Potential Flood Gametype

So not to be seeming like i dont like Halo 4’s gametypes but i have a really cool idea for a flood type. the would be 2 starting flood with 8 humans like normal but too mix up everything, flood should have insane health and move really slow but humans would only have a boltshot and flood respawned where they die so humans constantly move. What do you think?

How would you make flood respawn where they die? Wouldn’t that be just like being invincible because killing them had little more meaning than slowing them down?

And if that’s the case, the flood would never catch the players because they could just run away.

I do see where you are getting at, and I do have a similar gametype that I used on Halo 3 and Reach. I am still working with how to port it to Halo 4 but not being able to dissable armor abilities for flood is making balancing hard.

Basically Fat Kid?