In the past couple of days I’ve started playing Warzone again (normally I only play Arena) and have been having a blast. However, I think, like all things, there could be some improvements. I have some ideas that I think could be interesting and if they don’t make it into 5 then maybe they could make it into Infinite if the community agrees with them. I’m just throwing out ideas here, feel free to shoot them down but please do so politely. Also let it be noted that I consider myself a lower-skilled player so some of these changes are geared to help lower skilled players which may not be a good thing in the overall balance. If a post like this or some of these ideas have been posted before I apologize I am unaware of any such posts.
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Increase the score to win cap to 1250 or 1500. Increase XP and REQ point rewards accordingly. Before my friends moved to CoD and Rainbow Six Siege, we played some Warzone. My friends liked it, but since they didn’t play much and weren’t very skilled yet, they felt matches ended too quickly. By the time they could build enough REQ level to get any cool weapons or vehicles, the game was over, which is obviously frustrating. I still struggle with this a lot of times. Increasing the score cap would make the game a few minutes longer which will give newer players time to experiment with some higher level weapons and vehicles. A con of this is that blowout matches will drag on even longer but my next idea attempts to address this.
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If a team has base majority and is leading by say 250 points, make their core vulnerable for say 200-250 points if successfully damaged (regular 3-base core wins are unaffected). It’s no secret that whoever captures the middle base first, on most maps, has a significant advantage, maybe even game winning (especially on Escape from Arc). It’s also no secret that a lot of Warzone games are very lopsided, with one team having a huge point advantage, making the game no fun for the losing team. My suggestion might change this somewhat. A) It gives the losing team a goal, instead of just waiting for the inevitable loss. B) The winning team will still have most bases and the inherent advantage that comes with that, so even if the losing team does damage the core, it shouldn’t be a game-breaking thing. It will just make games closer. C) It could persuade the winning team to play more defensively, which might give the losing team the edge they need to capture the middle base. This makes the core immune again, so the losing team is still down a lot of points, but at least they now have the middle base advantage to work with.
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REQ weapon immunity (unsure if this is even possible). Many times I’ve called in a shiny new weapon only to be sniped or killed by a lucky grenade right off the bat. Then a teammate or enemy comes along and steals it. This is very frustrating and discourages REQ use. I imagine many other people, especially newer players, have this problem as well. I recommend that if the player has not gotten a kill with their weapon, when they die, the weapon cannot be picked up by another player for maybe 15-20 seconds. This will give players time to respawn and reclaim the weapon which should make dying instantly with one a little less discouraging.
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Boss kill by damage, not last shot. Many a game has been decided by one team doing the vast majority of the damage to the boss and then one enemy sneaks in and gets the lucky last shot. This is probably the most frustrating thing I have encountered in Warzone. I recommend that whichever team did the majority of the damage to the boss gets the points for the kill, maybe 60% of the damage. If neither team dealt 60% damage, then resort to the current last shot system. A) The team that did the majority of the damage will still be responsible for dedicating resources to killing the boss. The enemy team, realizing they’ve lost the boss fight, can devote their attention elsewhere. B) It encourages players to contest major bosses instead of attacking them as a side thought or waiting until the boss is weak and attempting to steal the kill.
These are all the ideas I thought of. Any other suggestions, or feedback on my suggestions? Again, please be courteous with your responses. These suggestions are based on my limited experience if I am completely off track with the game as a whole let me know.