Poor balancing in halo Infinite

In Halo 4, a team can take down vehicles with just assault rifles if they work together. vehicles aren’t so overpowered you get a free killing frenzy every time you use one.

In halo 4, there aren’t 500 grenades flying all over the map every second. You actually have to use your gun.

In halo 4, people aren’t spawning right next to each other every game.

In Halo 4, there is a HUGE amount of weapon variety that makes you wonder why so many weapons were removed from Infinite.

In Halo 4, headshots count as headshots and kill people as intended. Same with melee’s, same with grenades.

In halo 4, the movement is crisp and deliberate. You have to be tactical about how to use sprint and sprint actually impacts the game.

In Halo Infinite, sometimes it takes 4 body shots with a pistol to kill someone, sometimes it takes 3. Sometimes you unload your whole clip, getting hit markers for each shot, and it’s still not enough to kill an unshielded enemy. Consistency issues…

These issues need to be addressed. Halo Infinite has taken sooo many steps back. I highly recommend people go play halo 4 on the MCC as it’s the best halo on PC currently. It’s balanced, it’s tactical, it’s fun. Halo 3, unfortunately does not hold up.

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Infinite’s vehicles are legit too tanky. They should explode in 2 plasma sticks or 1 Rocket/Skewer direct hit.

Grenade delay removed, tons of grenades spawning on the map… yep. People instinctively lob grenades first, then clean up with guns.

Yea idk what’s with the spawn locations in Infinite. Sometimes it spawns you all the way on the other side of the map too.

Okay no, Halo 4 didn’t have a “huge amount of weaponary”, Halo 5 did. Halo 4 had basically 4 different flavors of the DMR, an AR, a better AR, an alien SMG. The rest of the weapons are basically the same as what we have in Infinite.

Probably Desync. What can we do, eh?

Disagree, Halo 4 pilots the WORST of all the Halos. Halo 4’s normal movement speed vs sprint speed is akin to going from neutral to flooring the paddle in 1 second. Halo 4’s movement stinks, even worse so than Halo 5. Also, Sprint is a mistake, always.

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The respawn location system really was something Halo 4 did incredibly well, better than any other game (except I don’t know how it was in H5, barely played it).
And I’m glad there is at least 1 more person who acknowledges how tactical the sprint mechanic was in H4. Only people who really got invested understands that.

I understand and agree that ordnance drops and loadouts were problems for balancing in Halo 4, I think H4’s problems made people blind when it came to things they did well.

There is a lot to learn from H4, both positives and negatives.

Legendary Slayer BR in Halo 4 is in my opinion the best gamemode in Halo history.

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Vehicles in Infinite blow up from hitting a butterfly mid air. That fact you started off saying they are “overpowered” makes me question if you’ve even played the game.

There is zero difference in the amount of grenades in Infinite compared to any previous Halo.

I agree the spawns are completely broken. But 343 made a conscious decision to make spawns predictable for the pros. I doubt they will get fixed.

All these are related to desync. Even the movement issues.

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Uh… No… Halo Infinite’s vehicles are the flimsiest of any Halo game. Except the ghost, it is basically a mini tank.

Halo 4 is the worst Halo. If you like Halo 4, you don’t actually like Halo.

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This is a ridiculous, rude and childish thing to say. Imagine if we could just chill, be nice and discuss preferences constructively.

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Way to contradict your own statement?

No, they’re tankiest of all Halo games by far. In older Halo games, the Vehicles don’t survive more than 1 to 2 sticks, but in Infinite something like a Hog can actually survive a few sticks if the damage doesn’t affect the wheels.

The whole vehicle health system of Infinite is wack due to plating and such as well. For one, flying vehicles are still way too tanky, and a Wasp can still survive up to 2 direct shots from a Skewer, which makes no sense. A Skewer should 1 shot the Wasp no matter where the Skewer strikes.

Vehicles in Infinite need to strip down the whole “platings” and “weakpoints” system and go back to just actually exploding into a ball of flame when hit by a appropriate weapon.

1 Plasma should explode Goose and Ghosts.
2 Plasmas should explode all Hog variants and the Chopper.
Wasp, Banshee, Hog variants, Ghosts and Gooses should die to exactly 1 Skewer shot.

Tanks can survive a few grenade throws, but the Back Grenade Plant should kill the Tank straight up.

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Providing one exception to a statement is not a contradiction… It’s an exception… Hence the use of the word “except.”

The problem with vehicles in Halo Infinite is that there are many more weapons that do large amounts of damage to them. For example, the sniper rifle obliterates any vehicle. In previous Halo games, using the sniper rifle against vehicles was just foolish because it did nothing.

What you are describing has more to do with desync and hit registration problems. The vehicles themselves are extremely weak.

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Halo 4 is Call of Duty in space with aliens. The developers at the time readily admitted that they hired people who didn’t like Halo to make the game. So it’s not ridiculous to say that if you like Halo 4, you don’t like Halo because it was made by people who didn’t like Halo.

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So why even bother using vehicles when you can spawn with a DMR and just play the game at long-ranges to snipe one another? Vehicles being so weak means there’s less reason to get in them. Reach had a similar issue where the DMR made every vehicle hot garbage.

You can spawn with any grenades you like. Grenade spam has been an issue in every Halo game anyway.

I might give you that one, but that sounds like an LSS/FFA issue for Infinite, and I personally hate those modes anyway.

Because there were so many weapons that a number felt completely redundant in the sandbox. The DMR is the go-to long-range option relative to the Carbine or Battle Rifle. The Suppressor, Light Rifle, Scattergun, Boltshot (when using primary fire), Binary Rifle, Incineration Cannon, Rail Gun (worse Sniper/Rockets), Sticky Detonator, SAW (I hate this weapon so very much), Shotgun (shorter kill range than Boltshot’s charged shot) and likely a couple I’m forgetting about have no purpose in the game other to be there. Some people will say there’s no issue with more weapons, but more =/ better. Halo 4 doesn’t really have on-map weapons, but what if you wanted a DMR but the game gave you a Light Rifle? What if you wanted a Plasma Pistol for its EMP, but you got a Boltshot? What if you wanted a Sniper Rifle for its 4 shots, but got a Binary Rifle instead?

I’ll actually applaud Halo Infinite’s smaller sandbox in terms of weapons. There’s a lot of work to be done, but it’s going back to Bungie’s original design intentions of having every weapon in the game fulfill a special role. It’s a lot better than what Halo 4 and Halo 5 put forward.

They… Do here as well?

If I had my way, I would remove Clamber, Sprint and Slide entirely and go back to the good old days. Sprint in 4 and Infinite share the same issue - want to run away from your opponent with zero downsides? Go right ahead, run away and recharge your shields. In prior Halo games, bad positioning often times mean that you would die because you couldn’t just use your get out of jail free card to escape from bad situations you put yourself in.

I maintain that these movement mechanics have no place in Halo, and prior Halo games have much better flow of gameplay than Reach, 4, 5 or Infinite.

Remind me again which is the most played game in the MCC? Which one got the most content because people were playing it the most? It’s Halo 3, not Halo 4. Halo 4 did not get anything new except Armor Effects from Reach and the Keystone helmet. Everything else got placed into Halo 3. Halo 3 holds up a lot better than Call of Halo .

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While there are similarities between the two, there are also differences. So I disagree with your opinion. And that should be fine with you.

We also know that there were hired people who did like Halo. So it was simultaneously made by people who do like Halo.
There is little relevance to your first statement in this argument.

Thing is. None of what I nor you wrote above ultimately matters. Bottom line is this:
It is a fact that there are Halo fans who like Halo 4. And that alone, makes your statement incorrect.
It’s not up to you what a real Halo fan is. Just like it isn’t up to anyone else. If someone likes Halo, they like Halo and that’s that.
If you have trouble accepting perspectives that don’t align with your own, that’s really unfortunate, especially if it makes you talk down on others in the community.

People can like Halo 4. That’s fine. I have no problem with people liking a game that I don’t.

But they shouldn’t deceive themselves into thinking that the reason that they like it is because it’s a great Halo game. It may be a good game for what it is (I would still disagree) but it was the worst Halo game in that it was the least like an actual Halo game of any of the Halo games that were made.

Also, if in addition to liking Halo 4, someone also shares the OP’s disdain for Halo 3, that just reinforces the point that they don’t really like Halo.

This has been a big part of the problem with 343 over the years. They didn’t like Halo. They still don’t like Halo. They continue to make changes just for the sake of change because they don’t like Halo. And then they wonder why their Halo games are less popular than the originals.

This is why there was so much excitement around Halo Infinite because it was allegedly going to be an attempt to return to Halo’s roots with a more traditional feel. Sadly, though, the attempt has faced many problems with its execution and it is unlikely that they will ever recover the interest that was there at launch.

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No it’s definitely not desync. Desync doesn’t have my Skewer sticking out of the wing of the Wasp like that. It’s just ridiculous that the Wasp doesn’t take enough damage from the dedicated anti vehicle weapon. If the Wasp is so flimsy, then why do people have trouble even gunning to down with a Hog turret?

Vehicles are way too tanky in this game, nuff said.

What a great Halo game is varies from person to person. It’s a matter of opinions. Right now you are writing from a standpoint where your own opinion is fact.

If someone dislikes Halo 3, that means they don’t like Halo 3.

Garbage response.
Halo 4 legit gets way too much hate.
It definitely hasn’t aged well and I’d put it near the bottom of Halo MP overall. Some of the fundamentals of that game are indeed better than infinite and more of the core pillars of what makes a Halo game, in my opinion. The sprint was governed by stamina and you didn’t have slide and clamber so movement was still tactical and more close to classic Halo. (You still had to crouch jump for skill jumps and you couldn’t always run away for shields because you’d run out of sprint.)

Yes, the loadouts made it like CoD and yet it still felt like halo. But when those loadouts were restricted in Legendary Slayer, just like the did in TU Slayer for Reach, it was the same as not having a loadout. Boom, we’re playing Halo again.

Agreed.
In Halo 4, they gave everyone sprint rather than it being an armor ability to solve the issues people had in Reach
In Halo 5, they remove stamina and added shield delay as punishment for sprinting to recover shields.
In Infinite, they remove spartan abilities and decrease sprint speed.

It’s obvious they’ve been designing every Halo game around sprint since they took over from Reach.
So few understand why we don’t need a sprint function. They’d just attest it to realism as “I’m a Spartan so I should be able to sprint.”

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The fact that Spartans can run at pretty good speed and shoot their guns with pretty good aim as well as strafe left and right almost as fast as running forwards is an impossible feat. People just want the dumb “gun spasming infront of your face” animation. Yuck.

Maybe slightly off topic but since post talks a lot about halo 4 figured I’d mention it here.

Why can’t we have a “load out slayer/load out playlist” I think a big reason halo 4 was so disliked is because loadouts were throughout the game and not it’s own separate thing. I think having just one playlist where you get to pick your starting weapon, grenade and equipment could be pretty fun and help the casual experience. Doesn’t seem like it would take too much effort to add it in either. Likely everyone just picks BR/grapple anyways but could be fun to have some options. Especially if they expand the weapon and weapon variant pools to add in stuff from past games. Personally would love to see a return to the halo 5 warzone weapon variants which would work really well with a load outs playlist.

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This, right here. I like loadouts, it changed Halo for the better in my opinion. We could and should have a playlist that uses more modern mechanics. Do you like halo 3 still? Go play the classic halo playlist. Do you like things like clamber, sprint, and loadouts? Play the modern playlist.

The nice thing about Halo is the variety in ways to play.

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I agree that the variety halo has always had is a good thing. With the name halo infinite I expected they would have more variety but so far have been disappointed but haven’t given up hope.

What is frustrating is the lack of them building on ideas from the past like Spartan ops, firefight and warzone. These additions would be great areas to add weapons and weapons variants from past games that don’t fit into the competitive arena sandbox. And would also be a great place where load outs would feel like more of a natural fit.

I personally really miss halo 5 warzone mode and I think it would be a great place for them to have as a mode that is available weekends only and you could have a progression System where you grind to unlock certain weapon variants for your most used guns/vehicles (some likely would be paid too). Warzone was pretty popular in halo 5 and it seems like a great big mode that no other fps on the market is filling the niche for with the possible exception of maybe battlefield. With it being rotating I think it would lend itself to population spikes for the game.

In general I just wish 343 would build onto past successes the previous games had rather than reinventing the wheel every time. I’d much rather see firefight or warzone before a battle royal game and I think it would give halo infinite more of its own identity rather than just trend chasing.

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This is only fair if that person ONLY likes Halo 4 and no other Halo games. You can like Halo 4 and still be a Halo fan. Hell I loved all the Halos especially 1-3, except for Infinite. Infinite is the only one that I stopped playing before it even reached 6 months old.

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