Potential Warzone Improvements

In the past couple of days I’ve started playing Warzone again (normally I only play Arena) and have been having a blast. However, I think, like all things, there could be some improvements. I have some ideas that I think could be interesting and if they don’t make it into 5 then maybe they could make it into Infinite if the community agrees with them. I’m just throwing out ideas here, feel free to shoot them down but please do so politely. Also let it be noted that I consider myself a lower-skilled player so some of these changes are geared to help lower skilled players which may not be a good thing in the overall balance. If a post like this or some of these ideas have been posted before I apologize I am unaware of any such posts.

  1. Increase the score to win cap to 1250 or 1500. Increase XP and REQ point rewards accordingly. Before my friends moved to CoD and Rainbow Six Siege, we played some Warzone. My friends liked it, but since they didn’t play much and weren’t very skilled yet, they felt matches ended too quickly. By the time they could build enough REQ level to get any cool weapons or vehicles, the game was over, which is obviously frustrating. I still struggle with this a lot of times. Increasing the score cap would make the game a few minutes longer which will give newer players time to experiment with some higher level weapons and vehicles. A con of this is that blowout matches will drag on even longer but my next idea attempts to address this.

  2. If a team has base majority and is leading by say 250 points, make their core vulnerable for say 200-250 points if successfully damaged (regular 3-base core wins are unaffected). It’s no secret that whoever captures the middle base first, on most maps, has a significant advantage, maybe even game winning (especially on Escape from Arc). It’s also no secret that a lot of Warzone games are very lopsided, with one team having a huge point advantage, making the game no fun for the losing team. My suggestion might change this somewhat. A) It gives the losing team a goal, instead of just waiting for the inevitable loss. B) The winning team will still have most bases and the inherent advantage that comes with that, so even if the losing team does damage the core, it shouldn’t be a game-breaking thing. It will just make games closer. C) It could persuade the winning team to play more defensively, which might give the losing team the edge they need to capture the middle base. This makes the core immune again, so the losing team is still down a lot of points, but at least they now have the middle base advantage to work with.

  3. REQ weapon immunity (unsure if this is even possible). Many times I’ve called in a shiny new weapon only to be sniped or killed by a lucky grenade right off the bat. Then a teammate or enemy comes along and steals it. This is very frustrating and discourages REQ use. I imagine many other people, especially newer players, have this problem as well. I recommend that if the player has not gotten a kill with their weapon, when they die, the weapon cannot be picked up by another player for maybe 15-20 seconds. This will give players time to respawn and reclaim the weapon which should make dying instantly with one a little less discouraging.

  4. Boss kill by damage, not last shot. Many a game has been decided by one team doing the vast majority of the damage to the boss and then one enemy sneaks in and gets the lucky last shot. This is probably the most frustrating thing I have encountered in Warzone. I recommend that whichever team did the majority of the damage to the boss gets the points for the kill, maybe 60% of the damage. If neither team dealt 60% damage, then resort to the current last shot system. A) The team that did the majority of the damage will still be responsible for dedicating resources to killing the boss. The enemy team, realizing they’ve lost the boss fight, can devote their attention elsewhere. B) It encourages players to contest major bosses instead of attacking them as a side thought or waiting until the boss is weak and attempting to steal the kill.

These are all the ideas I thought of. Any other suggestions, or feedback on my suggestions? Again, please be courteous with your responses. These suggestions are based on my limited experience if I am completely off track with the game as a whole let me know.

Nice ideas, I think its always good that players (of all levels) care enough to suggest improvments/other ways to play the game. Of course nothing will come of this for the current game but perhaps in the next one!

  1. Increasing the points to win or decreasing boss point values I feel would have a negative or no effect in regards to snowballing. The most skilled players are always ahead of the less skilled in req level so even if the game is longer and the less skilled are able to pull out a level 7 or 8 weapon they’ll still be going up against players who’ve been at lvl 9 and now they just have an overshield and damage boost to go along with their Answer. It won’t affect the outcome of the game. The only thing I can think of to give balance would be for the server or whatever to realize that the matchmaking has done a bad job and compensate by speeding up the rate at which the losing teams req levels are achieved and replenished. This is kind of a tricky thing though because, after all, the more skilled team should win of course. It’s unfair to give the losing team an advantage that causes them to win. But would it make the game more enjoyable? It might. Too many variables involved for me to figure it out.

The game does do something similar to this however. If you’re on a team that is obviously going to lose, several teammates typically quit once the opposing team captures center base. More often than not the game will replace these quitters with high level skilled players who, if they don’t also quit, can easily tip the scales and help the team to victory. These are my favorite matches and why I never quit. Any dnf on my games is due to connection failure. Separating 24 players into fair teams is a very hard thing to do. Really the only way to even the teams out is by making adjustments during the game.

I’ve thought about the req weapon immunity or whatever you called it before. Often times if I’m getting stomped I won’t waste any decent req because what’s the point, I’ll just get killed and lose it right away. This makes the teams even more uneven. But yes, maybe if you can’t lose it to the opposite team, or possibly if you get killed before firing a single shot you can respawn with it. I think it would be worth looking into.

As for being able to steal boss kills…im not sure. I’ve stolen them and won the game for my team many times. And they’ve been stolen from me. It’s a love hate thing. Without bosses as an alternate objective, warzone would suck. It might be an idea to make objectives besides just shooting stupid A.I. though. I would love to see an area turn into a “stronghold” or capture the hill. Or possibly some ctf in there. Or some other much better idea that I can’t think of. Killing bosses does get old and doesn’t take much skill.

Well, those are some of my thoughts.

Locking REQs for your own use would be amazing…at least, so teammates couldnt steal em. Enemies would be fine.
Kinda like how planetside 2 does it I guess?