say this is incorrect.
1 Power Generator produces 3 per second
1 Upgraded Generator produces 6 per second
1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
Keep in mind
Generators are not affected by any “curve”.
This means having 6 upgraded generators will produce 36 yellow per second. (Excluding power nodes).
So in conclusion,
2 Power nodes = 1 non upgraded generator.
4 Power nodes = 1 fully upgraded generator
I remember hearing/seeing in the past BUT CAN NOT CONFIRM below,
Controlling all 5 power nodes gives an increased rate per second.
> 2533274905282026;4:
> > 2535431243595189;2:
> > A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
>
> I’m sorry to say this is incorrect.
>
> 1 Power Generator produces 3 per second
> 1 Upgraded Generator produces 6 per second
> 1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
>
> So in conclusion,
>
> 2 Power nodes = 1 non upgraded generator.
>
> 4 Power nodes = 1 fully upgraded generator
Whoah, seriously!!! That’s… uhhh… yeah I have no comeback. I’ll edit the post accordingly. But still, I’m shocked that after half of year of owning this game there is still stuff I don’t/didn’t know.
> 2535431243595189;5:
> > 2533274905282026;4:
> > > 2535431243595189;2:
> > > A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
> >
> > I’m sorry to say this is incorrect.
> >
> > 1 Power Generator produces 3 per second
> > 1 Upgraded Generator produces 6 per second
> > 1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
> >
> > So in conclusion,
> >
> > 2 Power nodes = 1 non upgraded generator.
> >
> > 4 Power nodes = 1 fully upgraded generator
>
> Whoah, seriously!!! That’s… uhhh… yeah I have no comeback. I’ll edit the post accordingly. But still, I’m shocked that after half of year of owning this game there is still stuff I don’t/didn’t know.
Yep!
Try capping a node before building a generator and notice the slow rate!
I remember gathering the information above (confirmed) but I do not recall the source exactly.
They actually mention the power rate of a node reduction in a balance patch in the past!
> 2533274905282026;6:
> > 2535431243595189;5:
> > > 2533274905282026;4:
> > > > 2535431243595189;2:
> > > > A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
> > >
> > > I’m sorry to say this is incorrect.
> > >
> > > 1 Power Generator produces 3 per second
> > > 1 Upgraded Generator produces 6 per second
> > > 1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
> > >
> > > So in conclusion,
> > >
> > > 2 Power nodes = 1 non upgraded generator.
> > >
> > > 4 Power nodes = 1 fully upgraded generator
> >
> > Whoah, seriously!!! That’s… uhhh… yeah I have no comeback. I’ll edit the post accordingly. But still, I’m shocked that after half of year of owning this game there is still stuff I don’t/didn’t know.
>
> Yep!
> Try capping a node before building a generator and notice the slow rate!
>
> I remember gathering the information above (confirmed) but I do not recall the source exactly.
>
> They actually mention the power rate of a node reduction in a balance patch in the past!
Awesome appreciate all the info, that was exactly what I was looking for!
And now that you mention it, I do remember they talking about nodes in one of the previous patch notes
> 2533274905282026;4:
> > 2535431243595189;2:
> > A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
>
> I’m sorry to say this is incorrect.
>
> 1 Power Generator produces 3 per second
> 1 Upgraded Generator produces 6 per second
> 1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
>
> Keep in mind
> Generators are not affected by any “curve”.
> This means having 6 upgraded generators will produce 36 yellow per second. (Excluding power nodes).
>
> So in conclusion,
>
> 2 Power nodes = 1 non upgraded generator.
>
> 4 Power nodes = 1 fully upgraded generator
>
> I remember hearing/seeing in the past BUT CAN NOT CONFIRM below,
>
> Controlling all 5 power nodes gives an increased rate per second.
Thanks, good to know!
Do you know if the income is the same for all players on the team?
> 2533274792362811;8:
> > 2533274905282026;4:
> > > 2535431243595189;2:
> > > A power node is equal to 1 generator, and if you get 2 power nodes then you get the power of 2 generators, and if get 3 generators… I won’t insult your intelligence and assume we can follow the pattern. TL:DR is that yes, 1 node is equal to 1 generator, and yes they do stack. A fun thing that I didn’t know until a month of playing is that if you cap a node it benefits the entire team who capped it and not just the single person who got it.
> >
> > I’m sorry to say this is incorrect.
> >
> > 1 Power Generator produces 3 per second
> > 1 Upgraded Generator produces 6 per second
> > 1 Power Node produces 1.5 per second (was originally 2 before it got lowered)
> >
> > Keep in mind
> > Generators are not affected by any “curve”.
> > This means having 6 upgraded generators will produce 36 yellow per second. (Excluding power nodes).
> >
> > So in conclusion,
> >
> > 2 Power nodes = 1 non upgraded generator.
> >
> > 4 Power nodes = 1 fully upgraded generator
> >
> > I remember hearing/seeing in the past BUT CAN NOT CONFIRM below,
> >
> > Controlling all 5 power nodes gives an increased rate per second.
>
> Thanks, good to know!
> Do you know if the income is the same for all players on the team?
For power nodes,
It should be!
On the loading screen a helpful hint says
”Power nodes generate same per player no matter who captures it” (something like this)