I’m interested in knowing what your thoughts are regarding the post death screen in multiplayer? While this may seem small and insignificant, one thing I have realised about the Halo community is that every little detail counts. Since H5:G is returning to it’s MP roots, I’m assuming that means they are reverting back to the classic “timed responds”; therefore, making the post death screen slightly more usable/important. Below are a list of popular options that have either been seen in previous Halo games, or other popular game series.
1. Traditional Method: From Halo CE to Halo Reach, upon death, the camera would zoom out and show a 3rd person view of your body. While great for teabagging and snipers, this method never explained death, and could sometimes leave a player confused about how they died. It’s a simple mechanic that is often considered neither good nor bad.
2. Killcam: Halo 4 switched things up a bit, and decide to adopt the killcam feature from CoD. The Killcam is actually a pretty cool feature; it educates a player on how they died, and has the ability to reduce a campers efficiency. That being said, they have been controversial; mostly due to the fact that they are adopted from CoD, and removed the teabagging element from gameplay.
3. Proposed Method: Or Battlefield 4 method. Upon death, instead of having the camera zoom out from your body, it locks on to the person who killed you. This is an interesting mechanic that dilutes a campers efficiency, while still allowing for teabagging. This feature combines a few of the benefits from both previous methods.
4. Watch Teammate(s): As seen in some games (ie: Counter Strike), upon death the player will be able to watch a teammate from either 3rd or 1st person until they respond. Nothing fancy
If anybody has any other popular suggestions feel free to throw them at me.