I played quite a bit of 4v4 Slayer last night to evaluate the changed 343i instituted. Here are my thoughts and conclusions:
- Matching:
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Took a bit longer than in the past.
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Not a single game had lopsided CSRs (yay!)
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Only one match score was lopsided - but this was likely due to a foreign host. All of the opposing team was in a party and the game was extremely laggy.
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VERDICT: Matching updates are excellent. Kudos!
- Voting:
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In one case, all of the map options were Infinity.
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In 2 cases, all of the map options were Pro.
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VERDICT: Poor. At least one option for each game should be Pro, and at least one option should be Infinity.
- Gameplay: Pro gameplay was disappointing. I don’t know if it plays differently at higher levels, but at low levels it’s painfully slow and filled with camping.
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SLOW: Not a single one of the Pro 4v4 games ended due to points. All ended due to time expiring (including the Forge Island maps). Even Haven - which often ends before the 5-minutes-remaining mark - played out until time expired (winning team with 500 points).
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CAMPING: In the game, the opposing team sat on one of the ramps, one guy covering the top and the other covering the bottom level, while the other two waited behind corners. The two on the ramp would shoot to attract attention, while the waiters would beat down people who went to investigate. And despite trying to wait for my teammates so we could cover each other while approaching, I was only ever able to find one of them at a time. The other two were off on independent ops, which usually involved getting killed from behind. This type of play was typical of the game I played - except on the wonderful Opus map, which is a map that makes camping difficult.
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QUITTING: I played only 2 Pro games where fewer than 2 players quit from one of the teams after the game had started. This was annoying.
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MAP USAGE: On a good note, lack of AAs was very, very nice - especially not having map-breaking jetpacks.
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POD: Another good note was that I liked the play without POD - and only having map items - better than with POD. I have fun with the POD in Infinity, but it does get old sometimes, and having an alternate non-POD Slayer game is much appreciated in this regard.
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BTB-Specific: BTB was more fun in Pro than 4v4 - and by a good margin. While there were still campers, there were enough people on the map that the gameplay was not nearly as slow as 4v4. Lack of the PP / Sticky combination is a definite plus for vehicle combat! However, play was quite chaotic (not in a good way) due to the lack of motion tracker. Exile in particular had some frustrating moments in that regard.
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ODDS & ENDS: I am not a fan of the loadout restrictions for 4v4. For BTB, it’s a plus. For 4v4 (with the exception of frags instead of stickies), far less so. I love playing with automatics because I like playing close, but automatics are not in the loadouts. This was very, very disappointing . . . especially as I am finally starting to try to run through all the weapons commendations.
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VERDICTS: 4v4 play was slow and campy, quits were frequent, and the loadout restrictions were not fun for a CQC player (and no, hiding and repetitive beatdowns / assassinations are not my idea of fun CQC). No AAs and no POD was a definite plus, though. BTB Pro was much better experience overall than 4v4 Pro (though I still miss my automatics).
My Recommendations for Pro
I would like to see an Infinity alternate in the Slayer playlists. It’s good for breaking things up and it’s quite refreshing to play Slayer games without AAs and POD - though I still want the ability to play with those items at times because they have their own merits. Just not all the time. However, I would make some recommendations to improve the overall experience:
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Lack of motion tracker - contrary to some claims - seems to slow gameplay and promote camping, at least at the lower skill levels where I am. I recommend the return of motion tracker for all Slayer gametypes (except SWAT).
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Loadout restrictions in BTB are fine - though play might be enhanced a tad by allowing players to use automatics. However, I recommend that loadout restrictions in BTB remain unchanged.
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Loadout restrictions in 4v4 are (in my opinion) unnecessary and a drag. It forces people to play alternate gametypes that they might not enjoy in order to achieve commendations - or simply quit when Pro is selected. I recommend that the non-Infinity 4v4 game disable AAs but retain the rest of the personal loadouts.*
I have put up a poll with these choices to see where others stand. Feel free to comment as well - even if it is to tell me I have no idea what I’m talking about. 
*Note: Before you complain that I just want to play with boltshots as a crutch in CQC - and that’s why I want the loadouts - please be aware that I have a grand total of 5 - yes, only 5 - boltshot kills ever.