Positive thread

I thought it would be a great Idea to create a positive thread and show some love and send some motivational messages to the dev :heart:

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There are some really fun gametype and map combos already, some of which are very high up on my favourite Halo combinations of all time.

CTF in this game has been a blast. Strongholds was already great, but the changes they have made to it have improved it even more. Total Control is a really fun new mode and so is Stockpile even though it is pretty borked. Part of me likes how silly and broken it is.

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Why? When there’s so many positive threads already lol

The grapple is great
The soundtrack is great
The gun play and movement is great

I’m glad we’re back playing as the chief rather than other Spartans

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im very happy halo infinite’s art style.

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The game is fun at its core.

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It’s not fault of most developers that this game is in this shape. With contracts over 18 months, the constant rotation and the crappy UI / tools it is impossible to release a clean game.

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Halo infinite helped me quitting gaming. That’s good I guess.

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The core gameplay is back to halo at its best, in my opinion. I’ve focussed on the problems I see with the game in some threads, but in terms of what they did right? Great map design for the most part, great gunplay, and to be fair I quite like the weapon customisation and stuff like that, there just isn’t enough of it in the base game.

Sound design is really good as well, particularly the weapon sounds (BR sounds killer). And I really like the sandbox. With a couple of minor exceptions everything seems really balanced and every weapon is useful in its own way.

So I guess looking back on that, summary is they nailed the gameplay (apart from de sync, server issues etc…), but the monetisation in the game is really disappointing and progression isn’t very rewarding. But that’s been said to death so I’ll leave it there

I don’t know what you see. Map design is horrible. It’s bare. Open. Barely anything to have fun with. And no map elements either like shooting down a platform in halo 5.

I also don’t know when a Halo with Sprint in it is somehow “back to what Halo is”

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That’s why it’s an opinion, you don’t have to agree. I grew up on halo 3 and reach, and to me I think this is a return to form, I actually want to play this one unlike 4 and 5. Sure, the pacing of the gameplay is faster than older halos but to me that isn’t a bad thing.

Now I will happily join in ragging on 343 for monetisation, lack of playable content and the lack of network stability in the game, because those things reek of corporate greed. But as I say, in my opinion the gameplay is good at its core

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Before Halo infinite if someone were to ask you is Sprint,slide, and clamber a return to form? I bet you would say no. I bet everyone would say no. But now that you got a chance to play it you say otherwise. I don’t know anyone who would’ve thought that Sprint,clamber,slide was “return to form” before Halo infinites gameplay reveal.

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Infinite is not doomed.

343i can reverse the course of this game, they just need to release more content for the game and more players will stay/return. This isn’t a complicated concept, this is 2021, we expect games with more than 2 weeks of content nowadays.

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I can appreciate that, knowing the work the devs actually do. But, the higher-ups can stick it where the sun don’t shine. Starting with Microsoft as it works it’s way down.

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At this point in time forge has been released for Halo 5. 6 years ago at this very moment people were playing with forge.

If it isn’t a complicated thing then it seems to me that they withheld everything on purpose to drip feed the game. I mean didn’t they learn their lessons not to do this?

People have speculated and theorized many things explaining Infinite’s lack of content.

Forge/Co-op not being done does not seem sinister, as in it is obvious via leaks that neither of those things are done as of yet.

On the other hand it is insane to imagine that Infinite was going to release 1 year earlier, so are you gonna tell me they were going to have less content? I can’t imagine them releasing a Halo game with less than 10 maps, or the Campaign having less stuff in it.

My theory is basically the same theory I had with Gears 5 over time… It is obvious that the studio are preoccupied with something else. Campaign DLC? Battle Royale? Who knows. I just think that they obviously aren’t at 100% or close to it.

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-Better gameplay than H5, H4 & Reach
-Return of Equipment
-Better Weapon Sandbox than H5 & H4. Quality over Quantity. There are still Weapons like the Ravager & the Plasma Rifle that have to be fixed, but overall it is an improvement.
-The Art Style is great
-The A.I. in the campaign is also a huge improvement and most of them behave the way they are supposed to. (Except Marines for sometimes)
-The Soundtracks are great
-The Customization is great (There are still issues like cross core or basic colours beeing locked down - has still to be fixed)

There are still a lot of negative things, but I’ll keep that for other Threads.

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If they were ready to release the game a year earlier then all that tells me is that they are doing the bare minimum for the most profit. There is no other way to explain it because why else would they release it like that? Is the store that profitable? I guess if they are making bank then there is no need to care about the community

Hard disagree. Halo 5s sandbox is leagues above infinites. It has more classic weapons. It has weapons not seen in other halos like the plasma caster.

All the weapons function just fine. Even the plasma pistol works unlike Halo infinites plasma pistol.

It has a vast number of selections to choose from

The weapon glitch gives in even more options.

All the weapons in halo infinite are one shot melee weapons. Sure the heatwave is pretty cool but it’s just a glorified scattershot.

Where are the precision weapons? We went from the dmr, light rifle, carbine, magnum, br. To just the pistol and br. It’s an fps. I want to show off my gun skill. More than half the Halo infinite weapons are easy to use

The only unique Weapons H5 brought to the table were the Scattershot, the Plasma Caster & the Plasma Pistol Variant that creates the Vortex Effect.
The Heatwave is allready filling the role of the Scattershot in Infinite. I’m pretty sure that the Plasma Caster will find it’s way into Infinite too.

“All the weapons function just fine” - Because H5 has the most redundant Sandbox in the Series. I don’t need 50 variations of the AR & BR. There is nothing unique about the Promethean Sandbox for the most part, it is just a reskin of the UNSC Weapons.

I’m looking more forward to unique weapons that bring something new to the table. The Skewer, Cindershot, the Heatwave are great additions to the Weapon Sandbox. The Ravager is also a unique Weapon, but it needs a little rework in terms of Range and the AOE Damage.

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I think exactly the same. Its just hypotetic but I felt like they struggle with crossplay since day one and some of theit best workers are being placed on other project by microsoft. I feel like microsoft goves too much random projects to 343 team. I really think they do a great job. Can someone tells me which games is much more playable ar high rank stakes on Xbox one x than Halo infinite ? In my opinion it is actually the most fluent and smooth arena shooter on xbox one X depsite all the lags…