Potential flaw with Spartan Ops

Now before you flame, hear me out. First off I love the idea of Spartan Ops as it will add more replay value and won’t get boring like Firefight. But my main concern lies in the fact that 343 has said that everything you do in Spartan Ops transfers over to multiplayer. If everything does transfer then we could see people only playing Spartan Ops to earn their rank and everything. While I don’t mind if you can earn armor or other unlockables you should not be able to rankup in Spartan Ops. That was a flaw in Halo Reach and potentially could be again in Halo 4 if rank can be earned in Spartan OPS. I’d say a possible solution to this is to seperate exp from spartan point(credits) and not allow you to earn exp in Spartan Ops making only Spartan points earnable.

Everyone should be rewarded for doing what they enjoy. The system worked well in Halo Reach, and I don’t see it as a problem for Halo 4. Reach (and several other game that use a similar set up) solved this problem by making rewards in multiplayer matchmaking exceed that of any non-matchmaking games.

Now yes, there was the problem of boosting in FF playlist, but there are simple solutions to this, the most obvious being don’t make the majority of credits (or Spartan Points) come from time spent in a match.

Halo 4 is supposed to be a single, connected experience. As such, everything should and will work toward a player’s rank.

You would make a lot more in multiplayer than campaign, anyone who does that would only be hurting them selves.

youll probably earn less exp/spartan points in spartan ops. MP shouldn’t be the only way to earn money and rank up. halo isn’t only about MP

Yeah, as has been said, this was countered by having very minor exp rewards from anything other than multiplayer. Besides, if someone get’s their rank illegitimately then they will be put up against those of similar ranks and have their butts handed to 'em :smiley:

> Everyone should be rewarded for doing what they enjoy. The system worked well in Halo Reach, and I don’t see it as a problem for Halo 4. Reach (and several other game that use a similar set up) solved this problem by making rewards in multiplayer matchmaking exceed that of any non-matchmaking games.
>
> Now yes, there was the problem of boosting in FF playlist, but there are simple solutions to this, the most obvious being don’t make the majority of credits (or Spartan Points) come from time spent in a match.
>
> Halo 4 is supposed to be a single, connected experience. As such, everything should and will work toward a player’s rank.

While I do believe you should be rewarded regardless of your playstyle I still feel that if the exp and spartan points were not connected then it would not matter how much you earned you still would not rank up. I am aware there are alternatives to this problem, but I feel that it really would not matter if there were higher pay outs of spartan points or exp in multiplayer than spartan ops their would still be those few that would have way to much time on their hands and would boost because its easier regardless of how much they get or not. And since in Halo 4 you can now not only unlock new armor as you rank up but armor abilites and guns as well. So it would not be fair for a player to use spartan ops to unlock all the other weapons before everone else.

> > Everyone should be rewarded for doing what they enjoy. The system worked well in Halo Reach, and I don’t see it as a problem for Halo 4. Reach (and several other game that use a similar set up) solved this problem by making rewards in multiplayer matchmaking exceed that of any non-matchmaking games.
> >
> > Now yes, there was the problem of boosting in FF playlist, but there are simple solutions to this, the most obvious being don’t make the majority of credits (or Spartan Points) come from time spent in a match.
> >
> > Halo 4 is supposed to be a single, connected experience. As such, everything should and will work toward a player’s rank.
>
> While I do believe you should be rewarded regardless of your playstyle I still feel that if the exp and spartan points were not connected then it would not matter how much you earned you still would not rank up. I am aware there are alternatives to this problem, but I feel that it really would not matter if there were higher pay outs of spartan points or exp in multiplayer than spartan ops <mark>their would still be those few that would have way to much time on their hands and would boost</mark> because its easier regardless of how much they get or not. And since in Halo 4 you can now not only unlock new armor as you rank up but armor abilites and guns as well. So it would not be fair for a player to use spartan ops to unlock all the other weapons before everone else.

And what about the people who play nothing but multiplayer?

Look, the system I am talking about is implemented in most games, especially shooters. It works. If someone gets a higher rank before someone else, they have a lot of time to earn those experience points. Halo Reach had a problem with boost only due to the high reward for time spent in game. Several reduce of straight up remove this reward, and the problem disappears.

In the end, I do not feel that I should somehow suffer because I like campaign or spartan ops more that multiplayer. And then you have the forgers, the machinimators, the custom games junkie, and so many other group. Like I said, as Halo 4 is a connected experience, everything needs to feed into you experience rank and Spartan Points.

> youll probably earn less exp/spartan points in spartan ops. MP shouldn’t be the only way to earn money and rank up. halo isn’t only about MP

Yes but just because you lower the amount of exp or spartan points in spartan ops as opposed to multiplayer does not mean their won’t be those who don’t care about how long it takes or has way to much time to spare and will do it anyway. And since armor abilities and other gameplay alter abilities can be unlocked as you rank up now that would be even more of a excuse to boost. And I don’t want players gaining unfair advantages against others because that boosted.

You get Spartan points from ranking up (Through the culmination of EXP)which you spend on unlocking the BR ect. So you guys don’t need to keep saying EXP/Spartan Points as they are proportional :smiley:
But I agree with the first Reply Post.

> > youll probably earn less exp/spartan points in spartan ops. MP shouldn’t be the only way to earn money and rank up. halo isn’t only about MP
>
> Yes but just because you lower the amount of exp or spartan points in spartan ops as opposed to multiplayer does not mean their won’t be those who don’t care about how long it takes or has way to much time to spare and will do it anyway. And since armor abilities and other gameplay alter abilities can be unlocked as you rank up now that would be even more of a excuse to boost. And I don’t want players gaining unfair advantages against others because that boosted.

Boosting implies that the gains were from unfair or non-standard means, such as AFKing or playing with a group of friends and/or Guest accounts.

However, a player spending time in a legit gamemode and legitimately earning experience and points is hardly boosting. And you have to keep in mind that loadouts, AAs, and the other support packages affect multiplayer and Spartan Ops. Again, connected experience and all that.

> > > Everyone should be rewarded for doing what they enjoy. The system worked well in Halo Reach, and I don’t see it as a problem for Halo 4. Reach (and several other game that use a similar set up) solved this problem by making rewards in multiplayer matchmaking exceed that of any non-matchmaking games.
> > >
> > > Now yes, there was the problem of boosting in FF playlist, but there are simple solutions to this, the most obvious being don’t make the majority of credits (or Spartan Points) come from time spent in a match.
> > >
> > > Halo 4 is supposed to be a single, connected experience. As such, everything should and will work toward a player’s rank.
> >
> > While I do believe you should be rewarded regardless of your playstyle I still feel that if the exp and spartan points were not connected then it would not matter how much you earned you still would not rank up. I am aware there are alternatives to this problem, but I feel that it really would not matter if there were higher pay outs of spartan points or exp in multiplayer than spartan ops <mark>their would still be those few that would have way to much time on their hands and would boost</mark> because its easier regardless of how much they get or not. And since in Halo 4 you can now not only unlock new armor as you rank up but armor abilites and guns as well. So it would not be fair for a player to use spartan ops to unlock all the other weapons before everone else.
>
> And what about the people who play nothing but multiplayer?
>
> Look, the system I am talking about is implemented in most games, especially shooters. It works. If someone gets a higher rank before someone else, they have a lot of time to earn those experience points. Halo Reach had a problem with boost only due to the high reward for time spent in game. Several reduce of straight up remove this reward, and the problem disappears.
>
> In the end, <mark>I do not feel that I should somehow suffer because I like campaign or spartan ops more that multiplayer.</mark> And then you have the forgers, the machinimators, the custom games junkie, and so many other group. Like I said, as Halo 4 is a connected experience, everything needs to feed into you experience rank and Spartan Points.

Would you not still suffer regardless? If all you play is Campaign or Spartan Ops and the payout is lower then in matchmaking you would be ranking up a lot slower than others depending on how much time you have. I understand that everyone should be allow to rank up and I agree to this but if allowing others that play exclusively campaign or spartan ops the ability to rank up that will also add some way of boosting regardless how long it takes or how much is earn then that just is not fair to those that earn the weapons in multiplayer. But maybe I am worring a little to much I still have faith that 343 will make the right decisions but the worry is still there and I dont want Halo 4 to be belittled and hated for the same mistakes in Reach.