@Windjammer19 I will make a thread later lol…
Poll: Should Halo expand its Vehicle Sandbox?
I’ll try to include as many vehicles as possible with descriptions let the community vote for which ones are their favourites and add in more suggestions.
@Windjammer19 I will make a thread later lol…
Poll: Should Halo expand its Vehicle Sandbox?
I’ll try to include as many vehicles as possible with descriptions let the community vote for which ones are their favourites and add in more suggestions.
Yeah, in general, we need more banished vehicles (not covenant vehicles with a new paintjob).
The maurader kind of sounds like the Revenant a little bit.
Some specifically designed for dealing with air units would be nice. Some thing heavier than a lone spartan with a hydra that is.
The elephant needs to at least comeback as a set piece.
Yes it is almsot like a combination of the Revanent (the Driver can shoot) and the Prowler / Spectre (Turret + two seats). The Marauder in Halo Wars basically shoots air to ground projectiles.
What’s different is this would drive more like the Chopper and less like the Ghost / Revanent… being a Medium vehicle it would be less agile.
@Windjammer19 @Warbrand2 here is the vehicle poll:
20 vehicle suggestions and 22 variants
https://forums.halowaypoint.com/t/poll-an-expanded-vehicle-sandbox/515903
I think this could be really cool. It reminds me of the void ray from SC2. The main cannon on the void ray spun up over time and dealt more damage the longer the cannon was being fired (it was called prismatic alignment or something)
@Shanesaw9 Something that I was thinking about regarding the FRG, is how Halo 5 let players use the Hunter Cannon (Wicked Claw and Berserker’s Grasp) in Warzone. The main difference was that it was treated has a heavy weapon instead of a personal, inventory gun. Maybe the “Dead Man’s Switch” could activate once the gun is removed from a mount? It would make it more functionally different from the Rockets as well.
Lore-wise, this would be a bit confusing I guess.
I agree, this would probably make more sense as a feature for a detachable turret, but at the same time I like the throwback to Halo CE’s Fuel Rod Gun… and then I’m also torn on the FRG because I’m still not sure how to make it more functionally different than the Cindershot.