I am annoyed that AAA game developers still use fortnite’s battlepass system. The time limit on a battlepass is meant o target people with a fear of missing out. However, that does not work after a certain time. People want a matching set, but don’t care about having half of a matched set. If you make it a time limited battlepass, people won’t enjoy getting the rewards because they were rushing to get them. However, I think that 343 should make permanent battle passes that are put into a library of sorts where you can always buy one, or you can level them up for the free rewards. If people come in at season 12 and they have a fear of missing out, it will feel pointless to even try to scrape together a good collection of skins. However, if they can complete any battle pass they want any time, it will be more relaxed. Also, it allows more themed battlepasses due to being able to just complete a different one if you don’t like the current one. Even if someone doesn’t like the theme of the current one, but completed the rest, it still gives hem a goal. Overall, have archived battlepasses that you can complete any time. Also, no pre order bonuses or other limited time stuff. It’s so obviously scummy that people don’t feel good about buying it and don’t want to buy something like it again.
Agreed a permanent battle pass would always be welcome but be that as it may 343 would need to add a paid element to the multiplayer if they are really wanting to continue help fund the 10 year plan how would they do it then?
I am not a fan of timed battlepasses. It makes playing the game feel like work instead of fun, having to play every day to make sure you get adequate progress in the BP. Such things burned me out of games like Apex and Gears 5 (thankfully Gears 5 has recently changed how their pass works so that items from previous seasons can now be obtained again). MCC’s “battlepass” seasons were a welcome change to the format, given that they are persistent and don’t lock away content once a new season drops. This makes for a much more comfortable experience when playing MCC. Certainly, the tradeoff is that I don’t play every day, but in exchange, when I do play, it feels more relaxed and fun.
The F2P nature of Halo Infinite’s multiplayer has me wondering just how monetization is going to work. All we know is that it won’t be paid lootboxes, which is certainly a step in the pro-consumer direction. However, F2P games can be excused for a litany of other monetization methods that would normally get pushback in a retail-priced game, because it’s understood that F2P games have to make money somehow. It’d be unrealistic to expect a F2P game to be completely free, it wouldn’t be sustainable. So I could very well see Infinite having a timed, paid battlepass form of monetization to use that psychological technique of “fear of missing out” to keep players logging in daily. Which would suck, but it’s an effective technique that works on most gamers. Personally I would have rather Infinite’s multiplayer be part of the retail price, but the game industry is ever evolving. If Infinite mp does use a timed battlepass then I fully expect that I’ll get burned out on the game, but if it works as a model and keeps population high then good for the game, I guess. Just means I won’t be playing it, probably. It would be great if the monetization is fairly priced and not too in your face, but honestly I don’t see that being the case for a F2P game.
I like how the MCC does it currently, with respect to battle passes. Unfortunately, you still end up having to buy a ton of junk before you get to the tier that has something you like.
This is especially annoying (in other games) when the battle pass is filled with double xp and dumb stuff like that. If you can’t fill your 100-tier pass with meaningful unlocks, then you don’t have a 100-tier pass, you have a 20-tier pass with filler to keep the kids playing. Breaking up cosmetic sets kinda sucks too, as OP mentioned.
I also don’t like timed/rotating shops. I’d rather everything be 10x expensive and just let me choose what i want. It’s another FOMO gimmick that just feels offensive. It’s all better than randomized loot boxes though, definitely.
To be fair, if it’s easy to get the cosmetics you want, they can’t make any money off the free-to-play model, so i understand (and expect) the scummyness.
Of course, if i can’t earn credits in-game, i won’t be buying anything anyway. Sorry 343i, i’m not investing a dime into a free-to-play game, but i’m sure enough kids will. Maybe i’ll buy the campaign if it gets good reviews. I don’t want to get burnt like Halo 5.
If they have to monetize I really hope they choose one type of monetization. My worst fear is a model like COD Black ops 4: Battlepass, lootboxes IN said paid battlepass, weapon skins, character skins, and emblems each for separate purchase. Basically just nickel and diming its playerbase.
I would hope that 343 makes a fairly balanced battle pass system without any other type of monetization. There should be a fair amount of unlockable stuff outside of that paid aspect of the game.
> 2533274823095076;5:
> If they have to monetize I really hope they choose one type of monetization. My worst fear is a model like COD Black ops 4: Battlepass, lootboxes IN said paid battlepass, weapon skins, character skins, and emblems each for separate purchase. Basically just nickel and diming its playerbase.
>
> I would hope that 343 makes a fairly balanced battle pass system without any other type of monetization. There should be a fair amount of unlockable stuff outside of that paid aspect of the game.
agreed, though I think there is a happy medium when it comes to paying directly for armor and battle pass stuff. Aka, have the battle pass have its own unique gear and then have the general armor. General armor people can buy with in-game credits and or real money with some being non-purchasable for real-world money and only being earnable via challenges/achievements etc.
When a battle pass ends, either player can go back earn it like they can in MCC, or the content gets added to the general armor pool with the exception being skins/player titles etc. that remain exclusive to the pass so the price people paid remains relevant. That’s how I would design it. Respects the player’s battle pass purchase but also allows for those who have not purchased it to get the armor once the season is over (paid track armor anyway). Of course, this means the battle pass would need to add new armor, not just skins. Or the free track could be the armor and the paid track is skins for the armor. There are a lot of ways they could do it but the key thing is not everything should be locked behind the battle pass and or a pay wall. Everything is earnable with only some sets being not purchasable
One of the features I like about the Apex Legends battlepass system (only game I’ve played with a BP) is the fact that you can see where you’re at in the BP without purchasing it, and if you choose to purchase it you get the rewards you’ve already earned.
So you can potentially just play the game for fun and naturally land on BP level 70 or so by the last day, then look at the rewards for 0-70 and decide if they’re worth the price of the BP or not. You can then buy the BP and get those rewards if you choose to, it’s a good system.
Of course there’s going to be microtransactions in Halo Infinite.
Even if it wasn’t Free To Play.
I think people focus too heavily on the fact that there’s MXT at all, so they immediately -Yoink- on it.
Whereas I think it can be handled well, and it can be handled poorly.
Personally I think Halo 5 Req system was fine, it handled it well.
I would have liked it altered a bit, but overall the system was fine. If they added armor or STUFF that wasn’t random, and was unlocked via challenges, battle pass, or tied to leveling up… it would be a huge improvement. But it would be a huge improvement to an system that’s already pretty solid.
People just butthurt by the total RNG and armro was almost meaningless. it was cosmetic, but didn’t showcase your skill or talent. Just luck.
I’m 100% positive Halo Infinite will alter this. They already said it’s going to be more similar to Reach.
But to proclaim there should be NO MTX in Infinite is just stupid. They’re going to be in there. And honestly 343 mixrotranactions have been some of the MOST RESPONSIBLE versions of MTX that I’ve seen in the entire industry.
I’m pumped. I’ll be paying for the battle pass if it costs anything, that’s for sure.
tbh they will probably do a battle pass type thing. It makes sense. Have all skins earned threw playing the game, ranking up, ext for ftp players. Then have the pass system that gives you credits to get skins at a faster rate, and ofc have sales for skins. They can also include map packs free for the pass, and just have you buy it like you would have done for older halos if you dont own the pass.
I dont see much issue with any pass tbh, i think its the best thing to do with a ftp game. Still i will say if you are doing a battle pass then you need to make sure there are no cheaters and afk farmers or people will get turned off fast from the pass.
> 2533274794745285;8:
> Of course there’s going to be microtransactions in Halo Infinite.
>
> Even if it wasn’t Free To Play.
>
> I think people focus too heavily on the fact that there’s MXT at all, so they immediately -Yoink- on it.
> Whereas I think it can be handled well, and it can be handled poorly.
>
> Personally I think Halo 5 Req system was fine, it handled it well.
> I would have liked it altered a bit, but overall the system was fine. If they added armor or STUFF that wasn’t random, and was unlocked via challenges, battle pass, or tied to leveling up… it would be a huge improvement. But it would be a huge improvement to an system that’s already pretty solid.
>
> People just butthurt by the total RNG and armro was almost meaningless. it was cosmetic, but didn’t showcase your skill or talent. Just luck.
> I’m 100% positive Halo Infinite will alter this. They already said it’s going to be more similar to Reach.
>
> __But to proclaim there should be NO MTX in Infinite is just stupid. They’re going to be in there. And honestly 343 mixrotranactions have been some of the MOST RESPONSIBLE versions of MTX that I’ve seen in the entire industry.__I’m pumped. I’ll be paying for the battle pass if it costs anything, that’s for sure.
When did you start playing Halo?
> 2533274817408735;3:
> I am not a fan of timed battlepasses. It makes playing the game feel like work instead of fun, having to play every day to make sure you get adequate progress in the BP. Such things burned me out of games like Apex and Gears 5 (thankfully Gears 5 has recently changed how their pass works so that items from previous seasons can now be obtained again). MCC’s “battlepass” seasons were a welcome change to the format, given that they are persistent and don’t lock away content once a new season drops. This makes for a much more comfortable experience when playing MCC. Certainly, the tradeoff is that I don’t play every day, but in exchange, when I do play, it feels more relaxed and fun.
> The F2P nature of Halo Infinite’s multiplayer has me wondering just how monetization is going to work. All we know is that it won’t be paid lootboxes, which is certainly a step in the pro-consumer direction. However, F2P games can be excused for a litany of other monetization methods that would normally get pushback in a retail-priced game, because it’s understood that F2P games have to make money somehow. It’d be unrealistic to expect a F2P game to be completely free, it wouldn’t be sustainable. So I could very well see Infinite having a timed, paid battlepass form of monetization to use that psychological technique of “fear of missing out” to keep players logging in daily. Which would suck, but it’s an effective technique that works on most gamers. Personally I would have rather Infinite’s multiplayer be part of the retail price, but the game industry is ever evolving. If Infinite mp does use a timed battlepass then I fully expect that I’ll get burned out on the game, but if it works as a model and keeps population high then good for the game, I guess. Just means I won’t be playing it, probably. It would be great if the monetization is fairly priced and not too in your face, but honestly I don’t see that being the case for a F2P game.
i bet its going to work just like warzone, battlepass with a store attached to it full of packs ranging from 5 to 20$, i honestly dont see how they re going to make that half a billion back with out it
I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
> 2535428110870991;12:
> I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
I like how you pretend like monetization actually sells you something that is worth paying for. Real value only comes from expansion DLCs, the rest is lazy and easy to make content. Halo Infinite will never achieve its full potential with microtransactions. As long as players continue to accept monetization as the norm, video games will continue to deteriorate. As a Halo fan, I’m really rooting for CD Projekt Red to annihilate 343 in sales with Cyberpunk so that people stop saying you need microtransactions to succeed.
> 2535428110870991;1:
> I am annoyed that AAA game developers still use fortnite’s battlepass system. The time limit on a battlepass is meant o target people with a fear of missing out. However, that does not work after a certain time. People want a matching set, but don’t care about having half of a matched set. If you make it a time limited battlepass, people won’t enjoy getting the rewards because they were rushing to get them. However, I think that 343 should make permanent battle passes that are put into a library of sorts where you can always buy one, or you can level them up for the free rewards. If people come in at season 12 and they have a fear of missing out, it will feel pointless to even try to scrape together a good collection of skins. However, if they can complete any battle pass they want any time, it will be more relaxed. Also, it allows more themed battlepasses due to being able to just complete a different one if you don’t like the current one. Even if someone doesn’t like the theme of the current one, but completed the rest, it still gives hem a goal. Overall, have archived battlepasses that you can complete any time. Also, no pre order bonuses or other limited time stuff. It’s so obviously scummy that people don’t feel good about buying it and don’t want to buy something like it again.
MCC had an free battle pass, I wish that kind of battle pass were in Infinite, you farm how you play and you buy what you want.
> 2533274903814187;13:
> > 2535428110870991;12:
> > I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
>
> I like how you pretend like monetization actually sells you something that is worth paying for. Real value only comes from expansion DLCs, the rest is lazy and easy to make content. Halo Infinite will never achieve its full potential with microtransactions. As long as players continue to accept monetization as the norm, video games will continue to deteriorate. As a Halo fan, I’m really rooting for CD Projekt Red to annihilate 343 in sales with Cyberpunk so that people stop saying you need microtransactions to succeed.
They are a little important, as without them, the game can’t keep servers running for very long after it lowers in sales. Although, they are overpriced in almost any modern game they are in.
I’m not a huge fan of how many games handle microtransactions, but I understand why they exist. Hasn’t thr cost of making a AAA game increased by something like 10x when compared to 10 years ago?
I almost think that mx’s are a better value than charging people for map packs. I paid for every Halo map pack there ever was to pay for, and I normally couldn’t play those maps ~3 months after launch because the new dlc population would drop off and move on. So I paid for a bunch of mayors and still almost only got to play vanilla maps.
> 2535428110870991;15:
> > 2533274903814187;13:
> > > 2535428110870991;12:
> > > I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
> >
> > I like how you pretend like monetization actually sells you something that is worth paying for. Real value only comes from expansion DLCs, the rest is lazy and easy to make content. Halo Infinite will never achieve its full potential with microtransactions. As long as players continue to accept monetization as the norm, video games will continue to deteriorate. As a Halo fan, I’m really rooting for CD Projekt Red to annihilate 343 in sales with Cyberpunk so that people stop saying you need microtransactions to succeed.
>
> They are a little important, as without them, the game can’t keep servers running for very long after it lowers in sales. Although, they are overpriced in almost any modern game they are in.
Halo 3’s multiplayer lasted the longest and without in-game monetization. H5 died much quicker despite the REQ system. Nobody should expect a game’s multiplayer to last for 10 years, that’s just ridiculous. Microsoft is one of the largest corporations in the world, I’m pretty sure they can manage the servers without loss. The live service model is not a necessity, it was invented to minimize production costs and maximize profits. In other words, it was designed out of greed.
> 2533274903814187;17:
> > 2535428110870991;15:
> > > 2533274903814187;13:
> > > > 2535428110870991;12:
> > > > I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
> > >
> > > I like how you pretend like monetization actually sells you something that is worth paying for. Real value only comes from expansion DLCs, the rest is lazy and easy to make content. Halo Infinite will never achieve its full potential with microtransactions. As long as players continue to accept monetization as the norm, video games will continue to deteriorate. As a Halo fan, I’m really rooting for CD Projekt Red to annihilate 343 in sales with Cyberpunk so that people stop saying you need microtransactions to succeed.
> >
> > They are a little important, as without them, the game can’t keep servers running for very long after it lowers in sales. Although, they are overpriced in almost any modern game they are in.
>
> Halo 3’s multiplayer lasted the longest and without in-game monetization. H5 died much quicker despite the REQ system. Nobody should expect a game’s multiplayer to last for 10 years, that’s just ridiculous. Microsoft is one of the largest corporations in the world, I’m pretty sure they can manage the servers without loss. The live service model is not a necessity, it was invented to minimize production costs and maximize profits. In other words, it was designed out of greed.
I wouldn’t be so bold stating something like that,
the MCC has been released six years ago and it is still getting plenty of support.
In my opinion it is not a stretch to think that 343i will be able to pull it out with H:I too.
> 2533274903814187;17:
> > 2535428110870991;15:
> > > 2533274903814187;13:
> > > > 2535428110870991;12:
> > > > I believe that an Modern Warfare style shop would be effective if you let people also access a library of all the bundles. If security operations or monkey business came back, I would buy both! Also screw the seasonal limited time BS. Release a bundle and then let us buy it later on! You have to retire products in real life for production reasons. However, in a online experience, it doesn’t matter. Let people buy what they want. Some people need to save up for more expensive bundles. Microsoft has the potential to make a game with a perfect monetization system seeing as we saw the fallout of Bethesda and EA’s mistakes. People expect more. Think of it this way, if you utilize the fear of missing out, you control your customers with fear, not loyalty. Car dealerships make people comfortable to buy their car. You don’t want to feel like you’re giving some manipulative scumbag your money, you want to feel like you are GIVING your money to someone, not paying them.
> > >
> > > I like how you pretend like monetization actually sells you something that is worth paying for. Real value only comes from expansion DLCs, the rest is lazy and easy to make content. Halo Infinite will never achieve its full potential with microtransactions. As long as players continue to accept monetization as the norm, video games will continue to deteriorate. As a Halo fan, I’m really rooting for CD Projekt Red to annihilate 343 in sales with Cyberpunk so that people stop saying you need microtransactions to succeed.
> >
> > They are a little important, as without them, the game can’t keep servers running for very long after it lowers in sales. Although, they are overpriced in almost any modern game they are in.
>
> Halo 3’s multiplayer lasted the longest and without in-game monetization. H5 died much quicker despite the REQ system. Nobody should expect a game’s multiplayer to last for 10 years, that’s just ridiculous. Microsoft is one of the largest corporations in the world, I’m pretty sure they can manage the servers without loss. The live service model is not a necessity, it was invented to minimize production costs and maximize profits. In other words, it was designed out of greed.
Both H3 and H5 have a very active multiplayer population to this day.
You can fire up H5 and find ranked games faster and easier than MCC ranked even. Only a couple of H5’s playlists are entirely dead, the rest are still rockin’ and rollin’.
I think if anything H3, H5, and MCC provided direct evidence to 343 that players will stick with a Halo game for the long haul, and it makes more sense from a revenue standpoint to just provide that playerbase a long timeline of content worth paying for
<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter.</mark>
*Original post. Click at your own discretion.
> 2533274903814187;10:
> > 2533274794745285;8:
> > Of course there’s going to be microtransactions in Halo Infinite.
> >
> > Even if it wasn’t Free To Play.
> >
> > I think people focus too heavily on the fact that there’s MXT at all, so they immediately -Yoink- on it.
> > Whereas I think it can be handled well, and it can be handled poorly.
> >
> > Personally I think Halo 5 Req system was fine, it handled it well.
> > I would have liked it altered a bit, but overall the system was fine. If they added armor or STUFF that wasn’t random, and was unlocked via challenges, battle pass, or tied to leveling up… it would be a huge improvement. But it would be a huge improvement to an system that’s already pretty solid.
> >
> > People just butthurt by the total RNG and armro was almost meaningless. it was cosmetic, but didn’t showcase your skill or talent. Just luck.
> > I’m 100% positive Halo Infinite will alter this. They already said it’s going to be more similar to Reach.
> >
> > __But to proclaim there should be NO MTX in Infinite is just stupid. They’re going to be in there. And honestly 343 mixrotranactions have been some of the MOST RESPONSIBLE versions of MTX that I’ve seen in the entire industry.__I’m pumped. I’ll be paying for the battle pass if it costs anything, that’s for sure.
>
> When did you start playing Halo?
I’m 33 years old and I’ve been playing Halo for 19 years. Don’t try to play that ELITIST cr—p with me. I’m OG in this. I been playing since 2001, Halo CE on OG xbox. I’ve 100% achievements in every main Halo game (still working on MCC tho lol ).
Now does that mean my opinion in more valid than someone who started playing at Halo 3? Halo 4? Halo 5?
NO. F----- off with the elitist Halo BS. That type of s----t is the reason the Halo community sucks. I love Halo, but Halo fans are just annoying.