Before this becomes another rage thread, remember that if any of what we say is to be taken seriously, we must be calm and constructive.
Now, the DMR is a long range weapon, so the scope needs to stay the same. However, the recticle provided while scoped out is too effective at close range.
Here’s my suggestion:
-Remove the outer circle of the recticle, and make the remaining circle similar to that of a sniper rifle while you are scoped out and running around.
-Make the standard reclicle available only while scoped in.
Why?
The sniper rifle’s is a powerful weapon that is balanced because its recticle makes it difficult to use at close range unless you are skilled with that weapon. Since the DMR is a Marksman’s rifle, it should require the same sort skill to use at close range. A smaller recticle provides less room for error and a smaller area of magnetism.
This is a practical solution and can be done via title update, just as Gears of War 3 removed the outer edges of the sawed-off shotgun recticle and left only the small dot in the center.
Counters arguments:
Nerfing the DRM or decreasing its rate of fire is too unbalancing. If you do either of these, you must also:
-Increase magnum pistol damage (because a DMR user will no longer be able to fight any battle if they are attacked).
-Decrease Battle Rifle accuracy (the first round of every shot fired is always in the dead center of the crosshairs every time and has magnetism. This is not fair to a DMR user even in ranged combat because the Battle Rifle has greater stopping power that causes more flinching).
And I love the Battle Rifle, so I never want to see anything like this ever need to be done to it.
The DMR needs improvement, yes, but making it obsolete or completely inferior to other weapons should never be an answer. This is Halo, we aren’t supposed to have useless guns.
Thank you for your time.