I don’t know about you but I’m actually most excited about:
“In addition to the below maps, vehicles, weapons, skins, armors, emblems, and more, Ghosts of Meridian will include a variety of game improvements based on your feedback, including multiplayer updates and fixes, sandbox, weapon, and vehicle adjustments, improvements to REQ Station UI performance, a lengthy list of Forge additions, fixes, and improvements, SWAT DMRs as well as a rebalance of SWAT game types within the playlist, and more. As always, we’ll be detailing the full patch notes as Ghosts of Meridian arrives.”
I wish they would post the patch notes before hand, especially about the weapon re-balancing and sandbox changes. Would be nice have some time to digest it before messing around with it live.
It’s funny, man, because those are the same things that have me the most excited, too! By far. New color schemes for stronger gravity hammers, woo. They’re still single use, cert based weapons that won’t keep you alive long enough to enjoy it, just like most of the other weapons and like the recent storm rifle variants, since they’re new and come at a time where many people have a very large number, if not the vast majority of req certs unlocked, the massive req pool is so diluted with at least three kinds of everything and six different types of every human vehicle, it will take months for me to get out of the single digits in my inventory with any newly added bur reqs. That’s why I have so few of the carbine and storm variants. The odds have just gotten so stretched that I can’t rely on finding anything with any degree of regularity.
Still very thankful, though, and like I said, balance and performance tweaking as well as a fluid, responsive req UI make me very, very happy.
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> It’s funny, man, because those are the same things that have me the most excited, too! By far. New color schemes for stronger gravity hammers, woo. They’re still single use, cert based weapons that won’t keep you alive long enough to enjoy it, just like most of the other weapons and like the recent storm rifle variants, since they’re new and come at a time where many people have a very large number, if not the vast majority of req certs unlocked, the massive req pool is so diluted with at least three kinds of everything and six different types of every human vehicle, it will take months for me to get out of the single digits in my inventory with any newly added bur reqs. That’s why I have so few of the carbine and storm variants. The odds have just gotten so stretched that I can’t rely on finding anything with any degree of regularity.
> Still very thankful, though, and like I said, balance and performance tweaking as well as a fluid, responsive req UI make me very, very happy.
Agree I rather have a bunch of hot fixes for this game than new cards
Agreed, it’s always nice to do a bit of light theory crafting etc with balance changes. I see no reason for them not to release patch notes pre-release.