Possible armor ability solutions

Solution 1:

Everybody starts out with one armor ability, thruster pack, while other abilities are scattered across the map.

Solution 2:

Everybody starts with a set of 3 unique abilities. Everybody has the same selection, and can be switched through use of the d-pad. Other abilities are on the map. When players have a selected ability, there will be an icon above the players head showing which ability they are going to use.

Solution 3:

Number of armor abilities reduced in loadouts, and only thruster and hologram are returning abilities. The rest of the AAs are designed similar to hologram and thruster. They also have icons to indicate who has what during gameplay.

Solution 4:

Armor abilities revert back to equipment, similar to halo 3.

Solution 5:

AAs stay as they are but are moved onto the map.

Solution 6:

No more armor abilities.

I choose secret Solution 7: including both Armor Abilities and equipment, and making them optional features that do not influence map design or core gameplay.

There is no need to completely eliminate something; however, the emphasis on them should not be nearly as strong as it was in both Halo: Reach or Halo 4. Equipment was never “core” to gameplay in Halo 3, and that aspect needs to return with Armor Abilities.

Honestly if we would just stop making OP AAs I don’t think this would be as much of an issue.

besides people say they add randomness and as long as this time around 343i gives people an option to get away from them at the start like throw-down no one can really complain.

I don’t see AAs really being an issue.

I am a strong advocate to keep AAs as its something that is pretty unique when you look at the other choices out there.

H4 came so close to having a perfect AA formula but then at the end of the day someone decided camo (NO!) PV (NO!) JP (NO!) should totally be a thing.

But if I can’t have it this way with just balanced AAs I pick solution 1.

> I choose secret Solution 7: including both Armor Abilities and equipment, and making them optional features that do not influence map design or core gameplay.
>
> There is no need to completely eliminate something; however, the emphasis on them should not be nearly as strong as it was in both Halo: Reach or Halo 4. Equipment was never “core” to gameplay in Halo 3, and that aspect needs to return with Armor Abilities.

I’m not eliminating anything here, the only reason the last solution is there is because I know people will just bring it up. I don’t want armor abilities to be scrapped, which is why I made this post in the first place.

> Honestly if we would just stop making OP AAs I don’t think this would be as much of an issue.
>
> besides people say they add randomness and as long as this time around 343i gives people an option to get away from them at the start like throw-down no one can really complain.
>
> I don’t see AAs really being an issue.
>
> I am a strong advocate to keep AAs as its something that is pretty unique when you look at the other choices out there.
>
> H4 came so close to having a perfect AA formula but then at the end of the day someone decided camo (NO!) PV (NO!) JP (NO!) should totally be a thing.
>
> But if I can’t have it this way with just balanced AAs I pick solution 1.

I think it’s better to have a game that is overall balanced, than have a game that is half balance half fiesta. Having a strong core is the most important thing.

> I think it’s better to have a game that is overall balanced, than have a game that is half balance half fiesta. Having a strong core is the most important thing.

I don’t really think having balanced AAs I.E thruster pack give the game to be classified as half fiesta.

If they were all just weak like thruster (yet effective) it could work.

I feel balanced AAs like Thruster and Holo don’t mess with the core basis of halo as they do not break maps and they do not affect map design cough SPRINT cough.

I would prefer my own potential solution:

Incorporating certain AAs into the design of certain maps and gametypes. Making them inherent parts of the gameplay.

I.e.:
A map could incorporate an AA like Jetpack or Thruster Pack into its constructional theme. What would mean that they would function as the great movement mechanics that they are and would become inherent parts of the combat and map flow. Plus you would have an unique map.

Or a gametype that is build around attack and defense could incorporate an offensive ability for the attackers and an defensive ability for the defenders.

I am of the opinion that AAs shouldn’t be implemented as tools that enhance the individual player and give him/her an advantage but as tools that enhance the overall gameplay.
Otherwise when you implement them as advantages I think all you can achieve is to make them less gamebreaking by either crippling the abilities themselves or placing them on the map to decrease their impact.

> > I think it’s better to have a game that is overall balanced, than have a game that is half balance half fiesta. Having a strong core is the most important thing.
>
> I don’t really think having balanced AAs I.E thruster pack give the game to be classified as half fiesta.
>
> If they were all just weak like thruster (yet effective) it could work.
>
> I feel balanced AAs like Thruster and Holo don’t mess with the core basis of halo as they do not break maps and they do not affect map design cough SPRINT cough.

Ok let me clarify, because your obviously not understanding me, I like AAs I want to fix them, not scrap them. I don’t want AAs to come back as they are in halo 4, hence this thread of solutions for them. The way they are in halo 4 is basically fiesta because it’s so random.

> Ok let me clarify, because your obviously not understanding me, I like AAs I want to fix them, not scrap them. I don’t want AAs to come back as they are in halo 4, hence this thread of solutions for them. The way they are in halo 4 is basically fiesta because it’s so random.

Oh…I am sorry for my obvious ignorance…ummmm well then…ummm okay.

My idea then is I think they should be on map (thrusters and such) but I also think if we are gonna strip them from load-outs equipment should make a return like…umm PV could be a equipment that can be used 1 time while a thruster could be used unlimited amount of times until death.

> I would prefer my own potential solution:
>
> Incorporating certain AAs into the design of certain maps and gametypes. Making them inherent parts of the gameplay.
>
> I.e.:
> A map could incorporate an AA like Jetpack or Thruster Pack into its constructional theme. What would mean that they would function as the great movement mechanics that they are and would become inherent parts of the combat and map flow. Plus you would have an unique map.
>
> Or a gametype that is build around attack and defense could incorporate an offensive ability for the attackers and an defensive ability for the defenders.
>
>
> I am of the opinion that AAs shouldn’t be implemented as tools that enhance the individual player and give him/her an advantage but as tools that enhance the overall gameplay.
> Otherwise when you implement them as advantages I think all you can achieve is to make them less gamebreaking by either crippling the abilities themselves or placing them on the map to decrease their impact.

Well putting thruster on the map would be an unnecessary nerf considering that the speed of each thrust is as fast as the base speed. That means using it on the ground would be the exact same as strafing. This also means that the only place to use it would be in a grav lift, which would make it situational, not to mention it takes actual effort to correctly use it in a grav lift.

If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.

I like spawning with an AA of my choice. Having them on map would be annoying and imbalanced as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.

> <mark>If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.</mark>
>
> I like spawning with an AA of my choice. Having them on map would be annoying and imbalanced as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.

Yeah, ya do hear it, but never about Halo 4.

> If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.
>
> I like spawning with an AA of my choice. Having them on map would be annoying and imbalanced as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.

Except they are broken in halo 4, so it’s time to fix them. Btw you just failed at trying to be clever.

> > I think it’s better to have a game that is overall balanced, than have a game that is half balance half fiesta. Having a strong core is the most important thing.
>
> I don’t really think having balanced AAs I.E thruster pack give the game to be classified as half fiesta.
>
> If they were all just weak like thruster (yet effective) it could work.
>
> I feel balanced AAs like Thruster and Holo don’t mess with the core basis of halo as they do not break maps and they do not affect map design cough SPRINT cough.

I love the thruster pack it’s the only armor ability I ever use in halo 4 because I love how it allows me to do things like dodge banshee bombs, avoid the needler’s supercombine effect, dodge railgun shots, and maneuver while sprinting.

More on topic I believe having a few armor abilities like Thruster and Holo in the loadouts for a few certain gametypes wouldn’t hurt. Just add a few classic playlists without them.

And as a side note I don’t really care if sprint is gone or not, but I’m leaning toward just taking it out because it seems to affect map design in a negative way.

> If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.

That would be a legitimate rebuttal, if it wasn’t actually broken.

Armor Abilities have become a balancing act since Reach. Their power levels have also been questionable.

> > If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.
> >
> > I like spawning with an AA of my choice. Having them on map would be annoying and imbalanced as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.
>
> Except they are broken in halo 4, so it’s time to fix them. Btw you just failed at trying to be clever.

Unusual, I rarely fail in the endeavor.

Just think for a moment about what you are asking for, not spawning with an armor ability. As in you don’t have an armor ability. The thought makes me cringe.

Have them on the map, which would also enable them to be a little stronger. As well as allowing us to change them.

> I like spawning with an AA of my choice. <mark>Having them on map would be annoying and imbalanced</mark> as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.

Hm, not having a rocket launcher, sniper, needler, concussion rifle, SAW, sword, Grav Hammer etc on spawn is annoying and imbalanced. I have to go get them off the map and I risk dying when I have it, and then I lose it. Oh, and not everyone have one of them.

> Just think for a moment about what you are asking for, not spawning with an armor ability. As in you don’t have an armor ability. The thought makes me cringe.

Sounds like power weapons, and how equipment was.

You know, going out on the map, fighting other players for the advantage. Not having an advantage immediatley of spawn besides your skill.

> > > If it ain’t broke don’t fix it! That’s what I read people saying from time to time on waypoint, and is my response to your solutions.
> > >
> > > I like spawning with an AA of my choice. Having them on map would be annoying and imbalanced as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.
> >
> > Except they are broken in halo 4, so it’s time to fix them. Btw you just failed at trying to be clever.
>
> Unusual, I rarely fail in the endeavor.
>
> Just think for a moment about what you are asking for, not spawning with an armor ability. <mark>As in you don’t have an armor ability. The thought makes me cringe.</mark>

The way you word that makes me cringe…

It is asking for a more popular, more balanced, more respected, more competitive, more arena based and more true to Halo’s once legendary domain among the FPS genre, back.

Nothing, and I mean nothing, could be more important, or more true, to Halo’s survival as a franchise.

whether or not you choose to accept, see or acknowledge the vast majority that call for this is up to you, as is your preference of Halo style, but by now you should know that the old style is what should come back for Halo’s survival as a franchise. It does not need this new stuff, The Halo fanbase of old loved Halo for it’s simplicity, it’s golden triangle. The new, tiny minority dwarfed by the majority are not to be catered for, I’m sorry, but it makes no sense, from a logical or buisness standpoint.

whether you accept it or not, classic Halo must return for the franchise to survive, something unique among the generic, something golden, we call it… Halo.

> > I would prefer my own potential solution:
> >
> > Incorporating certain AAs into the design of certain maps and gametypes. Making them inherent parts of the gameplay.
> >
> > I.e.:
> > A map could incorporate an AA like Jetpack or Thruster Pack into its constructional theme. What would mean that they would function as the great movement mechanics that they are and would become inherent parts of the combat and map flow. Plus you would have an unique map.
> >
> > Or a gametype that is build around attack and defense could incorporate an offensive ability for the attackers and an defensive ability for the defenders.
> >
> >
> > I am of the opinion that AAs shouldn’t be implemented as tools that enhance the individual player and give him/her an advantage but as tools that enhance the overall gameplay.
> > Otherwise when you implement them as advantages I think all you can achieve is to make them less gamebreaking by either crippling the abilities themselves or placing them on the map to decrease their impact.
>
> Well putting thruster on the map would be an unnecessary nerf considering that the speed of each thrust is as fast as the base speed. That means using it on the ground would be the exact same as strafing. This also means that the only place to use it would be in a grav lift, which would make it situational, not to mention it takes actual effort to correctly use it in a grav lift.

Currently, I am not quite sure in which way your response is related to the point I was trying to make. Nonetheless, I also think that placing an ability like Thruster Pack on the map would make it redundant.

What I was trying to say is that when you would i.e. incorporate Thruster Pack as a default ability into the design of a certain map it would not only function as a strafing mechanic but also as a necessary movement mechanic on that map. You could design map elements (positions, pathways, etc.) that would require thrusting to get used, reached or overcome.
What means you could use the full potential that the concept of the ability offers and would not have to cripple it because it has to work as a balanced advantage or with other abilities (advantages) side by side, be it available at spawn or placed on the map.

Same can be said for Jetpack.

> Have them on the map, which would also enable them to be a little stronger. As well as allowing us to change them.
>
>
>
> > I like spawning with an AA of my choice. <mark>Having them on map would be annoying and imbalanced</mark> as I would have to go get one every life, and not everyone would have one. And I for SURE don’t want them gone.
>
> Hm, not having a rocket launcher, sniper, needler, concussion rifle, SAW, sword, Grav Hammer etc on spawn is annoying and imbalanced. I have to go get them off the map and I risk dying when I have it, and then I lose it. Oh, and not everyone have one of them.
>
>
>
> > Just think for a moment about what you are asking for, not spawning with an armor ability. As in you don’t have an armor ability. The thought makes me cringe.
>
> Sounds like power weapons, and how equipment was.
>
> You know, going out on the map, fighting other players for the advantage. Not having an advantage immediatley of spawn besides your skill.

An armor ability is not even remotely comparable to a rocket launcher or a sniper.

A much more valid way of looking at it is, “hey let’s take battle and assault rifles out of loadouts too, players need to find those on map. The only thing you should spawn with is a magnum.”