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> > I’ve said this all before but I’ll say it again. Make the abilities map pickups like equipment and or power ups.
> > The base gameplay is halo 2/3 with slightly higher movement speed and maybe add thrusters but that’s it. Armor abilities and spartan abilities will be placed on maps that they work well with. Armor abilities will be for the most part one time uses like equipment in halo 3, though depending on the ability you could balance it to be used multiple times or for a set duration of time. Spartan abilities will act as power ups like Overshield and speed boost. They will only stay active for a set amount of time, let’s say 1 minutes as this set time can be easily changed if it’s too long or too short. I can go more in depth on each Armor ability and spartan ability and how they would work if people want to know. Allowing all of this to be customizable in forge and custom games is an added bonus.
> >
> > If the rumor of a semi mmorpg style game mode are true then these abilities would work very well as part of skill tree or rpg leveling system.
> >
> > However, I will say that I too want Johnson’s green machine as a vehicle in halo infinite.
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> If the abilities are to act as powerups, why not just have Speed Boost instead of sprint, and the Jetpack instead of clamber/stabilizers? Clamber should be nerfed down to a similar way to how DOOM 2016 handled it in multiplayer, with only very clear, specific areas being climbable, as to keep the map design intact. And “Smart Link” should be an optional toggle, like assassinations are in Halo 5, letting us choose between classic scopes or those animations. Does that strike a good balance?
There would only be 2 power ups that give you spartan abilities. They could be called Speed and Airborne, though the names don’t really matter.
Speed would consist of Sprint, Slide, and Spartan Charge with a white glow on the users armor. While Speed boost would still be a power up in the game, this would act differently and work on different maps. Sprint would nolonger stop shield recharge, and it would be about 150% the speed of normal movement. Spartan Charge would be a one hit kill but it would have 0 target magnetism as well as 0 splash damage but higher knock back. Slide would be about the same as it is in halo 5.
This would work more on larger maps given the significant speed increase and the ability to knock over vehicles with spartan charges higher knock back. This would act more like a time limited weapon than a power up. It would be similar to the Halo 5 energy sword when it still had the speed boost buff.
Airborne consist of a Double jump, Stabilizers, and Ground Pound with a yellow glow on the users armor. The Double jump would overall be 150% the normal Jump height, maybe higher, as the first jump would be 100% high and the second would be the last 50%. Stabilizers would be stronger than they were in Halo 5 as the user won’t be slowly falling and would be activated/deactivated by pressing the Sprint button in the air. The Stabilizer’s movement would be half the speed of normal ground movement and it would last up to 10 seconds. you wont need to use Smart scope to activate it.
The Double Jump would replace Clamber as it would be able to do all the same things that clamber can while keeping your weapon up and ready to fire. This would work and more vertical maps as well as maps are suspended in the air like Guardian and Narrows as Stabilizers would allow for superior map traversal with ground pound being both an offensive ability as well as a quick escape back to the ground.
The specific numbers I am using for these can obviously be changed for balancing purposes.
With the Double jump and possibility the Gravity lift equipment from Halo 3, Jetpack wouldn’t really be needed. I suppose it could still work similar to double jump but giving you 3-5 more jumps instead of just 1 or it could just work the way it did in 4 and reach. Smart scope is just an alternate version of the zoomin function that has been in every Halo as a base ability so there would be no reason to make it a powerup.
In a way this would act similarly to what your proposing just with a power ups instead of a vehicles