So why even bother using vehicles when you can spawn with a DMR and just play the game at long-ranges to snipe one another? Vehicles being so weak means there’s less reason to get in them. Reach had a similar issue where the DMR made every vehicle hot garbage.
You can spawn with any grenades you like. Grenade spam has been an issue in every Halo game anyway.
I might give you that one, but that sounds like an LSS/FFA issue for Infinite, and I personally hate those modes anyway.
Because there were so many weapons that a number felt completely redundant in the sandbox. The DMR is the go-to long-range option relative to the Carbine or Battle Rifle. The Suppressor, Light Rifle, Scattergun, Boltshot (when using primary fire), Binary Rifle, Incineration Cannon, Rail Gun (worse Sniper/Rockets), Sticky Detonator, SAW (I hate this weapon so very much), Shotgun (shorter kill range than Boltshot’s charged shot) and likely a couple I’m forgetting about have no purpose in the game other to be there. Some people will say there’s no issue with more weapons, but more =/ better. Halo 4 doesn’t really have on-map weapons, but what if you wanted a DMR but the game gave you a Light Rifle? What if you wanted a Plasma Pistol for its EMP, but you got a Boltshot? What if you wanted a Sniper Rifle for its 4 shots, but got a Binary Rifle instead?
I’ll actually applaud Halo Infinite’s smaller sandbox in terms of weapons. There’s a lot of work to be done, but it’s going back to Bungie’s original design intentions of having every weapon in the game fulfill a special role. It’s a lot better than what Halo 4 and Halo 5 put forward.
They… Do here as well?
If I had my way, I would remove Clamber, Sprint and Slide entirely and go back to the good old days. Sprint in 4 and Infinite share the same issue - want to run away from your opponent with zero downsides? Go right ahead, run away and recharge your shields. In prior Halo games, bad positioning often times mean that you would die because you couldn’t just use your get out of jail free card to escape from bad situations you put yourself in.
I maintain that these movement mechanics have no place in Halo, and prior Halo games have much better flow of gameplay than Reach, 4, 5 or Infinite.
Remind me again which is the most played game in the MCC? Which one got the most content because people were playing it the most? It’s Halo 3, not Halo 4. Halo 4 did not get anything new except Armor Effects from Reach and the Keystone helmet. Everything else got placed into Halo 3. Halo 3 holds up a lot better than Call of Halo .