EMP Bomb or EMP
Only affects vehicles not players, releases an EMP around the player that instantaneously stops vehicles. It also destroys drop shields and if timed perfectly can deflect a plasma pistol overcharge shot. One use per charge.
Jump Pack:
Kind of like a jet pack except moves the player a distance across the map instead of a vertical distance like a jet pack. Similar to the dark trooper jet pack from star wars battlefront 2.
overshield genarator that takes ages to recharges and heavily delays shield recharge if over used a bit like AL but wiyhout the delaying kill pointlessly aspcet.
some sort of jump pack/ super jump
gravity altering (walking on ceilings,walls) which would bring cool new custom games and even more usefull if proper zero-g is added
and perhaps a 3rd weapon as a constant effect
and your emp blast is cool
> Mine’s some kind of pulse that I could send out, disabling everyone’s AA’s (including mine) for the entirety of the game.
Good idea! Except more realistically not for the entire game, more like 10 seconds or so? And re-charges like the other AA’s. And btw I like the first AA idea OP! Nice ;D
> > Mine’s some kind of pulse that I could send out, disabling everyone’s AA’s (including mine) for the entirety of the game.
>
> Good idea! Except more realistically not for the entire game, more like 10 seconds or so? And re-charges like the other AA’s. And btw I like the first AA idea OP! Nice ;D
How about… An armour ability that creates a tornado around you!!!
No, but on a serious note, maybe something like a Power Fist from Warhammer 40k (in function, not necessarily looks due to the sheer size of them) would be cool. It’d have a very slow recharge time (30 seconds to a minute maybe?) but you would be able to kill almost anything in one shot, including light vehicles. No lunging though, so the Energy Sword would still be useful.
Charge AA : Use the shields energy to use a Kinetic charge to hit the enemy disabling his/her weapons and shields, you are unable to move for a second.
EMP AA: Disable all user HUD to generate a EMP area draining everyone shields the use is vulnerable to while doind this.
Armor Lock AA: Disable all user movement to charge shields you are invulnerable in this state however it wont charge personal shields if the enemy are attacking you while doing it
So yeah, I would like this thing where your Spartan punches the ground and is invincible for 7-ish seconds then releases an EMP pulse that takes nearby enemies shields out as you get up.
Shield Augmentor: Increases damage resistance by 50%, but lowers movement speed by 25%. Drains quicker when taking damage.
Air Stomp: Not an armour ability, but a default one like sprint. When in the air, a player can hold down melee to perform a groundpound to damage nearby enemies. Damage increases with height the stomp was activated from.
Engineer/Item AA: have 2 or 3 items from halo 3 that can be set down w/ a slow or no recharge rate for example, having a energy drain, shield recharge, flare, and mine,
AMMO AA: dropping ammo crates for you or allies
My gun (BR) is my ability…and it grants me the ability to kill. Not to turn invisible, spot enemies through a vison power up or even fly to moon. It simply kills, nothing more nothing less.
I will use it when it’s necessary (100 percent of the time), use as best i can and not have to worry about it being gimmicky or forced.
Shield Relocation- like in the books, the spartans can control where their shield strength is placed, when entering a fight you could activate it, pushing all of your shields to the front of your body, effectively causing 200% shields, but it would remove protection from everywhere else, so if the enemy were to lob a gnade behind you, well you do the math.
It would have a long recharge, but I think it’d be an interesting alternative to something like AL
Some kind of armour lock (not reach AA version) that if fall damage is still in, will lock your armour and stop the fall from damaging or killing you, but takes a second to unlock and you are vulnerable during that second.
Zoom Enhancer: Increases the magnification power of all weapons by 1x (for example, the BR would have 3x magnification). All non-scoped weapons receive basic 2x zoom. Does NOT increase the actual range of the weapon.
After 21 kills I can set a Halo to destroy everyone and earn me 25 extra kills and finish the game quickly. Woopdidoo. Or how about calling in an automized hornet for 10 minutes which can’t be destroyed? Or how about something that lets me spawn with invisible overshields off-spawn? If that’s not good enough, perhaps something that after 3 kills with the BR lets me get early access to the rockets?