So I’ve read through tons of messages and comments on all kinds of boards related to Halo and its Sandbox, and I’ve been working on an idea that stemmed from the absence of a few elements as Halo evolved over time. As a note, these are simply fan-made suggestions developed into a streamlined concept detailing the potential additions we could see in either a future update for Halo 5 or even a future Halo game. So yeah, here we go.
Halo 5 Guardians
Potential Future Updates
Brute Update- “Revenge of the Packmaster”/“Monkey Business”/“Don’t Shake the Lightbulb”(Working Title)
-A content-heavy update that brings new weapons, vehicles, armor configurations and Warzone and Arena maps to the table, the Brutes return to ravage the battlefield! Face off against the Pack, with returning weapons like the Brute Mauler, Spiker and Brute Shot and take on their undefeated Chieftains with the brand new Brute Predator Carbine and Ravager Shotgun! Clash head on against savage Brute Choppers and Prowlers, take on the new Reaver Walker straight from Halo Wars 2 and face incredible odds against the Brute Blisterback Tank as well as Mr. Mohawk himself! Tartarus’ Revenge begins with the Fall of Alpha Base and Return to the Ark, two brand new Warzone, Assault and Firefight maps that pits players against the Brute Pack, and extends deep into Arena with a revamped take on Hang 'em High and Colossus!
-New Enemy Faction:
-Brutes: Like in Halo 3, Brutes wear powered armor that conforms to their Halo 2 Anniversary bodies, but is indicative of rank by the color they sport upon their armor. Captains wear heavier armor compared to lower-ranked pack members, as well as sport a small, flashy red flag on their shoulders. This shielded armor can fail, causing the brutes to berserk. The shield strength depends on the rank of the Brute, as higher-ranked Brutes can withstand multiple shots from power weapons, though a rocket or two is sufficient enough to break through. However, most conventional weapons aren’t completely strong enough to fell a shield-less Brute, often taking two or more full magazines. Their heads are the most vulnerable, so go for the head shot. The brutes can and will berserk when given the opportunity, but those that hold back their aggressive nature are more brutal in combat, striking with weapons rather than their bare fists. Brutes can be assassinated Ala Halo 3 ODST, where the player climbs upon its back and drives their knife through the Brute’s thick neck. Chieftains and Tatarus are immune to being stuck, as well as assassination attempts, but head shots are still effective ways to cull them once their shields have been neutralized.
-New Enemy Classes:
-Brute Lance: A squad of grunts led by a blue armored Brute Minor. Wields the Brute Plasma Rifle and special variants on higher difficulties. If the leader falls in battle, the Grunts will scatter or charge in suicide.
-Brute Pack: A squad of Brute Minors led by a Red Armored Brute Captain. Minors wield Spiker Carbines, and the Captain wields a Brute Shot or Brute Ravager Shotgun. If the Captain falls falls, the Brutes will not scatter, and instead 25% will berserk.
-Brute Rangers: A trio of jet pack-clad Brutes wielding Covenant Carbines, Brute Predator Carbines or Beam Rifles on higher difficulties. Like to fight at a distance, but will often jump right into the thick of battle once their shields have been depleted.
-Brute Stalkers: A duo of Brutes clad in silver armor equipped with Active Camouflage and Brute Maulers or Brute Ravager Shotguns. Have the second-weakest shield strength compared to Brute Minors, but make up for this weakness in their tenacity and cunning. The most accurate with their grenade tosses.
-Brute Chopper: A single Brute riding a revamped take on the Classic Brute Chopper, equipped with powerful side-mounted cannons that fire explosive volleys in short bursts. It’s main weapon, however is it’s cruel forward frame, which along with it’s boost can ram into opposing and often unlucky vehicles, heavily damaging them or outright destroying them.
-Brute Prowler: Brute Squad vehicle mounted by a pack of four Jiralhanae, a revamped take upon the original vehicle from Halo 3. Brutes who sit upon the sleds are now partially protected by a metal plate built into the seat, but a skilled player with a sniper rifle can still easily dispatch them.
-Brute Reaver Walker: Not usable by players, a new bipedal vehicle with mounted anti-air launchers that fire powerful spikes that burst into shrapnel. Devastating against aircraft, has point-and-shoot capabilities with infantry and ground vehicles. A cameo appearance of the vehicle that appears in Halo Wars 2.
-New Enemy Bosses:
-Brute Chieftain: Comes in three variants. Crimson armor-clad Hammer Chieftains leap into battle with incredible force and swat away at any and all who get in their way, whether it is a Spartan, Marine or even unlucky covenant who happen to be in his raging path. These Gravity Hammer variant wielding maniacs have the most health of all, and often laugh or roar once their shields go out or when their health falls to a dangerous level. Dark Blue armored Plasma Chieftains lug a powerful Plasma Cannon into battle, cutting down anything they see with a terrible volley of plasma fire. They tend to be slower, but their shields are powerful, and they are so strong they can shake off an incoming vehicle intent on turning them into a speed bump. Gold armored Heavy Weapons Chieftains wield Fuel Rod Cannons, Plasma Launchers and anything that can make a big, smoldering crater in the ground. They are surprisingly quick for Brutes, and are three times as vicious.
-Brute Blisterback Walker (Legendary): A brand new addition to the Warzone Sandbox straight from the upcoming Halo Wars 2, a Legendary Brute Blisterback Walker that fires powerful missiles at players. When engaged from the ground, it also uses front mounted repeater cannons that shred infantry and light vehicles, while using its missiles to draw out enemies from cover. From the air, it can track flying vehicles with its missiles. When it gets low enough in health, it boosts up from the ground for a moment and then drops down with its mechanical legs with incredible force, crushing all who happen to be underneath it, and the blast radius can deplete shields. It moves slowly on its eight legs, but when it needs to cover some distance it hovers into the air and bursts forward until it finds better ground, and this move can splatter anyone unfortunate to be in front of it.
-Tartarus, Chieftain of the Brutes (Mythic): Big. Burly. Mohawked. This massive mean machine returns as a Mythic boss clad in sectioned golden armor, and still sports his signature white mane. As the Chieftain of the Brutes, he is strong, can withstand all manner of fire from conventional weapons as well as heavy weapons and vehicles, and sports a powerful shield stronger than his own Chieftains, who he leads into battle to dominate and conquer the unfortunate souls who fight against him. He wields the Fist of Rukt, a unique Mythic Gravity Hammer which can create a singularity that draws in enemies close to his range, and that can individually pull enemies closer to him so Tartarus can swat aside like flies. Each member of his Brute Pack wields a variant of the Gravity Hammer. Known to say mean things to strike fear into his enemies.
Part 2 Incoming…
