Possible solutions to your DMR problems:

Before this becomes another rage thread, remember that if any of what we say is to be taken seriously, we must be calm and constructive.

Now, the DMR is a long range weapon, so the scope needs to stay the same. However, the recticle provided while scoped out is too effective at close range.

Here’s my suggestion:
-Remove the outer circle of the recticle, and make the remaining circle similar to that of a sniper rifle while you are scoped out and running around.
-Make the standard reclicle available only while scoped in.

Why?
The sniper rifle’s is a powerful weapon that is balanced because its recticle makes it difficult to use at close range unless you are skilled with that weapon. Since the DMR is a Marksman’s rifle, it should require the same sort skill to use at close range. A smaller recticle provides less room for error and a smaller area of magnetism.

This is a practical solution and can be done via title update, just as Gears of War 3 removed the outer edges of the sawed-off shotgun recticle and left only the small dot in the center.

Counters arguments:
Nerfing the DRM or decreasing its rate of fire is too unbalancing. If you do either of these, you must also:

-Increase magnum pistol damage (because a DMR user will no longer be able to fight any battle if they are attacked).

-Decrease Battle Rifle accuracy (the first round of every shot fired is always in the dead center of the crosshairs every time and has magnetism. This is not fair to a DMR user even in ranged combat because the Battle Rifle has greater stopping power that causes more flinching).

And I love the Battle Rifle, so I never want to see anything like this ever need to be done to it.

The DMR needs improvement, yes, but making it obsolete or completely inferior to other weapons should never be an answer. This is Halo, we aren’t supposed to have useless guns.

Thank you for your time.

looks like a good idea there. that way the dmr user won’t be in to much of a disadvantage.

the DMR is supposed to ahve the long range advantage but it must not be be effective in short range, sense thats what some are upeset about.

I’m all for constructive criticism. But the best advice I can give to solve a DMR problem is relatively simple… Never stray far from cover. Honestly it should be done in all FPS games regardless of how powerful the marksman rifle is. Long range weapons are only harmful if you make yourself obvious to the enemy.

Regardless, I can’t wait to see what kind changes come our way thanks to back end tuning.

I doa gree,no weapon should be inferior to the other,if anything make it harder for the DMR to be effective at close range or even a bit of medium range.

I admit I hate being killed by a DMR from far off,but I also remember back when people played “sniper” with the BR in H3

either way,both weapons should be equal for what they can do.

I’m a CQB kinda guy myself but if it benefits my teammates a bit who happen to use the BR/DMR,balancing either of those weapons would be a nice thing to have.

> I’m all for constructive criticism. But the best advice I can give to solve a DMR problem is relatively simple… Never stray far from cover. Honestly it should be done in all FPS games regardless of how powerful the marksman rifle is. Long range weapons are only harmful if you make yourself obvious to the enemy.
>
> Regardless, I can’t wait to see what kind changes come our way thanks to back end tuning.

Indeed, just hide somewhere.

Hiding is the most basic and effective thing to do. The suggestion was just to help balance out the DMR at close range and hopefully put a stop to the many arguments against it.

This has become one of m favorite posts about the DMR. Ive been telling friends of mine THIS SAME solution for DMR. Im glad to hear someone else has the same idea.

Second, it is nice to hear people talking about staying out of the fire. Or staying in cover. RARELY do you see someone do extremely well in FPS’s by running out in the open of combat. I can remember creeping all around counter strike maps, using boxes, double doors, or just staying behind cover. Same goes with battlefield (some maps), and bad company. I feel a lot of complaints about the DMR are invalid because people have this sense they should not use cover or avoid LOS. Just saying.

On a side note, im not saying the DMR doesnt need to be tweaked.

Reducing the magnetisme to its reach counterpart should be enough.

Its magnetisme makes it OP because it makes landing hits or headshots to easy.

The aimer is not the issue whatsoever. The issue is that it’s a weapon meant soley for long range, and has the most range of all primary weapons, yet kills faster and shoots faster (not counting the Carbine) than the rest of the primary weapons. Something with that much range should not have the fastest killtime. If anything, it should have the slowest or close to the slowest killtime.

A fire rate nerf is needed. That’s one priority. Two possible solutions are that the fire rate is nerfed to the point where the gun shoots slower than the BR but faster than the Lightrifle Scoped. It may even need to shoot as slow as the LR scoped. It has just so much range.

> Before this becomes another rage thread, remember that if any of what we say is to be taken seriously, we must be calm and constructive.
>
> Now, the DMR is a long range weapon, so the scope needs to stay the same. However, the recticle provided while scoped out is too effective at close range.
>
> Here’s my suggestion:
> -Remove the outer circle of the recticle, and make the remaining <mark>circle similar to that of a sniper rifle while you are scoped out and running around.</mark>
> -Make the standard reclicle available only while scoped in.
>
>
> Why?
> The sniper rifle’s is a powerful weapon that is balanced because its recticle makes it difficult to use at close range unless you are skilled with that weapon. Since the DMR is a Marksman’s rifle, it should require the same sort skill to use at close range. A smaller recticle provides less room for error and a smaller area of magnetism.
>
> This is a practical solution and can be done via title update, just as Gears of War 3 removed the outer edges of the sawed-off shotgun recticle and left only the small dot in the center.
>
>
> Counters arguments:
> Nerfing the DRM or decreasing its rate of fire is too unbalancing. If you do either of these, you must also:
>
> -Increase magnum pistol damage (because a DMR user will no longer be able to fight any battle if they are attacked).
>
> -Decrease Battle Rifle accuracy (the first round of every shot fired is always in the dead center of the crosshairs every time and has magnetism. This is not fair to a DMR user even in ranged combat because the Battle Rifle has greater stopping power that causes more flinching).
>
> And I love the Battle Rifle, so I never want to see anything like this ever need to be done to it.
>
> The DMR needs improvement, yes, but making it obsolete or completely inferior to other weapons should never be an answer. This is Halo, we aren’t supposed to have useless guns.
>
> Thank you for your time.

I SUGGESTED THIS ON SOOOOO MANY THREADS. YOU CAN EVEN FIND IT IN MY POST IN THE WEAPONS FEED BACK THREAD FROM ALMOST A MONTH AGO, AND NOBODY SAID ANYTHING!!!

> > Before this becomes another rage thread, remember that if any of what we say is to be taken seriously, we must be calm and constructive.
> >
> > Now, the DMR is a long range weapon, so the scope needs to stay the same. However, the recticle provided while scoped out is too effective at close range.
> >
> > Here’s my suggestion:
> > -Remove the outer circle of the recticle, and make the remaining <mark>circle similar to that of a sniper rifle while you are scoped out and running around.</mark>
> > -Make the standard reclicle available only while scoped in.
> >
> >
> > Why?
> > The sniper rifle’s is a powerful weapon that is balanced because its recticle makes it difficult to use at close range unless you are skilled with that weapon. Since the DMR is a Marksman’s rifle, it should require the same sort skill to use at close range. A smaller recticle provides less room for error and a smaller area of magnetism.
> >
> > This is a practical solution and can be done via title update, just as Gears of War 3 removed the outer edges of the sawed-off shotgun recticle and left only the small dot in the center.
> >
> >
> > Counters arguments:
> > Nerfing the DRM or decreasing its rate of fire is too unbalancing. If you do either of these, you must also:
> >
> > -Increase magnum pistol damage (because a DMR user will no longer be able to fight any battle if they are attacked).
> >
> > -Decrease Battle Rifle accuracy (the first round of every shot fired is always in the dead center of the crosshairs every time and has magnetism. This is not fair to a DMR user even in ranged combat because the Battle Rifle has greater stopping power that causes more flinching).
> >
> > And I love the Battle Rifle, so I never want to see anything like this ever need to be done to it.
> >
> > The DMR needs improvement, yes, but making it obsolete or completely inferior to other weapons should never be an answer. This is Halo, we aren’t supposed to have useless guns.
> >
> > Thank you for your time.
>
> I SUGGESTED THIS ON SOOOOO MANY THREADS. YOU CAN EVEN FIND IT IN MY POST IN THE WEAPONS FEED BACK THREAD FROM ALMOST A MONTH AGO, AND NOBODY SAID ANYTHING!!!

caps arn’t neccisary bud :), but we know what you mean.

> The aimer is not the issue whatsoever. <mark>The issue is that it’s a weapon meant soley for long range</mark>, and has the most range of all primary weapons, yet kills faster and shoots faster (not counting the Carbine) than the rest of the primary weapons. Something with that much range should not have the fastest killtime. If anything, it should have the slowest or close to the slowest killtime.
>
> A fire rate nerf is needed. That’s one priority. Two possible solutions are that the fire rate is nerfed to the point where the gun shoots slower than the BR but faster than the Lightrifle Scoped. It may even need to shoot as slow as the LR scoped. It has just so much range.

The smaller recticle while scoped out is a more balanced solution. You are right, no one scopes in at close range, so the smaller recticle will make it more difficult and less forgiving to aim at close range.

“If anything, it should have the slowest or close to the slowest killtime.”

No, it is a long range weapon. It would be impossible to use at all because all targets would easily run away at all ranges. That’s like saying the sniper rifle should take 6 shots a kill one opponent. Are you suggesting you want players to be punished for wanting to use a more accurate weapon?

“It may even need to shoot as slow as the LR scoped. It has just so much range.”

It is a marksman’s rifle, it is supposed to have a lot of range. And the scoped in light light rifle is more powerful and has a faster kill time the DRM already, so if the DRM had a slower rate of fire, it would become a useless weapon. As I said before, Halo has a place for all weapons, your suggestions would break that rule.

If anything is nerfed on the DMR, the other changes must be made as well to balance it. The pistol’s damage would require an increase to allow DMR users to fight anyone at close range and Battle Rifle’s would have to spread to make it effective only at close to mid range.
These are not changes I want to see because they would lead to more trouble and heartache than it’s worth. No one want to see a spray and pray Battle Rifle.

Rate of fire nerf.

That’s all what the gun needs. So people actually using it as a long range rifle and not rushing into CQC fights with it becasue it outplays every other rifle.

It kind of needs that rate of fire at long range. It’s not a 1-2 hit kill sniper rifle. I would be fine if it were taken down to Reach’s RoF. However that might might make the battle rifle superior in ranged combat (because of the large flinch it causes and how the first round is always on target every time it fires) which defeats the whole purpose and cause a need for its shots to be more random.

It’s not right to punish DMR users, but rather make the weapon harder to use at close range with a smaller recticle. They should feel comfortable using the weapon at it’s intended range but be made to work for any kill at close range.

There are many solutions to this obvious balancing problem, and I REALLY like your idea op. The main problem however is that 343i has not acknowledged there is a balance problem so for now us discussing it is just spinning our tires. I don’t really get it though because it’s extremely obvious that the DMR is the best weapon in the game.

I may be wrong, but isn’t the DMR and BR kill time the exact same at 1.6 seconds? I would say this shouldn’t be the case considering the DMR is for long range and it seems unfair that you can kill an opponent so quickly at such a range with a loadout gun. A simple fix would be to redcue the ROF and make the DMR a 1.9 second kill time so that the BR is now the better weapon at mid range but fails at long range.

The DMR just needs a rate of fire nerf. As long as the DMR has a marginally slower kill time than the other rifles, weapons like the BR, LR, and Carbine will become viable choices for close/medium range combat while still allowing for the DMR to dominate at long range thanks to its scope and incredible accuracy.

> <mark>The main problem however is that 343i has not acknowledged there is a balance problem so for now us discussing it is just spinning our tires</mark>.

Is that why they’ve opened a weapons feedback thread? Huh. I totally wouldn’t have guessed that.

On topic.

I don’t like your idea OP. It doesn’t solve the weapon’s true problem which is it’s ease of use. If the weapon were more difficult to use, I believe no one would have an issue with it.

While it’s not my ideal form of balancing, I think a reduced aim assist would be your best option, since it has the highest out of any of the other guns, according to the tests done on THC.

Your option weakens it only in QCQ, when most of the arguments come from it’s power in both long and mid. The DMR does lose battles regularly against other weapons such as the AR, SR and Suppressor at close range combat, as it should.

This also doesn’t take into account team shooting, grenades and various AA’s that can be used against the DMR or by DMR users.

The DMR is fine, leave it alone.

> > > Before this becomes another rage thread, remember that if any of what we say is to be taken seriously, we must be calm and constructive.
> > >
> > > Now, the DMR is a long range weapon, so the scope needs to stay the same. However, the recticle provided while scoped out is too effective at close range.
> > >
> > > Here’s my suggestion:
> > > -Remove the outer circle of the recticle, and make the remaining <mark>circle similar to that of a sniper rifle while you are scoped out and running around.</mark>
> > > -Make the standard reclicle available only while scoped in.
> > >
> > >
> > > Why?
> > > The sniper rifle’s is a powerful weapon that is balanced because its recticle makes it difficult to use at close range unless you are skilled with that weapon. Since the DMR is a Marksman’s rifle, it should require the same sort skill to use at close range. A smaller recticle provides less room for error and a smaller area of magnetism.
> > >
> > > This is a practical solution and can be done via title update, just as Gears of War 3 removed the outer edges of the sawed-off shotgun recticle and left only the small dot in the center.
> > >
> > >
> > > Counters arguments:
> > > Nerfing the DRM or decreasing its rate of fire is too unbalancing. If you do either of these, you must also:
> > >
> > > -Increase magnum pistol damage (because a DMR user will no longer be able to fight any battle if they are attacked).
> > >
> > > -Decrease Battle Rifle accuracy (the first round of every shot fired is always in the dead center of the crosshairs every time and has magnetism. This is not fair to a DMR user even in ranged combat because the Battle Rifle has greater stopping power that causes more flinching).
> > >
> > > And I love the Battle Rifle, so I never want to see anything like this ever need to be done to it.
> > >
> > > The DMR needs improvement, yes, but making it obsolete or completely inferior to other weapons should never be an answer. This is Halo, we aren’t supposed to have useless guns.
> > >
> > > Thank you for your time.
> >
> > I SUGGESTED THIS ON SOOOOO MANY THREADS. YOU CAN EVEN FIND IT IN MY POST IN THE WEAPONS FEED BACK THREAD FROM ALMOST A MONTH AGO, AND NOBODY SAID ANYTHING!!!
>
> caps arn’t neccisary bud :), but we know what you mean.

I know. sorry

> > I’m all for constructive criticism. But the best advice I can give to solve a DMR problem is relatively simple… Never stray far from cover. Honestly it should be done in all FPS games regardless of how powerful the marksman rifle is. Long range weapons are only harmful if you make yourself obvious to the enemy.
> >
> > Regardless, I can’t wait to see what kind changes come our way thanks to back end tuning.
>
> Indeed, just hide somewhere.

Nah I did not suggesting that… merely suggested not sticking out like a sore thumb. It’s wise to be able to find cover in less time than it takes the most powerful loadout rfile to kill you, yes?