Possible tweaks for the assault rifle

I’d like to use this as a way to discuss some possible tweaks for the Assault Rifle since the opinion of the AR bounces between “it sucks, it’s inconsistent and it’s OP” here are my suggested nerf and buff let me know what you think of them:

  • Remove it’s headshot bonus damage (this could also be applied to the SMG but that’s another topic) Nerf - Remove the random spread from going full auto. (to make the rifle more consistent) BuffI’ve heard the idea of removing 4 bullets from the mag count to bring it more in line with the Halo 3 variant but tbh I don’t think that is necessary.

Honestly, I think it’s fine the way it is. I am finally able to put up a fight with one unlike the previous games.

> 2535417176108194;2:
> Honestly, I think it’s fine the way it is. I am finally able to put up a fight with one unlike the previous games.

I feel you on that. Tbh I don’t want them to nerf it into the dust I just want them to make it consistent the random spread bugs me

I’ll rather have them to remove the headshot bonus. The accuracy of the AR is just fine just remove smart link on all auto weapons.

> 2533275008181400;4:
> I’ll rather have them to remove the headshot bonus. The accuracy of the AR is just fine just remove smart link on all auto weapons.

Tbh I never use smart link so I have no negative nor positive opinion on it

It doesn’t need a headshot bonus.

> 2533274871165695;5:
> > 2533275008181400;4:
> > I’ll rather have them to remove the headshot bonus. The accuracy of the AR is just fine just remove smart link on all auto weapons.
>
> Tbh I never use smart link so I have no negative nor positive opinion on it

When it comes to autos, I only use the hit-scans’ smart link on vehicles, for obvious reasons, and the needler’s on Spartans.

But the headshot bonus is pretty much the only thing interesting with the AR. Removing it would make no sense.

I think all weapons are fine the way they are now.

AR is fine how it is. It’s not difficult to get reversals on ppl that are shooting with ARs with a Magnum

> 2533274871165695;3:
> > 2535417176108194;2:
> > Honestly, I think it’s fine the way it is. I am finally able to put up a fight with one unlike the previous games.
>
> I feel you on that. Tbh I don’t want them to nerf it into the dust I just want them to make it consistent the random spread bugs me

I think it is fine too. Also, i like the 36 ammo count.

Remove zoom on it!!! I hate how the autos have zoom now. Makes zero sense IMO (I hate the ADS style zooming now period, but that’s a other topic) I’m not against removing the headshot bonuses either. I didn’t like Halo 4, but I really feel like they got the AR right in it.

> 2535442485897712;7:
> > 2533274871165695;5:
> > > 2533275008181400;4:
> > > I’ll rather have them to remove the headshot bonus. The accuracy of the AR is just fine just remove smart link on all auto weapons.
> >
> > Tbh I never use smart link so I have no negative nor positive opinion on it
>
> When it comes to autos, I only use the hit-scans’ smart link on vehicles, for obvious reasons, and the needler’s on Spartans.

Oh that’s right I forgot the needler. I do use that one

> 2533274815533909;11:
> Remove zoom on it!!! I hate how the autos have zoom now. Makes zero sense IMO (I hate the ADS style zooming now period, but that’s a other topic) I’m not against removing the headshot bonuses either. I didn’t like Halo 4, but I really feel like they got the AR right in it.

Oh that’s a good point. I actually played some Halo 4 MP recently and the AR does feel really solid even without the headshot bonus.

Remove the headshot bonus. That’s really all it needs.

Also give it a predictable recoil so smarter users will be deadly with it.

I kind of miss the Halo 3 era AR the hipfire redicule seemed smaller which made it also feel more consistent. I’ve had many times in Halo 5 where it feels like some of my shots just poof into thin air while going full auto. Now that could just be the servers…

It needs no tweeks. It’s perfect as is IMO… Weapon balance is the one thing 343 got right in H5.

Can we just NOT bring up an Auto v precision weapon argument on the forums? All it does it increase the potential for flame wars and misinterpretations of the situation.

The AR is fine where it is. It hasn’t been useful in any other titles (minus halo 3 because of the AR melee combo), and now when it’s finally useful, people want it to be nerfed?

This “auto v precision” or “auto v skill” argument has always been full of contradictions.

“How is it nooby to use a weapon for things that it’s good at? Does that make the magnum nooby for being good at longer ranged rights?”
“What difference does it make to arena, and why do you expect the arena playlist, or any other playlist, for that matter, to be played like it was SWAT/Team precision weapon slayer?”
“How is a weapon not “skillful” when skill is clearly determined by who can better outplay their opponent, and how good the person is at the game?”
“Does that make both “Rockets” and “Shotguns” no-skill weapons, despite requiring some sort of knowledge to use them? How is that any different from the AR’s case?”

So far, nobody has answered these questions without contradicting themselves. The AR is fine in terms of balance, but people are so used to precision weapon warfare that they seem to be crying over spilled milk. Not saying that’s a bad thing, if you dislike it, that’s you, but don’t go asking for nerfs just because you hate when people use it. Suggest nerfs for when things are actually OP/break the flow of balance. Don’t do it just because you aren’t good at CQC combat, (or whatever the nonsensical reason might be.)

I feel like AR is perfect, not OP (Never was really except the CE AR in close range) or too bad its useless (I am looking at you Halo 3). I will admit that the headshot thing is a little ridiculous but do think the Smart link should stay.

> 2535442303795050;17:
> Can we just NOT bring up an Auto v precision weapon argument on the forums? All it does it increase the potential for flame wars and misinterpretations of the situation.
>
> The AR is fine where it is. It hasn’t been useful in any other titles (minus halo 3 because of the AR melee combo), and now when it’s finally useful, people want it to be nerfed?
>
> This “auto v precision” or “auto v skill” argument has always been full of contradictions.
>
> “How is it nooby to use a weapon for things that it’s good at? Does that make the magnum nooby for being good at longer ranged rights?”
> “What difference does it make to arena, and why do you expect the arena playlist, or any other playlist, for that matter, to be played like it was SWAT/Team precision weapon slayer?”
> “How is a weapon not “skillful” when skill is clearly determined by who can better outplay their opponent, and how good the person is at the game?”
> “Does that make both “Rockets” and “Shotguns” no-skill weapons, despite requiring some sort of knowledge to use them? How is that any different from the AR’s case?”
>
> So far, nobody has answered these questions without contradicting themselves. The AR is fine in terms of balance, but people are so used to precision weapon warfare that they seem to be crying over spilled milk. Not saying that’s a bad thing, if you dislike it, that’s you, but don’t go asking for nerfs just because you hate when people use it. Suggest nerfs for when things are actually OP/break the flow of balance. Don’t do it just because you aren’t good at CQC combat, (or whatever the nonsensical reason might be.)

No one is comparing the two and m intention isn’t to start a war. I just want the weapon to be more consistent because for me and some others I’ve seen it isn’t consistent and one suggestion I’ve heard is to reduce its random spread. Which is a solid suggestion

> 2533274871165695;19:
> > 2535442303795050;17:
> > Can we just NOT bring up an Auto v precision weapon argument on the forums? All it does it increase the potential for flame wars and misinterpretations of the situation.
> >
> > The AR is fine where it is. It hasn’t been useful in any other titles (minus halo 3 because of the AR melee combo), and now when it’s finally useful, people want it to be nerfed?
> >
> > This “auto v precision” or “auto v skill” argument has always been full of contradictions.
> >
> > “How is it nooby to use a weapon for things that it’s good at? Does that make the magnum nooby for being good at longer ranged rights?”
> > “What difference does it make to arena, and why do you expect the arena playlist, or any other playlist, for that matter, to be played like it was SWAT/Team precision weapon slayer?”
> > “How is a weapon not “skillful” when skill is clearly determined by who can better outplay their opponent, and how good the person is at the game?”
> > “Does that make both “Rockets” and “Shotguns” no-skill weapons, despite requiring some sort of knowledge to use them? How is that any different from the AR’s case?”
> >
> > So far, nobody has answered these questions without contradicting themselves. The AR is fine in terms of balance, but people are so used to precision weapon warfare that they seem to be crying over spilled milk. Not saying that’s a bad thing, if you dislike it, that’s you, but don’t go asking for nerfs just because you hate when people use it. Suggest nerfs for when things are actually OP/break the flow of balance. Don’t do it just because you aren’t good at CQC combat, (or whatever the nonsensical reason might be.)
>
> No one is comparing the two and m intention isn’t to start a war. I just want the weapon to be more consistent because for me and some others I’ve seen it isn’t consistent and one suggestion I’ve heard is to reduce its random spread. Which is a solid suggestion

Ya man, relax. The OP isnt comparing the two at all… Far from it actually. Maybe you should reread his opening post lol :wink:

…And IMO the weapon balance isn’t perfect in Halo 5 but it’s really good. I still think H4 had the best AR. I’d almost rather have the heatshoot bonus stay and lose the zoom I think. To me the zoom range is just so ridiculously far.