We have 3 different warthogs… So why in the forerunners name not an extra ghost variant?
What do you think my fellow members?
EDIT: Okay i see i need to explain what i meant
Say the ghost would have the ability to only fire Anti-vehicle needles and with enough of them the vehicle could either dissable or get seriously damaged.
Also to balance the ghost you’d have to fire 2-3 shots only before its accuracy gets a turn for the worse. Limit the needle turrets so they overheat if used too much.
And they should NOT follow infantry around like little flies.
Your opinions are respected I’d just like to see what the community thought of this idea.
Sorry brah, but not only do I not like the model, but dual needlers would be so overpowered. It’s an infantry only weapon.
That’s not to say the covenant shouldn’t have their own varied vehicles. I cna’t think of many, but maybe a plasma launcher ghost or a 4 PRepeater revenant or something.
I’d rather have brand new vehicles than all these variants to be honest. The only Warthog that should be in the game is the normal Warthog (Minigun). Instead of having 3 different Warthogs why not have 3 different vehicles?
I’m sure needles would be overpowered in their current state. But I have seen in CE a brute plasma rifle version of the ghost, as well as a ghost with a single fuel rod cannon. These didn’t seem terribly overpowered, so long as the fuel rod still had a large arching effect.
I was thinking, instead of a ghost with needles, they could make a covenant warthog style vehicle that has a needle turret, for example it could be the spectre from Halo 2 but instead of a plasma turret, it could have a needle turret, of course I don’t think it should fire needles that track targets, I was thinking more along the lines of a turret that fires high velocity needles similar to the needle rifle at a high rate of fire, it would kill about as fast as the warthog chaingun but it would have the pink explosion of a needler.