As far as I know social playlists are not sbmm. I’m platinum and I’ve played with and against silver and onyx players and everything in between.
Ranked is sbmm though.
As far as I know social playlists are not sbmm. I’m platinum and I’ve played with and against silver and onyx players and everything in between.
Ranked is sbmm though.
So I’ve noticed this in ranked - as well as social… sometimes if an onyx is playing with their silver mate. On average they will either be matched with a team that also has a onyx and silver player or a team full of platinum players. I’m guessing it just averages the abilities out. That’s how the SBMM has matched you to try and make the game even.
Casuals don’t notice nor care about SBMM.
They’re leaving because of stuff like the lack of content, BTB literally not working, and technical issues like poor performance and crashing.
I’m with you. The level I play at I don’t tend to have many issues in Quick Play, all the good players must be in ranked, but my friends don’t like playing with me anymore.
They’re not as good and then get really annoyed about getting demolished playing with me over and over. Why do that when they can play without me and be competitive.
I’ve done this many times and it’s never evened out. Me in Onyx and my Gold mate playing together just throws him into a game full of high diamonds. Halo 5 did function exactly as you’ve described, this doesn’t.
I have to play the game of my life to carry him but he’s a mate. I’d rather do that than play alone.
Yeah, if social matchmaking is SBMM then the only difference between social and ranked is that you can’t see what rank you’re in in social.
Because everybody likes a game they can’t play… Are you realy this ignorant? Lesser skilled players will leave en masse in there was no SBMM. And when that playerbase falls away, the average skilled players would have that problem and you will see lots of people leave in that range, etc., etc. People just don’t like playing games where they have no chance of actually playing. Why else do you think (almost) all games have a form of SBMM in multiplayer and have different difficulty settings in campaignmode?
Wanting to know if you got better is what ranked is for! Besides: there is no way to get better for lesser players when they match against players way more skilled. You only can get better by playing against players your own skill.
This is what ranked is for. Social is not for seeing if your are getting better, but for just playing a match for fun (and lesser players getting stumped all the time is not fun) or for trying new strats to use in ranked to get better there (and the only way to test them is to fight against people your own skill, because you can easily pull of non-working strats against noobs and you can’t learn new strats against way more skilled players, because you will be dead to quick). Ranked is for seeing how much you improved and how good you are. Don’t mix those two up please.
Ranked is the one that shouldn’t be balanced. If you are clearly better then the rank you’re currently in, you should have easy matches, while if you are in a too high rank, you should get way to hard matches. Why else is there that rank?! If that rank didn’t matter, it beats the whole purpose of ranked.
And this is also why a lot of lesser to average skilled players didn’t like to play ranked, because they didn’t want to play against players way more skilled then them. And don’t say that better skilled players where in higher ranks, because a lot of them created smurf accounts to start over from rank 1 again, so lesser players and average players kept needing to fight way more skilled players in ranked.
Translation of this is: social should only be playable for skilled players. HELL NO!
What you are describing here is that results for Bot Bootcamp count towards your hidden skill, not per se that SBMM is active in Bot Bootcamp. You can argue about the need of both ofcourse.
These are the big issues for me also - really do need sorting out pls
Halo 3 the most succesful halo game ever had no SBMM in social and it was alive and thriving for more than 10 years. This game has SBMM and is nearly dead after 2 months. You dont know what the hell youre talking about. Im sick and tired of noobs thinking they are entitled to performing well even though they are not good at the game.
You are mixing up ranked and social, not me:
Ranked = balanced games (All players are on a similar level. Winrate should always be roughly 50%)
Social = unbalanced skills (some are better than you and some are worse, good players winrate >50%, bad players <50% winrate. Expecting to win 50% of your games while sucking at said game is delusional.)
You know what placement matches are right? Once you have played around 3 matches you are already matched against similarly skilled players. Ranked winrates are almost always at 50% even for the top 1% of players. There is no imbalance, and no easy games in ranked. Every game is a big old sweatfest and it should be because it is ranked.
Social is where people should get to play more relaxed games, depending on how good they are. Right now SBMM creates an environment where every game is hard and exhausting. It is IMO very bad for longevity, because nobody wants to sweat all the time.
Again you are expecting to be good at a game even though you are not good. How exactly does that work?
If you want to play easy games where you can shine even if you have two left hands, then go play Bot Bootcamp. Its where you belong IMO.
With the current lame physics, grifball would be hated by the majority of players for sure.
Sorry but the population is dropping because this is the worst launch line up ever to grace a Halo game. Very few playlists at launch Ranked, Quick play, Bot Arena and BTB. There is no reason for players to stick around if they can’t play the playlists they’re used to and if the Battlepass and ranking system is bare bones as well.
What does SBMM even mean?
I didnt play halo 5 atal completely skipped it halo 4 was last halo I played before infinate , in my opinion I dont notice sbmm atal in infinate it doesnt mean I’m right it’s just I havnt sat their and thought wow the sbmm is their
Skill based matchmaking, I would explain but its self explanatory when you know what the words mean
Yea, H5’s was the worst. My brother played that game competitively and it made it impossible for him to play with anyone else. I’d play basic social games with him and be going like 4 and 15 every game even though I’d never struggle when playing alone, or when playing literally any other Halo or FPS game. Every other player in the lobby would be using skill jumps and movement combos I didn’t even know existed lmao. As soon as MCC fixed their stuff, I never played 5 again haha.
That’s unfortunate - I’m guessing you’re tipping the scale too much. But it is hard especially when the silver gold feels like crap cause the platinum and diamond become too much. Playing then becomes a chore.
I think this would even out if there were less hardcore ranked playlists on offer. Team slayer back in all Halos was much better for casuals and for matchmaking.
BS. when i started as new gamer 15 years ago, i got beat all the time, loved it and eventually got better. if people dont want to improve to an acceptable that halo infinite requires to stop easily getting killed then find a new game. However there are things infinite can do to help new players and that is a much bigger radar and stop starting with a sidekick in social. try shotgun/ar starts with a big radar and even noobs will hang with the skilled players.
This is your level of arguing? Just calling everybody who disagrees with you a noob? Sad!
And the one entitled is you., since you think you are entitles to stumping others and ruining others game just because you think you are good (haven’t checked your numbers, so i assume you might be wright on that). The SBMM is already very weak, where there is already a huge skill gap between players. If you do better, your k/d will get better. I can’t remember a single match where the KDA’s stayed between 5 and -5, so there is a huge skill gap already. So if you get better, it will already reflect in your KDA.
The huge skill gap is also already creating a lot of quitters in matches. Sure, a number of them quit because of huge lags and other bugs, but also a lot quit because they don’t want to play one-sided matches. And it’s also not only lesser players that quit, also better players quit matches because they don’t want to be match with ‘noobs’ or don’t want to play a match they already know they can’t win because the teams are just that inbalanced. Clearly the community is already giving a signal there. And also on this forum (and the previous one) you saw a lot of better skilled players complaining about being pared up with way lesser players because the SBMM was to weak and only looked at team averages and not individual players. It’s clear that most people just don’t like those huge gaps. The thing that makes social so sweaty is that gap, where the better player always have to perform to clean up the mess from the lesser players to be able to win and the lesser players always are outgunned. Because like it or not: people want to be able to win a match.
So a player will have the same change of winning on rank 1 (using the older ranks now) then on rank 40, while having the same skills? NOT A CHANCE! This is just simple wrong. This is also why a lot of higher ranked players made smurfaccounts, because winning was much easier on lower ranks with there skill. Ranked is not skill based (in earlier games that is), but on your rank. That has always been that way untill Infinite, where even a skilled player in bronze would just go against platinums and diamonds to compensate.
Placement matches are new and where not a thing in older games. Earlier you made the ‘it wasn’t a thing in a previous game, so it shouldn’t be in this’ argument, so by your own argument that shouldn’t even count…
And Infinite is indeed completely different in ranked matches, where the game doesn’t put you in with people your own rank, but with your own skill. In previous games it watched your rank. A pro with rank 1 would have played against other players around that rank. In Infinite a pro with a low rank would just play against other higher ranks.
In ranked in the previous games you would have a high winrate in the beginning (because you were still in a too low rank) and winrate below 50% if you were ranked to high. Only if you found your rank it would go to 50%, untill you get better or get worse.
Again with the sad personal attacks… You can do better then that!
And never did i say lesser players should be called good or should be made good. Playing against people your own skill doesn’t make you good or bad. See, here you make an telling argument: you only think people are good or bad players based on there numbers. But that is not the case. I am saying that people should have playable matches, no matter how bad they may be. That is the only way to keep a healthy playerbase, because otherwise the people on the lower spectrum of that playerbase would start to leave. Never did i say you should see them as good, that is just something you make of it, because you tell yourself that k/d equals good or bad. People who (almost) only play Bot Bootcamp have a high k/d (even when there bad), that doesn’t make them good.
I think the rank you have should tell if you are good or bad. Yet, with how ranked is implemented in Infinite, it sadly doesn’t. That should be fixed.
Then do that if you want to do that, don’t expect others to waist their time and fun because you want to stump on games. You can do that in BB, so go there then and let others have fun while playing the game.
Again with the sad namecalling. You don’t know me, so you are just portraying me as bad because you don’t like the argument i am making. That shows you have a lot of social skills to learn. I wish you well with that.
I agree with this somewhat, I don’t want every game I play to be a sweat fest. I want to lean back in my chair and play casually sometimes. I also would like to be able to play with my casual friends without them being completely stomped on. I sometimes also suffer from some physical issues with my hands/body and casual is a great way to be able to play without putting too much stress on them. Maybe the answer is not to remove sbmm altogether for social but tweak it somehow so it’s less impactful, maybe widen the pool of people who it is acceptable to play with or modify it more based on who you are playing with? Those are some thoughts anyway.
If anything is even making me think to stop playing, is the challenges. I don’t care about them but others do and they force people to play stupid in every game. It’s not fun being the only one playing the objective