I was just wondering if there was any possibility that there could be social playlists that don’t affect a players KDA. Games like Griffball and infection probably should not have any affect on KDA as it would cause players to ignore the goal of the game in order to try and keep their KDA up, plus, it would cause a truly social experience if the affect on kill death was removed and players would be able to really sit back and relax without a constant fear of this affect in the back of their minds.
> 2533274925633740;1:
> I was just wondering if there was any possibility that there could be social playlists that don’t affect a players KDA. Games like Griffball and infection probably should not have any affect on KDA as it would cause players to ignore the goal of the game in order to try and keep their KDA up, plus, it would cause a truly social experience if the affect on kill death was removed and players would be able to really sit back and relax without a constant fear of this affect in the back of their minds.
…but camping the grifball spawns for 60+ kills a game is a legitimate strategy…
I agree, though, a truly relaxed, worry free playlist would be nice.
Yes, while it is a legit strategy it would make more sense to have these playlists without the KDA function as it would not affect that strategy. The main purpose of that is
stop spawning enemies from killing your carrier, not collecting kills
Agreed. Social playlists should not have banhammer and should not affect KDA. Just a worry free playlist.
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> Yes, while it is a legit strategy it would make more sense to have these playlists without the KDA function as it would not affect that strategy. The main purpose of that is
> stop spawning enemies from killing your carrier, not collecting kills
You get it! Stop killing them when I’m about to score damn it. So they don’t spawn in front of me.