Potential Idea for a Reach Campaign Expansion (Similar to ODST for Halo 3)

I personally feel that Halo: Reach should DEFINATELY get a campagin expansion (similar to ODST for Halo 3)… And IMO, it should be in the Elite’s perspective (especially considering ODST was originally planned to be an Elite campaign).

I’d love an Elite campaign, especially as an expansion for Halo: Reach. To me, that would just seem to make sense… Considering how much influence the Elites have in the multiplayer aspect of Reach.

When you think about it, Invasion almost promotes an Elite campaign… Lol. So does Firefight Versus.
Personally, I’d love seeing an Elite campaign… Mostly because I want to actually get to KILL marines and ODSTs. Lol. HOWEVER, don’t mistaken this thread to be one that’s just pointing out a love for Elites… I invision something NEW brought to the table.

Here’s what I can see as a possible campaign expansion (scroll ALL the way down for a TL;DR… if you want):


You’re a Field Marshall stationed as a commander on Reach, you answer only to the Fleet and Ship Commanding officers who tame the skies above you. The game starts off with you as the commander of a battle field, you have hundreds under your command, you are respected by all under you… YOU make the objectives, mark the NAV points and the targets, not someone above you, not a faceless man via COM channels.

You do, though, have one central task… To completely destroy your enemy, the UNSC, and to run their forces into extinction… How do you though? That’s up to you: point your infantry in the direction of an AA-Unit, call in a Hunter Strike Team, commandeer a Scarab if it tickles your fancy…

As far as the Supreme Commander, Thel 'Vadamee is concerned, he just wants one thing: Reach’s destruction, and you’re in charge of the field. That is, until you are summoned for a number of “special” tasks.

  1. ONI Castle Base has been discovered, it’s up to you to infiltrate and destroy it.
  2. Find the Forerunner Crystal.
  3. Kill master chief.
  4. Destroy Castle Base.
  5. Escape from the Flood (lol).

(I realize the above objectives are… Very wrong and would destroy cannon. Lol. They’re just hypothetical objectives.)

Basiacally, a campaign where you are the main boss on the field, and the only boss you have is Thel 'Vadamee (the future Arbiter of Halo 2-3). You become a “personal Arbiter” for him, and get sent on suicidal, insane missions that ONLY you could accomplish. You’d be Thel’s favorite Field Marshall and general… You’d recieve a mission, but how it’s completed, is it up to you.

New Campaign Additions:
- Covenant Battlenet: This is, as Field Marshall, your tool of destruction… Night vision, the ever-so-lovely addition to Halo: Reach would be replaced with this marvelous new toy. Pressing on the D-Pad would “pause” your game (during solo-play) and activate a menu; depending on what part of the D-Pad (up, down, left and right) you click, the menu, that is filled with either battle information or various tools, will appear differently:

UP on D-Pad: A list of all current friendlies (A.I. and/or, during Co-Op, Players) will appear, down to every Grunt and Jackal (list will be at bottom of this section) on the battlefield. This list will contain the name of every lance under your command, to the right of this, in parenthesis, will be listed the number of actual units/infantry still active. To the left of each lance/team’s name, will be a box, one that can be “checked” or selected (multiple squads/teams can be checked at once). Once satisfyed with the squads you selected you would scroll down to a box that says: “Give Commands.”

  • Once “Give Commands” is selected, the menu will close and the game will resume; however, you will notice that your character is switching to a new “weapon”. This weapon would appear as some kind of Covenant Target Locator… Well, it is, except it will be used in a different fashion than Halo: Reach’s Target Locator is used. This new weapon does not call in airstrikes (atleast, it doesn’t have to be limited to that), but is your universal “pointer” for selected squads/units.
  • Once you have selected a unit(s) you must give said units a command, and with the use of the new “Covenant Pointer” you’d be able to send troops and artillery almost anywhere!
  • Unit List: GRUNTS, ELITES, ELITE PATROL, ELITE INFANTRY, ELITE TACTICAL, ELITE AIRBORNE, ELITE SPEC OPS, ELITE GENERALS, ELITE STRIKE TEAM, BRUTES, BRUTE PATROL, BRUTE INFANTRY, BRUTE TACTICAL, BRUTE CHIEFTAINS, BRUTE KILL TEAM, HUNTERS, HUNTER PATROL, HUNTER INFANTRY, HUNTER TACTICAL, HUNTER STRIKE TEAM, HUNTER KILL TEAM, SKIRMISHERS, SKIRMISHER PATROL, SKIRMISHER INFANTRY, JACKALS, JACKAL PATROL, JACKAL SNIPERS
    ***DRONES, DRONE PATROL, DRONE INFANTRY, DRONE TACTICAL, ENGINEERS, ENGINEER PATROL, ENGINEER, INFANTRY, ENGINEER TACTICAL, WRAITHS, GHOSTS, REVENANTS, BANSHEES, SCARABS, ANTI-AIR GUNS

DOWN on D-Pad: A list of various units/artillary, from Grunts to Jackals (refer to list above), Ghosts to Scarabs (refer to list above), and Weapon Drops to Orbital Bombardments (list below). This menu is where you “order” new troops, equipment, and if your heart desires, a glassing beam with {insert target}'s name on it. Lol. Once activating this menu, you will be given a list (almost identical to the menu on the UP D-PAD); however, this will not give you the active troop list… But a list of available troops you can have deployed for your war effort. You will, similarly as in the UP menu, be able to check off/select any of the units listed and have them deployed, either by dropship or insertion-pod, to the field.

  • Utility List: ALL TROOP/ VEHICLE UNITS LISTED ABOVE (MINUS SCARAB), Equipment Drop, Orbital Insertion Drop (Ultras, Brutes, Heavy Grunts), Orbital Bombardment.
  • Each utility/unit listed will have a certain “recharge” rate (for balancing purposes). Almost every specific kind of utility/unit will have a unique recharge time (this way you can’t summon glassings as often as grunts) that will slowly recover as time progresses.
  • Depending on certain missions, you will have a different list of available utilities/units at your disposal… For large-scale combat, the list would generally remain unchanged; however; for “Low-profile” engagements, such as SpecOps missions, your options could be far and few in between. Similarly, you could also have a set value of OVERALL available units (i.e. unit/utliity drops could or could not have an infinite supply).
    THIS COULD VARRY DEPENDING ON THE DIFFICULTY
  • You will only be allowed to have a certain amount of troops at a time (loading issues).

LEFT/RIGHT on D-Pad: This is the final menu, one that displays the current objectives YOU have come to arrange. It will list each objective in chronological order (from first order to last), and will display which objectives have been completed/compromised. This is how you’ll be able to keep track of you and your units’ advancments.

OTHER FUN THINGS

  • Commandeering Scarabs.
  • Pilotting Phantoms/Spirits.
  • Co-Op Play: Power over the battlefield would be split evenly among the amount of players present (four at max, game is not paused when giving commands, enemies become more difficult and “smart”).
  • Planting bombs in enemy territory, destroying generators, stealing cores with valuable information, taking “capture points” or “hills”, etc., etc.
  • Covenant v.s. UNSC mutiplayer (1v1 or 2v2)
  • The list goes on and on!

TL;DR

Esentially, using various new toys of fun and joy… This campaign expansion, from the viewpoint of an Elite Field Marshall, could revolutionize the way Halo compaign was played. Being able to summon various troop, weapon, or equipment drops, a player would be able to call in squads of Elites or Banshees, call in a weapon drop via orbital insertion, or… If the heart desires, order the glassing of an area. It would sortof be like a Real-Time Strategy First Person Shooter, or an RTSFPS… Lol.

What you guys think?

I honestly dont like elite campaigns. If they do add anything is should be Red or Blue teams battles on Reach.

Well in all honesty, the fact that it’s an Elite campagin isn’t my main point… It was simply that an Elite campaign would be the easiest way to incorporate the system I proposed.

Could not agree with you more. I proposed something similar not that long ago, but just a theory, not this mountain of ideas you’ve drawn up! I’m just really interested in Covenant, and moreso Elite society. The Reach setting seems like a perfect fit for an Elite story.

<3 Elites

Halo: Reach is a human story perspective. Elite campaign will not happen. Also, you should add your ideas to this thread

Just because the campaign in Halo: Reach was from a human perspective, does not mean that any future add-ons HAVE to be. Halo has a vast and limitless universe, 343i can make a future campaign expansion about ANYTHING they want…

Look at ODST, it was an expansion to Halo 3… But it had nothing to do with Halo 3 at all. The closest connection the two stories had was the ending cutscene of ODST revealed the Covenant digging up the Portal.

ODST was from a Dropshock Trooper’s perspective… Not a Spartan-II Super Soldier. IMO, those are two VERY different perspectives:

ODSTs are frail and weak compared to Spartans, they see things in a completely different aspect that Spartans do. Spartans are juggernauts that charge in and destroy everything that questions their might, ODSTs hide in the shadows and hope the going doesn’t get too tough.

Saying that an Elite campaign will not be made just because Halo: Reach is from a human perspective, is illogical. I’m sorry, but it is.

If that were the case, why would they even include Elites in multiplayer? Why would they make a gametype that HALF of the main focus is on the Elites, and not just on the Spartans?

I believe that an Elite campaign is quite plausible… And would be a nice nod to the fans of the Sangheili.

Reach’s focus was to show the Alienness (lol) of the Covenant, hence only hearing their native language and not english. A elite campaign would be cheesy. ODST and Spartans are quite different but their still humans. If it even happens which will not happen for Halo: Reach anyway, no english voices, sub titles for Elites will be better. :slight_smile:

It is illogical to have a Elite Campaign where a game is focused on a demise of a Human planet from a alien armada. Having a Covenant campaign would just remove the atmosphere from it. Not that a future Halo game could not have a Elite prespective campaign again .:smiley: