So I just watched gameplay of Damnation and was really excited about what I saw: Melee bleedthrough, no bloom on DMR, stronger pistol . . . however with these changes comes some other problems . . . like what will happen to the other weapons in the sandbox? Will they just be pointless to use? One prime example I saw was the AR, it already sucks, and with the Buffing of the two main Utility weapons, what will happen to it?
Currently two people with full sheilds, one using a pistol, and the other using an AR, with enough skill, patience, and aim, the pistol user will win. With the DMR it depends on range, but even it will win over the AR most of the time.
Thats a problem . . . most of the time players will start with an AR, they wont be able to protect themselves off spawn with the gun if the other team gets ahold of a bloomless DMR. The solution we have is to use the pistol, but that isn’t going to make everyone happy. Take me, sometimes I go off spawn with my pistol if I am looking for headshots, and sometimes I go off spawn with an AR, just to have some fun. I usually do pretty well either way, if the TU doesn’t address the weakness of the current AR than I will have to resort to using my magnum all the time, just to make sure I survive which is pretty bland to me.
When watching the video I didn’t really notice any problems until I saw the main player get a DMR, then I rewatched the video to realise that the only reason I didn’t notice this before is because every player in that game was using the Assault Rifle instead of the Magnum. Online I feel I won’t have that luck.
So the point of all this is that the AR needs to be buffed, currently it has a medium fast rate of fire, has little to no accuracy/range, and is a 19sk (compared to Halo CE’s and Halo 3’s 16sk). I suggest a couple fix’s, one that wouldn’t really take the AR out of its niche, and one that could possibly make the AR completely more reliable at the cost of maybe taking it outside its niche.
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Increase the firing rate to about Halo CE’s or faster, make the gun more accurate (make its max bloom take longer to reach), and make the AR a 16sk.
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Keep its current fire rate, and buff it to a 16sk. Now here is the “revolutionary” maybe take the AR in a whole new direction idea: Give the AR a 2x Zoom effect. This way the gun can fend itself off against other weapons (ie DMR) while still not being too reliable to secure a kill at further ranges, at least one can protect themselves now, and the Assault Rifle acctually portrays itself more realistically (having more range than a pistol).
I have seen others just suggest that the AR be headshot capable, while I would like it if any weapon could shoot someone in the head and still kill them, I believe this would just be too random. I would hate to be shooting this kid with a magnum, almost have the kill but be killed by a headshot that luckily found its way spite the AR’s max bloom.
What do you guys think?

and that just doesn’t help anyone who has an AR, agaisnt someone using a BR or DMR or PISTOL (GOD THAT BUGGGGGS ME TOO, that a PISTOL has more range than an AR, more realism rage sorry).