What the title says.
Curious where the community stands on this.
Please keep it civil
- Yes I wanted it to be f2p
- No I did not want it to be f2p
- I could care less
0 voters
What the title says.
Curious where the community stands on this.
Please keep it civil
0 voters
Biggest issue is that the FTP model doesnāt allow for skill rewards to be a thing.
All of Infiniteās cosmetics are just FOMO shop items, FOMO event items, or unlocked through the season passes. None of these options take any skill to unlock items. They are all just a tedious time grind.
I want something akin to H3 Recon and Hayabusa and H5 Helioskrill in Infinite. (343 port Helioskrill over and just have it in every future Halo game so people can see who has beaten ever game on legendary)
Those armors allowed for people to show off skill, especially Recon, and Infinite desperately needs something like that. An armor that not everyone can get unless they have a high skill level would be awesome. I never got Recon but it still gave me something to strive for and Infinite is missing that.
I remember the morning I logged into Halo 3 after Bungie Day and saw that I had earned Recon armor. Bungie day wasnāt a specific skill related event, but you truly had to be one of a few to actually earn it. I agree completely with you that this f2p model is a fomo for any and everything. Sure it might take skill to complete each weekly challenge, but now that the challenges are much more generic itāll be a much more simpler process.
The people that mattered wanted it when they saw how successful it was for other gamesā¦
The investors
Unfortunately in this day and age, if people want something, they donāt want to over come anything to acquire that item. They want it freely handed to them for little to no effort required. Thatās why the challenge system and weekly challenges were changedā¦
Showing off stuff that acquire some level of skill to obtain is a thing of the past unfortunately. Iām surprised they didnāt change the challenges to āwalk 5 feet in a single matchā, ājump 3 times in a single matchā, āpush the button assigned to voice chat and speakā in a single match to make it even easier for people to acquire everything in the game.
I was really confused when the news initially broke that the game was going to be F2P, but I just thought it was a play to try and bring Halo back to the masses, as everyone would just give it a go because it was free.
In hindsight Iām very glad it was F2P given the first year following launch
This is certainly not solely the fault of the F2P model. Obviously, within a F2P title a large portion of the customization will get filtered through a revenue generating system; however, the developers can still easily design the game to allow for plenty of skill rewards to complement it. The issue you particularly have is not being fairly laid at the culprit: the developer and/or perhaps the publisher.
It simply boils down to a decision to severely minimize or lack any earn-able customization items via skill-based accomplishments in order to maximize their customization revenue stream. If youāre frustrated with that decision then lay the blame where it rightfully belongs and not on the general feature of F2P just because it requires a revenue stream.
Request that they do better at fulfilling your desire of there being more free-to-earn skill-based customization unlocks. Perhaps they will incorporate such things in the future and/or in the next Halo title.
The problem with focusing so much frustration on the F2P model is that people fail to acknowledge all the significant benefits it provides ā assuming that thereās no P2W issues. F2P dramatically increases the accessibility to the gameās matchmaking multiplayer system which obviously requires population to function properly.
I would have to say the decision to make Halo Infinite a F2P is simply to justify the micro-transactions within the store,
Most people are more willing to pay for optional extras if the game is free, those same people would feel less inclined to spend money on extras if this game was sold at full price then pay even more for the Campaign (story mode) which a lot of players would never touch.
I didnāt want the game to be F2P, but I donāt think it being so is the end of the world either. Being F2P does make it easier for the game to recover and build up the playerbase down the road after the game has received several updates fixing problems and adding lots of content, as the only price someone has to pay to give the game another chance is time, compared to someone who returned a game after being disappointed having to buy it again just to see if itās in a state they like better. So being F2P could long term be a good thing.
I feel like the results are not what I remember of when the fpt was first announced.
Seemed like half the people I came across on the forums were rather enthusiastic to the idea.
Idk whether I misremember or if people are being somewhat disingenuous because of how it proved to turn out.
Imagine if it wasnt free and the first year remained the same as we got it. Itād be 10x worse.
Itās not a community decision.
And on top of that, Halo had to sacrifice much to justify the f2p model. Look at what happened to customization, limited playlists so they can have events, etc. Halo used to have a stable and healthy way to engage with players.
Games that were always free to play donāt really have this problem. Fortnite doesnāt have a standard to set because it never had one.
Any person who supported a f2p game in some way before has enabled infinite to be f2p. -Yoink!- wants that money people drop in f2p games, itās that simple.
I mean, I already paid full price for campaign. Iād have absolutely loved if the cosmetics werenāt nickle and dimed with the āFree to playā excuse.
Well by criticizing the effects of the FTP model i am criticizing the decision the devs/publisher i.e. 343/Microsoft made.
Lots of money can be made without going FTP. Just look at Elden Ring. Some games that are not even FTP or live service like Monster Hunter Rise get more updates than Halo.
The decision to go free to play was definitely to try to make easy money which is sad. It came at a big cost to players but if they eventually give us unlocks like i am suggesting and more content then they can mitigate it.
Itās to support the live service model of the game. So you have more than just the campaign to play years on.
Iāll say it straight out. Not only did I not want it to be F2P soon as it was announced I was dreading what would be next and every single update that has come out as hurt my interest to play the game and to this day it deeply concerns me that 343i doesnāt seem to understand what made the original games so great while MCC is a good example of how to put the player 1st.
Iāve not seen a Halo game do this poorly in population since Halo 4. Iām so sick of battle passes and FOMO and thatās killed my interest for the game. Iāve tried to push myself to completing the BP achievement and Iāve struggled to enjoy the game with the restrictions in place. I feel like at the moment Iām just not motivated to play and thatās because of how 343i have mismanaged the game.
Youāre also conveniently ignoring all the massive benefits that come from going with a F2P model. Multiplayer matchmaking titles require population and this model removes most, if not all, of the barriers for people gaining access to it. F2P is a very beneficial aspect for providing a game with a sustainable future.
Your primary issue was regarding how the F2P model doesnāt allow for skill rewards to be a thing. But, thatās simply not true. The F2P model doesnāt prevent that. The developers deciding not to include it, or enough of it, alongside the purchasable or limited time only items is the real problem at hand for you.
And I get it. Itās a major annoyance that they didnāt make better decisions. Itās just another example of poor leadership decision-making within 343/Xbox Game Studios. Thereās obviously been tons of examples of that by 343i over the years, but thereās also been IMO plenty of good decisions too like taking the multiplayer F2P. They just needed to do a better job at blending the revenue stream aspects of F2P with earn-able in-game items that allow players to represent skilled achievements. They failed, but like everything else with this titleās launch hopefully theyāve re-evaluated whether to add stuff like what you want in the future.
I know Iām looking forward to an overall profile progression system eventually being implemented into the title and I hope they award credits at incremental milestones so that customization items of your choosing can be earned in exchange for your invested time.
That would be fine and dandy if you could actually consider this game live service. It is not. The closest weāve ever gotten to actual live service in this title is the persistent shop updates. On top of that just go search news posts on halo infinite. 343 put all their time and money in to creating and pushing forge above all else so others could create content for them so they do not have to and it worked. Almost every article pertaining to the game in the past 3 days relates to work people are doing on forge. Devs taking the easiest way out
Umm Halo as an IP usually has big numbers in population and plenty of purchases as a paid game. Right now Halo Infinite has one of the worst populations in the franchise and that means those āfreeā players are not playing enough and Iām not confident that the free players are spending enough on MT. It basically means it was more profitable as a complete full game than a F2P game.
Itās barely a year in and the game is struggling. At some point if the population drops too far then there is zero incentive for 343i to keep supporting the game.
This game was supposed to be a 10-year plan and yet in 2 years since its original ārelease dateā it was delayed a year and we still have an unfinished broken game with aggressive MT. Whatās sad is this game was probably started in development 7 years ago and might not be finished for another 2 years and weāre expected to believe Halo Infinite will last 10 years.