Potential Solution for Classic vs Infinity

Here is the solution that I would like to offer to allow for a more classic core Halo experience and a set of playlists but still keep the infinity lover’s of the world happy too:

Core Halo Experience:

  • Remove sprint as a default (toggle-able option in customs)
  • AA’s as map pickups only, as well as bring back some of the old equipment
    (Balance these so that some are one time use, some are limited use.)
  • Perks removed completely
  • Overshield and Camo return as red and blue on map orbs exactly like H3
  • Descope when shot
  • No flinch
  • No ordinance of any kind
  • Higher jump height, lower gravity as in previous Halo’s
  • Power weapons spawn on map like H1-H3
  • Loadouts: preset for certain gametypes (BR’s, Covenanant starts, Snipers, etc.) other gametypes and playlists would be 2x frag (or maybe 3x frag and no secondary) and 2 weapon slots with choice of any of these: AR, BR, CC, NR, Plasma Rifle, SMG, Magnum.
  • Power weapons would be less abundant and weapons would not disappear so fast
  • No Instant Respawn
  • MAP DESIGN FOR THE GAME WOULD BE BASED ON THESE TRAITS (The part of the community that is pro infinity and pro sprint based on my experience do not feel map design is affected by these settings, so base the map design on the core halo experience mechanics.)

IFINITY:

  • Relatively the same beast as Halo 4 with some tweaks, buffs, and nerfs as needed.

Customs:

  • Most every parameter mentioned above would be toggleable. I think it would be prudent of 343 to have two separate gametype base trait setups (ie. Classic slayer/objective/BTB, and Infinity slayer/objective/BTB obviously with different gametype options underneath (VIP, KOTH,CTF,Infection, etc.)).

Now here is the important part: Playlist setup as follows (The Menu screen would be in this order):

Ranked:

  • Lone Wolves
  • Team Slayer
  • Team Doubles
  • Team Snipers
  • Team Objective
  • SWAT
  • BTB
  • MLG

Social:

  • Rumble Pit
  • Social Slayer
  • Social Big Team
  • Social Objective
  • Multi Team
  • Infection
  • Grifball

Community:

  • Infinity Slayer
  • Infinity Objective
  • Infinity Big Team
  • Action Sack
  • Forge/Cartographers Corner

Finally my guess is that infinity is not going to have a big enough following to be able to handle a split between ranked and social. I think the best bet would be to have visible ranks and experience for Ranked, experience for social, and have experience and a hidden CSR type rank for infinity that can only be viewed on waypoint which would be exactly like H4. I think this is a solution that would keep everyone relatively happy.

Thoughts?

So we have Halo 3 and Halo 4 acting like Halo 5?

Double or nothing.

If you split the game into two halves, you do the same to the MM population. Not good.

(my opinion)

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I think that much of this could work. I would be happy to see it in H5.

Maybe too many playlists though. Unless there is a very high pop. (hopes)

I just don’t know if there is a real need for an Infinity playlist at all. H4 isn’t going to disappear from the 360 so if H5 goes back to a more “classic” setup then the decision has been made to leave it behind.

How about 3rd voting slot in social is for “Infinity” slayer with expanded loadouts, AA’s.- But no PODs, Random Ordnance, Perks in any lists.

I do think we should have loadouts,AA’s for spops/firefight etc & these could be the choices if an infinity game is chosen.

Also I’m not a fan of the glowing balls. For me they are too oldschool now and would look even more out of place on upgraded graphics of XB1.

> So we have Halo 3 and Halo 4 acting like Halo 5?

No we have Halo Xbox One. In reality it would be an improved Halo evolved from Halo 1-3, with new features and innovation that do not break the balance, core mechanics, or golden triangle of Halo, with a sprinkle of Halo 4 and Reach to keep the new fans happy.

I do not want Halo 3.5

I would step in front of a bus if it was Halo 4.5

This has been suggested many, many times before, and I’m pretty sure the general consensus has usually been you can’t split the game into halves.

First of all, Halo would no longer have an identity. You’d split the community and everyone would be fighting over what “Halo” is (which is exactly what’s happening now).

Secondly, 343i would not be able to give equal attention and opportunity to both Infinity and classic. The game would function better for one side or another. It isn’t possible to design maps, weapon balance, etc. that work just as well with Infinity settings as without them, and vice versa.

Whatever Halo Xbox One does, it needs to do 100%. If 343i decides to go classic, then Halo Xbox One should be completely classic. If 343i decides that Infinity is the future, then Halo Xbox One should be completely Infinity. None of this 50/50 stuff.

> This has been suggested many, many times before, and I’m pretty sure the general consensus is you can’t split the game into halves.
>
> First of all, Halo would lose an identity. You’d split the community and everyone would be fighting over what “Halo” is (which is exactly what’s happening now).
>
> Secondly, 343i would not be able to give equal attention and opportunity to both Infinity and classic. The game would function better for one side or another. It isn’t possible to design maps, weapon balance, etc. that work just as well with Infinity settings as without them.
>
> Whatever Halo Xbox One does, it needs to do 100%. If 343i decides to go classic, then Halo Xbox One should be completely classic. If 343i decides that Infinity is the future, then Halo Xbox One should be completely Infinity. None of this 50/50 stuff.

You may be 100% right. So I am not going to necessarily argue with you. But the way I explained it is not a 50/50 split. It’s more like a 90 classic/10 infinity, with the focus on game play development and map design built around classic settings.

I would LOVE for 343 to go 100% classic, but I honestly doubt they will.

I think the best thing we can probably hope for is a game with the main game play experience built around classic and a few infinity playlists as well. (Not a half- yoinked! attempt at throwing in Legendary and Classic game types after the game mechanics and maps are built for infinity play style)

If Halo 4’s overall population told us anything the infinity playlists’ populations will likely dwindle, and if 343 does what they usually do will eventually get cut, or be gone by Halo 6.

I do think for Halo 5/Xbone to be the best it can be, they need to commit to one style. What scares me is that I think they will stick to the infinity style (it is their baby), and my Halo days will be over. If they do it for the fans, I think we will get our game back, but until I see something that indicates this is what they are doing, I will remain doubtful.

> You may be 100% right. So I am not going to necessarily argue with you. But the way I explained it is not a 50/50 split. It’s more like a 90 classic/10 infinity, with the focus on game play development and map design built around classic settings.

I’d agree with such a compromise, but my concern is that I don’t know if it’s worth it to program PODs, custom loadouts, perks, etc. in the game when you only use them for 10% of the experience. They’re pretty big features–a lot bigger than simply adjusting player traits. Think about Halo 3: no matter what playlist you played in, there were no additional features; only modified settings. Even Grifball was just a heavily modified Assault gametype.

Now, in Reach, players were still given the option to customize their Elite armor despite that they only ever played as Elites in Invasion. However, we also saw that because of this, the customization was very basic–a step down from Halo 3. If Halo Xbox One is mostly classic with a little Infinity, it would probably do the same thing: strip the Infinity settings down to basic choices since they’re not important to the “core” gameplay. The problem here is that Infinity gameplay revolves around having a ton of choices. It seems to me that you’d pretty much be undoing that which you are trying to accomplish.

> …consensus has usually been you can’t split the game into halves… Halo would no longer have an identity… You’d split the community … None of this 50/50 stuff.

  1. I don’t see too much consensus around here.
  2. I think you are being a bit OTT with the rest.

These ideas are a solution. Possibly/probably not ideal. Essentially this is offering Infinity gametypes in some playlists. I don’t see that as splitting the community any more than action sack splits the community. Maps not optimised for infinity? - thats ok, it’s in the social list.

Perhaps this could be worth it to try to encourage the Reach/H4 fans to migrate to XB1 and contribute to the huge hype and buzz and population that we want H5 to generate to have a stonking population in all playlists?

> > You may be 100% right. So I am not going to necessarily argue with you. But the way I explained it is not a 50/50 split. It’s more like a 90 classic/10 infinity, with the focus on game play development and map design built around classic settings.
>
> I’d agree with such a compromise, but my concern is that I don’t know if it’s worth it to program PODs, custom loadouts, perks, etc. in the game when you only use them for 10% of the experience. They’re pretty big features–a lot bigger than simply adjusting player traits. Think about Halo 3: no matter what playlist you played in, there were no additional features; only modified settings. Even Grifball was just a heavily modified Assault gametype.
>
> Now, in Reach, players were still given the option to customize their Elite armor despite that they only ever played as Elites in Invasion. However, we also saw that because of this, the customization was very basic–a step down from Halo 3. If Halo Xbox One is mostly classic with a little Infinity, it would probably do the same thing: strip the Infinity settings down to basic choices since they’re not important to the “core” gameplay. The problem here is that Infinity gameplay revolves around having a ton of choices. It seems to me that you’d pretty much be undoing that which you are trying to accomplish.

Definitely a very realistic concern. It may not be feasible to do at all, especially with finite resources and time.

Trust me, I won’t lose a wink of sleep if infinity disappears for good, I was just trying to come up with some conceivable alternative to keep that small group of players happy.

Honestly, all 343i needs to do is launch H2A with online multiplayer on Xbox One and watch the online population crush Halo 4’s. Players who have been long gone would literally come out of the woodwork. I think if they are at all tentative about going back to classic arena gameplay, it would be a great way to test the community’s receptiveness.

Isnt this the same thing I said earlier that everyone hated? Now that this guy says it it’s the best Idea ever. Y U Do Dis Halo Community?

Classic for most “small” team/solo playlists.

Infinity for BTB/Invasion

Best of both worlds I think.

> Isnt this the same thing I said earlier that everyone hated? Now that this guy says it it’s the best Idea ever. Y U Do Dis Halo Community?

No, because you did not split the playlists accordingly.

I think they’re going to try to come to equals ground to satisfy the Classic/Competitive and Infinity/Casual. The last thing they want to do is split the community.

> I think they’re going to try to come to equals ground to satisfy the Classic/Competitive and Infinity/Casual. The last thing they want to do is split the community.

Excuse me?

If you do that and split the game 50/50 then guess what?

You’re splitting up the community.

And the game.

Which is silly…

Their can be no compromise, it’ll divide the community. I’m looking forward to a strictly classic game. That’ll take skill to play, not like Halo 4’s noob friendly -Yoink-. Also you can still be a casual player with having a classic game, Halo 3 is proof of this.