Possible new mechanics and abilities

The is just a list of additions and mechanics I thought would be interesting in halo 5s multiplayer(May do a forge or customs list).

Thruster melee: assuming thruster pack is a default ability, pressing the thrust button and then the melee button quickly would perform a tackle like melee attack(more of a shoulder bump like in the trailer) this could do the same damage as meleeing normally and stagger or launch another player further than not thrustering would, or just walking and meleeing would do less damage and the thruster melee would take away shields. I feel the latter solution to be better because it sort of gives depth to an previously simple system. One problem with this though could be the melee rush…

Thruster ground pound: in the trailer, we saw a spartan thruster into the ground and create a shock wave. How I think thruster should work is that it should be based on direction like it is now, back pedaling would yield a thrust backward, walking forward would yield a thrust forward, and the same with looking any other way besides straight up. Now, looking down while airborne would cause a ground pound, so if you jump in the air and look down, you smash the ground, but here is the catch; it’s effectiveness is weighed by the height at which you thrustered down from, so just jumping down and thrustering will do next to nothing in a fight since what I think it should be used for is a shock wave that pushes people and vehicles away without damaging them. Let’s say you jump the top middle rock on Valhalla and pound into the river, anyone in that vicinity will be thrown way further that if you were already down there and just jumped up. This would also effect vehicles as well, it would flip or move but not damage them, and would still be height based.

Thruster slide? I’m having trouble thinking of any use for this, but essentially pressing the thruster button and then pressing crouch would yield a slide, but there is no sprinting(I can dream) so it would be kinda awkward, and I’d imagine it would be kind of a crutch at times. Shooting would be allowed while sliding though, as that would essentially be just drop shooting.

Thruster doesn’t go into third person while using it.

Melee clashes: what this is similar to gears of wars chainsaw mechanic. If two players melee at the same time, they will both go into third person and who taps b(or whatever melee is for you) the fastest in a certain amount of time wins and an assassination like animation will play the person who won the button mashing fest would get the kill.

This is all I can come up with at the moment, but I may add more in the future. If you guys have anything to add or fix, please do.

Really nothing?

This is what I would find interesting for abilities:
None, they do not belong in Halo

I think 343i are looking to expand the core movement sandbox.

So probably things like dodging, sliding, ledge-grabbing, maybe double-jumping.

The melee slam indicates there verticality is going to be important as is the current trend in games.

> I think 343i are looking to expand the core movement sandbox.
>
> So probably things like dodging, sliding, ledge-grabbing, maybe double-jumping.
>
> The melee slam indicates there verticality is going to be important as is the current trend in games.

The maps they showed were about as vertical as previous maps, which were already vertical to begin with by today’s standards.

> This is what I would find interesting for abilities:
> None, they do not belong in Halo

Halo is an arena shooter. If these abilities expand movement than they belong, he’ll they even make sense, especially since everyone has the same abilities on spawn.

> This is what I would find interesting for abilities:
> None, they do not belong in Halo

Yeah, screw vehicle boarding, who needs it? I didn’t like balanced BTB anyway.

> This is what I would find interesting for abilities:
> None, they do not belong in Halo

hijacking is an ability…

that thrusting melee that can stagger could easily be exploited in CQC but i do find ground pound interesting, as long as the AOE isn’t huge.

> This is what I would find interesting for abilities:
> None, they do not belong in Halo

I suppose we shouldn’t have the ability to throw grenades, to hijack, to dual-wield, to jump, to melee or to shoot, either then! I know, why don’t we cut off Spartans’ arms and legs and have them fight by bleeding on each other?

What I definitely want in:

Pressing LB boosts you in the direction selected by LS, or straight forward otherwise. You can boost on the ground or in midair. You remain in first person while boosting and can shoot, melee and throw grenades with no loss of accuracy. There is a 10-second cooldown timer between each use. After the boost finishes you immediately return to regular movement; there is no stationary period at the end of the animation as we saw with Halo 4’s Thruster Pack.

What I think might work, but needs testing:

Holding A while in midair boosts you straight up. Holding A and choosing a direction will boost you up in that direction at a 45-degree angle to the ground. All boosting mechanics from the previous paragraph apply.

I’m on the fence with regards to ledge-grabbing. It’s a mechanic I usually like, but I’m not sure it’ll mesh well with the rest of Halo’s movement system.

What I really don’t want to see:

Sprint, wall-climbing, cover system.

Grenade Jumping
Which has always existed to varying degrees, but hasn’t always been viable.
Force, Damage, etc. need tweaking.

> This is what I would find interesting for abilities:
> None, they do not belong in Halo

Would you consider being a little more constructive?

> > This is what I would find interesting for abilities:
> > None, they do not belong in Halo
>
> I suppose we shouldn’t have the ability to throw grenades, to hijack, to dual-wield, to jump, to melee or to shoot, either then! I know, why don’t we cut off Spartans’ arms and legs and have them fight by bleeding on each other?

So basically what you are suggesting is that to shoot that should be an ability, to jump should be an ability and everything else you listed should be an ability. They are all by default in any other game so having an ability to hi-jack a vehicle should still be a default and not an ability. Just leads to randomness and unbalance play.

> > > This is what I would find interesting for abilities:
> > > None, they do not belong in Halo
> >
> > I suppose we shouldn’t have the ability to throw grenades, to hijack, to dual-wield, to jump, to melee or to shoot, either then! I know, why don’t we cut off Spartans’ arms and legs and have them fight by bleeding on each other?
>
> So basically what you are suggesting is that to shoot that should be an ability, to jump should be an ability and everything else you listed should be an ability. They are all by default in any other game so having an ability to hi-jack a vehicle should still be a default and not an ability. Just leads to randomness and unbalance play.

“Ability” simply means “something a player can do”; it’s a broad term which includes base traits as well as optional mechanics like AAs. You seem to be using a different definition to everybody else, including 343, who have specifically compared Halo 5’s new Spartan Abilities to base features such as vehicle boarding and dual-wielding.

Oh god, those gears of war melee thingys would be horrible in Halo lol
People would just spam melee all the time when they’re about to die in close combat so they can save themselves in a button mashing contest that requires absolutely no skill…

> Oh god, those gears of war melee thingys would be horrible in Halo lol
> People would just spam melee all the time when they’re about to die in close combat so they can save themselves in a button mashing contest that requires absolutely no skill…

Now, I’m not asking for a gears style melee-lock, but it would be nice if they replaced sword clashing with more interesting looking since, you know, it already is a "button mashing contest"

> > Oh god, those gears of war melee thingys would be horrible in Halo lol
> > People would just spam melee all the time when they’re about to die in close combat so they can save themselves in a button mashing contest that requires absolutely no skill…
>
> Now, I’m not asking for a gears style melee-lock, but it would be nice if they replaced sword clashing with more interesting looking since, you know, it already is a "button mashing contest"

That is true. The Sword fights could be made a little bit more interesting.

Maybe some sort of block where you can block off the enemy’s lunge and stun him for a short while?

> Oh god, those gears of war melee thingys would be horrible in Halo lol
> People would just spam melee all the time when they’re about to die in close combat so they can save themselves in a button mashing contest that requires absolutely no skill…

Well, listen, I’m not a huge fan of it either but I just thought of it and put it on the list just to see what everyone else thought. It does only happen when two players melee at the exact same time though, one player can’t force the lock on anyone.

> > > Oh god, those gears of war melee thingys would be horrible in Halo lol
> > > People would just spam melee all the time when they’re about to die in close combat so they can save themselves in a button mashing contest that requires absolutely no skill…
> >
> > Now, I’m not asking for a gears style melee-lock, but it would be nice if they replaced sword clashing with more interesting looking since, you know, it already is a "button mashing contest"
>
> That is true. The Sword fights could be made a little bit more interesting.
>
> Maybe some sort of block where you can block off the enemy’s lunge and stun him for a short while?

I don’t know why people hated the sword block from reach, you really needed to time that right if I’m not mistaken?