Possibility For Slighty Larger Scale Game Types?

Let the thread die, as typing it was a waste of my time. I come back to the community after two years, and get shut down. Not surprised.
Have a happy Halloween.

I want a bigger more badass version of Invasion.

I agree entirely, Invasion in my opinion, was the best part of Halo: Reach. It was by far my favourite game type and I feel it was unfair to it that it was put on the back burner. The population in Invasion only dropped off because it took so long for them to add in more than the three maps that were there. It received no love fafter being exposed as such a big game type.

The technology to do large scale gametypes has been around for a long time. In terms of number of players on screen it really comes down to how much you want to sacrifice to get it working, there was a 256 player game on console last gen, but it certainly sacrificed a lot to get that.

Ultimately it doesn’t matter whether or not it is possible, I don’t would hate to see that type of gameplay in the core ‘Halo’ series. Its not a matter of whether that type of gameplay can be fun, I love Battlefield. It is simply a matter of genre, I want Halo to be Halo(the main series that is) and I want Battlefield to be Battlefield.

It just is not practical to try and do both as the needs of the sandbox and mechanics are totally different in small and large scale games. Making a traditionally small game bigger and a traditionally large game smaller requires a lot of changes to make it work either way. Trying to fit two very different play styles into one game will inevitably leave someone disappointed. 343(or any developer really) don’t have unlimited time and resources, either the small scale will suffer, or the large scale would suffer, or even more likely both would as the game lacks a consistent design.

I don’t see any good reason to up the player count at all. For one, Halo is a franchise, one I believe is fully capable of supporting different types of games. Why do we need to please everyone with a single game? Spin-offs exist for exactly this type of scenario. I would LOVE to see a large scale multiplayer game set in the Halo universe, being unshackled by the expectations of the original series allows for much greater creative freedom than trying to stuff everything into one game.

I would hate to see large scale gametypes implemented into the core series because it would inevitably cause problems one way or the other.

This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words

I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer

> 2533274819446242;4:
> The technology to do large scale gametypes has been around for a long time. In terms of number of players on screen it really comes down to how much you want to sacrifice to get it working, there was a 256 player game on console last gen, but it certainly sacrificed a lot to get that.
>
> Ultimately it doesn’t matter whether or not it is possible, I don’t would hate to see that type of gameplay in the core ‘Halo’ series. Its not a matter of whether that type of gameplay can be fun, I love Battlefield. It is simply a matter of genre, I want Halo to be Halo(the main series that is) and I want Battlefield to be Battlefield.
>
> It just is not practical to try and do both as the needs of the sandbox and mechanics are totally different in small and large scale games. Making a traditionally small game bigger and a traditionally large game smaller requires a lot of changes to make it work either way. Trying to fit two very different play styles into one game will inevitably leave someone disappointed. 343(or any developer really) don’t have unlimited time and resources, either the small scale will suffer, or the large scale would suffer, or even more likely both would as the game lacks a consistent design.
>
> I don’t see any good reason to up the player count at all. For one, Halo is a franchise, one I believe is fully capable of supporting different types of games. Why do we need to please everyone with a single game? Spin-offs exist for exactly this type of scenario. I would LOVE to see a large scale multiplayer game set in the Halo universe, being unshackled by the expectations of the original series allows for much greater creative freedom than trying to stuff everything into one game.
>
> I would hate to see large scale gametypes implemented into the core series because it would inevitably cause problems one way or the other.

Honestly, I would simply be satisfied with just a extension of the player cap for Custom Games. If they feel implementing that sort of game play would be a detriment, simply leave it up to the Custom Games community to do so as they have with other matters in past games. I mean, asking for a simple rise in the number of players possible in one game wouldn’t be that much of a detriment to anything.
And, if there are going to be large Forge Maps, which I am positive there will be; it makes it possible for the Custom and Forge Communities to create a setting for these game types. It doesn’t necessarily have to be “core” or in matchmaking, I simply want the ability to be able to do it.

> 2533274900762734;5:
> This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words
>
> I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer

I have read over your thread, however I must ask that you not advertise your thread within my own. Particularly given the scope of what you are suggesting isn’t really related to what I am suggesting. I am simply suggesting a growth in the player count for BTB, and even then not too drastic of a growth.

> 2533274850720194;7:
> > 2533274900762734;5:
> > This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words
> >
> > I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer
>
>
> I have read over your thread, however I must ask that you not advertise your thread within my own. Particularly given the scope of what you are suggesting isn’t really related to what I am suggesting. I am simply suggesting a growth in the player count for BTB, and even then not too drastic of a growth.

But we could go bigger than bigger, we can have space ships at it will be all like KA PLOOOOSHHHH, and KABOOOOMMMMM.

> 2533274850720194;6:
> Honestly, I would simply be satisfied with just a extension of the player cap for Custom Games. If they feel implementing that sort of game play would be a detriment, simply leave it up to the Custom Games community to do so as they have with other matters in past games. I mean, asking for a simple rise in the number of players possible in one game wouldn’t be that much of a detriment to anything.
> And, if there are going to be large Forge Maps, which I am positive there will be; it makes it possible for the Custom and Forge Communities to create a setting for these game types. It doesn’t necessarily have to be “core” or in matchmaking, I simply want the ability to be able to do it.

Again it just is not practical. Upping the player count ‘just for customs’ is more work than it is worth. Its the same as adding in dual wielding or sprint “just for the campaign” because there are still balance and technical problems to deal with. If the player count is going to increase it should be part of an effort on 343’s part to actually make it a meaningful change.

There is a lot more to it than simply having the space to physically fit everything and everyone.

Off-topic:

> 2533274900762734;5:
> This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words
>
> I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer

Once again Boo, say no to necromancy.

> 2533274900762734;8:
> > 2533274850720194;7:
> > > 2533274900762734;5:
> > > This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words
> > >
> > > I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer
> >
> >
> >
> > I have read over your thread, however I must ask that you not advertise your thread within my own. Particularly given the scope of what you are suggesting isn’t really related to what I am suggesting. I am simply suggesting a growth in the player count for BTB, and even then not too drastic of a growth.
>
>
> But we could go bigger than bigger, we can have space ships at it will be all like KA PLOOOOSHHHH, and KABOOOOMMMMM.

Yes, I understand what you’re trying to say. However, it is not really related to this topic or really what I have in mind. They are only similar on the loose idea of a large scale gametype.
Your idea is better suited for an entirely new game, opposed to mine being more suited as simply an extension of an already popular game type.

> 2533274819446242;9:
> > 2533274850720194;6:
> > Honestly, I would simply be satisfied with just a extension of the player cap for Custom Games. If they feel implementing that sort of game play would be a detriment, simply leave it up to the Custom Games community to do so as they have with other matters in past games. I mean, asking for a simple rise in the number of players possible in one game wouldn’t be that much of a detriment to anything.
> > And, if there are going to be large Forge Maps, which I am positive there will be; it makes it possible for the Custom and Forge Communities to create a setting for these game types. It doesn’t necessarily have to be “core” or in matchmaking, I simply want the ability to be able to do it.
>
>
> Again it just is not practical. Upping the player count ‘just for customs’ is more work than it is worth. Its the same as adding in dual wielding or sprint “just for the campaign” because there are still balance and technical problems to deal with. If the player count is going to increase it should be part of an effort on 343’s part to actually make it a meaningful change.
>
> There is a lot more to it than simply having the space to physically fit everything and everyone.

And, it could easily be implemented in to matchmaking later. Doubling the number of players for BTB is entirely possible, and I feel very practical. It wouldn’t really be of any detriment, in my opinion, as it would really be more based on map design and weapon placement on said maps than a change in mechanics themselves. Using your argument, you could easily say BTB has no place in Halo; given the mechanics are intended for smaller scale arena fights.
But, BTB has continued to be a very popular; very much played game type in Halo. As I added to my opening post, Infection wasn’t originally a core part of Halo. But, when Zombies became large in Halo 2; it became popular enough to be thrown in to the core Halo experience later on. And, to this day Infection has consistently been one of the most popular playlists/game types in the Halo franchise.
Allowing for more possibilities and customization, promotes a healthy community I feel; because it allows more people to experience the game in a way that suits them, and it allows for the possibility of new things that could potentially provide many new game play opportunities in the future. This has been a very popular suggestion over the years, and I am not even asking for that large of a change; I simply want a large scale, chaotic game type in Halo. I dislike Battlefield and most of its mechanics, so for me it is a no go. But, I love BTB and have always wondered, what if it could be bigger?
There is nothing wrong with taking risks and trying to expand upon ideas that are already in place. This type of game play is fully possible in the Halo Sandbox, I believe. The sandbox is plenty large enough to support it and other various styles of play. It’s an idea that has been suggested more than enough, and that is more than popular enough that it should at least be on the list of ideas 343 could consider. There is nothing wrong with trying something new, and less conventional.
If anything, the story of Infection is a prime example of this.

> 2533274850720194;11:
> And, it could easily be implemented in to matchmaking later. Doubling the number of players for BTB is entirely possible, and I feel very practical. It wouldn’t really be of any detriment, in my opinion, as it would really be more based on map design and weapon placement on said maps than a change in mechanics themselves. Using your argument, you could easily say BTB has no place in Halo; given the mechanics are intended for smaller scale arena fights.
> But, BTB has continued to be a very popular; very much played game type in Halo. As I added to my opening post, Infection wasn’t originally a core part of Halo. But, when Zombies became large in Halo 2; it became popular enough to be thrown in to the core Halo experience later on. And, to this day Infection has consistently been one of the most popular playlists/game types in the Halo franchise.
> Allowing for more possibilities and customization, promotes a healthy community I feel; because it allows more people to experience the game in a way that suits them, and it allows for the possibility of new things that could potentially provide many new game play opportunities in the future. This has been a very popular suggestion over the years, and I am not even asking for that large of a change; I simply want a large scale, chaotic game type in Halo. I dislike Battlefield and most of its mechanics, so for me it is a no go. But, I love BTB and have always wondered, what if it could be bigger?
> There is nothing wrong with taking risks and trying to expand upon ideas that are already in place. This type of game play is fully possible in the Halo Sandbox, I believe. The sandbox is plenty large enough to support it and other various styles of play. It’s an idea that has been suggested more than enough, and that is more than popular enough that it should at least be on the list of ideas 343 could consider. There is nothing wrong with trying something new, and less conventional.
> If anything, the story of Infection is a prime example of this.

Unless it is planned out from the beginning, it is rather silly to say it would be ‘easy’. Changes like that are not ones you just throw in an see what happens.

There is only so much you can accomplish with map design and setup before things start to get out of hand. Movement speed, movement options, vehicle spawn times, health, speed, accuracy, weapon spawns, damage, accuracy, auto-aim, line of sight, and so much more. All these and more are factors that need to be taken into account.

My argument does not apply to existing BTB because it was there from the beginning, working within existing boundaries is entirely different from doubling them and expecting everything to work out okay without a noticeable amount of time and effort, especially when the already existing player counts(16 or less) still need the ‘usual’ amount of work.

Infection was something that was created within existing boundaries, so was SWAT for that matter. The only thing that changed is that the gametypes were made ‘official’. They were not something purely theoretical like these larger gametype suggestions. Customization is all well and good, but without a consistent design philosophy holding it all up it just becomes a directionless mess. I have no problem with new things, but trying to stuff a completely different gameplay style into Halo is how we ended up with Halo 4.

I’m not saying ‘go play Battlefield’ or that a spin-off Halo game would be Battlefield: Halo, but a spin-off game set in the Halo universe would have far fewer limitations and would be a better option.

Then may as well let this thread die, given it isn’t a possibility and probably won’t be implemented. Meaning, I wasted my breath. So much for wanting a discussion on this being a possibility.

> 2533274850720194;1:
> Let the thread die, as typing it was a waste of my time. I come back to the community after two years, and get shut down. Not surprised.
> Have a happy Halloween.

LAWL!!! xD

> 2533274850720194;13:
> Then may as well let this thread die, given it isn’t a possibility and probably won’t be implemented. Meaning, I wasted my breath. So much for wanting a discussion on this being a possibility.

Why the super srs face? Lighten up, no need to be so grim and serious lol xD
The tone I read your posts in was a really serious and depressed tone.

> 2533274819446242;9:
> > 2533274900762734;5:
> > This is my idea for Halo BTB, I spent alot of time to write it, it’s 1000 words
> >
> > I think space battles should be implimented and have large land battles with scarabs and pelicans in forge world sized maps for Halo 5 Multiplayer
>
>
>
> Once again Boo, say no to necromancy.

Why is “Sangheli/Elites In New Trillogy Matchmaking” allowed to have necro postings? Not fair :frowning: