possible solution to the Boltshot problem

343 may already be fixing it as we speak but here’s my solution

(for those gears 3 players out there I believe you will grasp this instantly)

use similar weapon characteristics as the sawed-off shotgun from gears 3 which does extremely little to no damage at any thing but point blank range (in this case where you may as well just begin meleeing them to death) not like a few feet away game play

here

your thoughts

It’s easy to fix it: make it need whole mag for the charged shot and have a little smaller range for the 1sk. Done, it will be harder to use without making it useless.

No. The best solution is take away its one-hit-kill potential entirely. Halo 4 is easy enough without; the last thing players need is a pocket shotgun.

Anything that can kill in just one hit is fundamentally overpowered (shotguns, snipers, and explosives are not exempt from this), because it denies your enemy any chance of fighting back. Sure it’s great for montages, but it also kills gun balance.

At point blank range, it should take two charged shots to kill you. That’s how you fix the Boltshot.

> It’s easy to fix it: make it need whole mag for the charged shot and have a little smaller range for the 1sk. Done, <mark>it will be harder to use without making it useless.
[/quote]
</mark>
>
> true that would help but making it like the sawed-off wont make it useless it will just require more skill for example its difficult to use the sawed-off in gears 3 but its not useless

yes, but this is halo, not GoW XD ANd the fix should be something easy to change :wink:

> No. The best solution is take away its one-hit-kill potential entirely. Halo 4 is easy enough without; the last thing players need is a pocket shotgun.
>
> Anything that can kill in just one hit is fundamentally overpowered (shotguns, snipers, and explosives are not exempt from this), because it denies your enemy any chance of fighting back. Sure it’s great for montages, but it also kills gun balance.
>
> At point blank range, it should take two charged shots to kill you. That’s how you fix the Boltshot.

I would agree with this however this would render the secondary fire almost pointless to use thus making the weapon an almost re skinned magnum

> yes, but this is halo, not GoW XD ANd the fix should be something easy to change :wink:

I know its easy to change Im just giving suggestions that may or may not work and gears 3 just happens to be a good example

> > No. The best solution is take away its one-hit-kill potential entirely. Halo 4 is easy enough without; the last thing players need is a pocket shotgun.
> >
> > Anything that can kill in just one hit is fundamentally overpowered (shotguns, snipers, and explosives are not exempt from this), because it denies your enemy any chance of fighting back. Sure it’s great for montages, but it also kills gun balance.
> >
> > At point blank range, it should take two charged shots to kill you. That’s how you fix the Boltshot.
>
> I would agree with this however this would render the secondary fire almost pointless to use thus making the weapon an almost re skinned magnum

The Boltshot is a sidearm, not a primary weapon. It’s something you should fall back on if your Assault Rifle is dry, for example.
If a two-shot-kill really is useless, then I would compensate by making its switch-to time near instant (again, to better suit the sidearm nature), and slightly speed up the charge time.

-Slightly off topic-

When I die in competitive games, I’d like to know what I did wrong; that I can somehow learn and improve. I don’t get that from a weapon like the Boltshot, because all my enemy had to do was sprint, charge, and boom, he gets an easy kill. My strafing could have been perfect, my aim precise, and my melee spot-on, but so long as he gets that one charged shot, he gets the kill. No skill required.

> > > No. The best solution is take away its one-hit-kill potential entirely. Halo 4 is easy enough without; the last thing players need is a pocket shotgun.
> > >
> > > Anything that can kill in just one hit is fundamentally overpowered (shotguns, snipers, and explosives are not exempt from this), because it denies your enemy any chance of fighting back. Sure it’s great for montages, but it also kills gun balance.
> > >
> > > At point blank range, it should take two charged shots to kill you. That’s how you fix the Boltshot.
> >
> > I would agree with this however this would render the secondary fire almost pointless to use thus making the weapon an almost re skinned magnum
>
> The Boltshot is a sidearm, not a primary weapon. It’s something you should fall back on if your Assault Rifle is dry, for example.
> If a two-shot-kill really is useless, then I would compensate by making its switch-to time near instant (again, to better suit the side-arm nature), and slightly speed up the charge time.
>
> -Slightly off topic-
>
> When I die in competitive games, I’d like to know what I did wrong; that I can somehow learn and improve. I don’t get that from a weapon like the Boltshot, because all my enemy had to do was sprint, charge, and boom, he gets an easy kill. My strafing could have been perfect, my aim precise, and my melee spot-on, but so long as he gets that one charged shot, he gets the kill. No skill required.

if it would only take two more shots to finish the enemy off then they wouldnt use the shotgun blast from it which is what I mean

the could make it so that it has a very low spread to increase the chance of strafing out of the way however in your example it wouldnt matter what happens to it though (if it was still instant kill)

> > > No. The best solution is take away its one-hit-kill potential entirely. Halo 4 is easy enough without; the last thing players need is a pocket shotgun.
> > >
> > > Anything that can kill in just one hit is fundamentally overpowered (shotguns, snipers, and explosives are not exempt from this), because it denies your enemy any chance of fighting back. Sure it’s great for montages, but it also kills gun balance.
> > >
> > > At point blank range, it should take two charged shots to kill you. That’s how you fix the Boltshot.
> >
> > No skill required.
>
> welcome to halo 4

> welcome to halo 4

Indeed.

> if it would only take two more shots to finish the enemy off then they wouldnt use the shotgun blast from it which is what I mean
>
> the could make it so that it has a very low spread to increase the chance of strafing out of the way however in your example it wouldnt matter what happens to it though (if it was still instant kill)

You underestimate the power of dealing half-shield damage (at least) to the enemy. If the charged Boltshot is a two-hit-kill, then yes, it would be quite unreliable on its own in the killing department. However, with the faster charge up time and near-instant switch time (as I’ve suggested), you could make for a deadly close-ranged combination:

  • Use the Boltshot to deal huge damage, and then instantly switch to an AR to finish the enemy off.
  • Alternatively, if you bring an enemy close to death but your AR runs out of ammo, you can quickly switch to the Boltshot to finish them.

As I’ve said before, it’s a secondary weapon, you should never have to rely on it to get kills on its own (I should mention, I think the magnum is severely overpowered as a result). It should instead be used in a combination with your primary, like the Plasma Pistol. A 2HK, on-demand shotgun (remember, you don’t have to find and pick up a Boltshot) is far from useless, so long as you have the knowledge to use it right.

Decreasing the spread and keeping the OHK potential can work, but I don’t think it’s an ideal solution. I don’t like the idea of having to rely on luck to escape death, I’d much rather have the game reward skill. Yes, decreasing the spread will make the Boltshot more difficult to use, but it won’t necessarily make it more challenging to use. I could be going on an unstoppable killing spree, but at any moment someone could randomly get a perfect shot and kill me through sheer luck.

> > welcome to halo 4
>
> Indeed.
>
>
>
> > if it would only take two more shots to finish the enemy off then they wouldnt use the shotgun blast from it which is what I mean
> >
> > the could make it so that it has a very low spread to increase the chance of strafing out of the way however in your example it wouldnt matter what happens to it though (if it was still instant kill)
>
> You underestimate the power of dealing half-shield damage (at least) to the enemy. If the charged Boltshot is a two-hit-kill, then yes, it would be quite unreliable on its own in the killing department. However, with the faster charge up time and near-instant switch time (as I’ve suggested), you could make for a deadly close-ranged combination:
> - Use the Boltshot to deal huge damage, and then instantly switch to an AR to finish the enemy off.
> - Alternatively, if you bring an enemy close to death but your AR runs out of ammo, you can quickly switch to the Boltshot to finish them.
>
> As I’ve said before, it’s a secondary weapon, you should never have to rely on it to get kills on its own (I should mention, I think the magnum is severely overpowered as a result). It should instead be used in a combination with your primary, like the Plasma Pistol. A 2HK, on-demand shotgun (remember, you don’t have to find and pick up a Boltshot) is far from useless, so long as you have the knowledge to use it right.
>
>
> Decreasing the spread and keeping the OHK potential can work, but I don’t think it’s an ideal solution. I don’t like the idea of having to rely on luck to escape death, I’d much rather have the game reward skill. Yes, decreasing the spread will make the Boltshot more difficult to use, but it won’t necessarily make it more challenging to use. I could be going on an unstoppable killing spree, but at any moment someone could randomly get a perfect shot and kill me through sheer luck.

that I would live with

> > It’s easy to fix it: make it need whole mag for the charged shot and have a little smaller range for the 1sk. Done, <mark>it will be harder to use without making it useless.
[/quote]
</mark>
> >
> > true that would help but making it like the sawed-off wont make it useless it will just require more skill for example its difficult to use the sawed-off in gears 3 but its not useless
>
> no no no no no! that same arguement is the reason why no one touches the sawed off in gears anymore. just because a weapon is difficult to use doesn’t mean it’s skillful, it could also be useless. why hold a gun that is only effective in melee range when u can just melee? i’m all for a slightly longer reload or a slight range nerf but what your saying is stupid.

> > > It’s easy to fix it: make it need whole mag for the charged shot and have a little smaller range for the 1sk. Done, <mark>it will be harder to use without making it useless.
[/quote]
</mark>
> > >
> > > true that would help but making it like the sawed-off wont make it useless it will just require more skill for example its difficult to use the sawed-off in gears 3 but its not useless
> >
> > no no no no no! that same arguement is the reason why no one touches the sawed off in gears anymore. just because a weapon is difficult to use doesn’t mean it’s skillful, it could also be useless. why hold a gun that is only effective in melee range when u can just melee? i’m all for a slightly longer reload or a slight range nerf but what your saying is stupid.
>
> ???
> I see loads of people who use it its extremely good at setting up ambushes and it can get rid of multiple targets at once and its more powerful than melee
> the only reason its not used as often is because of the gnasher being the br of gears. dot know what gears your playing

There are only 2 possible fixes:

  1. Reduce the range of the overcharged shot and its damage to being able only to rip shields, possibly some slight health damage. No more 1sk.

  2. If you want it to stay the way it is, remove it from loadouts.

> There are only 2 possible fixes:
>
> 1. Reduce the range of the overcharged shot and its damage to being able only to rip shields, possibly some slight health damage. No more 1sk.
>
> 2. If you want it to stay the way it is, remove it from loadouts.

Agreed, too often have I been 1-shot by it and when I use it to 1-shot, the charged shot only does minor shield damage and I get beat down.

> Agreed, too often have I been 1-shot by it and when I use it to 1-shot, the charged shot only does minor shield damage and I get beat down.

That just means you need to practice with it.

besides your poll being biased… wtf is going on in this thread to anybody who hasnt played gears of war? terrible idea

> besides your poll being biased… wtf is going on in this thread to anybody who hasnt played gears of war? terrible idea

it isn’t really biased and I was using gears as an example of what I meant and I showed gameplay of it so you really cant complain

> > besides your poll being biased… wtf is going on in this thread to anybody who hasnt played gears of war? terrible idea
>
> it isn’t really biased and I was using gears as an example of what I meant and I showed gameplay of it so you really cant complain

how isnt it biased? there is only one option for “yes” and several options that basically are the same as “no.”