Possible Aesthetic Weapon Customization?

So I’m sure we’ve all seen both the apparent scopeless BR in the Halo 5 Beta trailer, and the BR that seems to have a red dot sight in the promotional artwork. But what does this all mean? We know that 343i likes to give us teasers in their trailers, so let’s assume that this is one as well.

What if Halo 5 gives us weapon customization?

Let’s assume for a moment that Loadouts are returning (though hopefully in a much more limited form). In Halo 4, we had weapon skins which were a neat idea, but nothing really original. What if this weapon customization was a one up on the weapon skin idea?

What if the scopeless BR and the red dot sight are showing us that once you pick your primary weapon, you will then have the ability to change it’s looks? Scope, barrel, grip, weapon colour… All examples of things you could change. Anybody remember these Carbine concepts from the Halo MMO? It would be the same general idea.

Of course, the customization would be purely aesthetic, as it should be in Halo. Different scopes may have different HUDs when zoomed in, but other than that, it’ll all work exactly the same. Think of it as armour customization, but for weapons.

Let me know your thoughts on this!

Yes. Finally someone with some sense. The addons shouldn’t affect gameplay, just like you said. I greatly disliked the H4 loadouts because it wasn’t an even playing field tailored for competitive players. Now if it had all cosmetic changes instead of items that make the noobs OP (boltshot, plasma grenades). You have the best idea I’ve seen on these forums about this topic.

a red replaces green on my scope on my sniper, count me in

That red top carbine is sick!

Yeah id be totally cool with aesthetics on weapons

> That red top carbine is sick!
>
> Yeah id be totally cool with aesthetics on weapons

Looks like a sniper variant.

That white carbine, though… that is art.

Firstly weapon customization is a good aspect… but in-terms of Halo, if it does have it I don’t want any allowance to the change the base model weapons… as they are iconic designs. Attachments are fine, to better institute a players custom feel and connection to his weapon.

Obviously this would only work with custom loadouts… so only the starting weapons are customized… so probably no edited anti-infrantry (snipers), anti-vehicular (explosives), anti-riot (munitions, LMG), close-quarters (melee, shotguns)… but there is still room for customization.

We have already come to terms with the current iteration of custom loadouts to be somewhat misguiding, overpowered, unfair etc. Due to Plasma Grenades, Plasma Pistols, Bolt Shots, Armor Abilities and of course Perks… so over the course of looking into this long argued topic… it has been suggested that we only get the ability to change our primary weapon only. And so custom loadouts will be, as follows:

Primary Weapon: Battle Rifle, Assault Rifle, Covenant Carbine, Storm Rifle.
Secondary: Magnum/Pistol
Grenade: Frag x2

The DMR, Lightrifle and Needle Rifle would be classified as special versions of these weapons which have a stronger buff… this way giving them the small power weapon moniker… which fits better for their unique playing style.

And now we sussed out what a custom loadout will entail… we can discuss what is customizable…

Precision: gain variation of scopes, silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.

Automatic: gain variation of silencers, laser sights, reticule color, reticule symbol, weapon skins.

Secondary: gain variation of silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.

Yeah for customization!

> Secondary: gain variation of silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.

How about we throw dual-wielding in there too? Shots alternate between the two gun models. Everything else remains the same as in the rest of the game.

> > Secondary: gain variation of silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.
>
> How about we throw dual-wielding in there too? Shots alternate between the two gun models. Everything else remains the same as in the rest of the game.

But this is purely for starting games… NON-GAMEPLAY CHANGES.

However…

Dual-Wielding could return as a “Spartan Ability”, to which is map based pick up… and depending on the weapon becomes a low end power weapon.

> But this is purely for starting games… NON-GAMEPLAY CHANGES.

Yeah… so? I didn’t describe any gameplay changes…

Any idea supporting aesthetic weapon attachments and alternate weapon skins that have 0 impact on gameplay have my full support

> > How about we throw dual-wielding in there too? Shots alternate between the two gun models. Everything else remains the same as in the rest of the game.
>
> But this is purely for starting games… NON-GAMEPLAY CHANGES.
>
> Yeah… so? I didn’t describe any gameplay changes…

You may not have described it but dual-wielding is a gameplay change as it allows the increase of a firing rate… at the very least. More bullets fire over the same amount of time… not balanced, at the start of game. During yeah I am all for a map pickup solution…

> You may not have described it but dual-wielding is a gameplay change as it allows the increase of a firing rate… at the very least. More bullets fire over the same amount of time… not balanced, at the start of game. During yeah I am all for a map pickup solution…

Nope. Read my post again.

> Firstly weapon customization is a good aspect… but in-terms of Halo, if it does have it I don’t want any allowance to the change the base model weapons… as they are iconic designs. Attachments are fine, to better institute a players custom feel and connection to his weapon.
>
> Obviously this would only work with custom loadouts… so only the starting weapons are customized… so probably no edited anti-infrantry (snipers), anti-vehicular (explosives), anti-riot (munitions, LMG), close-quarters (melee, shotguns)… but there is still room for customization.
>
> We have already come to terms with the current iteration of custom loadouts to be somewhat misguiding, overpowered, unfair etc. Due to Plasma Grenades, Plasma Pistols, Bolt Shots, Armor Abilities and of course Perks… so over the course of looking into this long argued topic… it has been suggested that we only get the ability to change our primary weapon only. And so custom loadouts will be, as follows:
>
> Primary Weapon: Battle Rifle, Assault Rifle, Covenant Carbine, Storm Rifle.
> Secondary: Magnum/Pistol
> Grenade: Frag x2
>
> The DMR, Lightrifle and Needle Rifle would be classified as special versions of these weapons which have a stronger buff… this way giving them the small power weapon moniker… which fits better for their unique playing style.
>
> And now we sussed out what a custom loadout will entail… we can discuss what is customizable…
>
> Precision: gain variation of scopes, silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.
>
> Automatic: gain variation of silencers, laser sights, reticule color, reticule symbol, weapon skins.
>
> Secondary: gain variation of silencers, laser sights, reticule colors, custom reticule symbols and weapon skins.

I agree completely with this post, with the loadout weapon suggestions and the types of customizations.

However, it would be nice if we could choose a few bases for the weapon’s appearance as well. As long as the different bases are still visibly variations of that one weapon, as seen in those Carbine concepts, I don’t see the issue. Perhaps we could have access to the appearance of other versions of those weapons, like the Halo 2 or Halo 3 Battle Rifle, or the Reach Assault Rifle. Many people, I think, would love to have those older models to play with in Halo 5, even if they are functionally exactly the same as the Halo 5 version of the weapon.