& @commando544
So Iâm actually in agreement with our friend Commando here.
Over the years, the UNSC has had 4 major âbullet hoseâ weapons. The AR, the SMG, the Chaingun, and the SAW.
The AR is the default, Master Chief gun. Itâs not going anywhere and should be used as the baseline for how strong autos should perform.
The SMG, functionally was almost identical to the AR, the only differences were that it performed better in CQC, and it could be dual-wielded (now a removed feature). Thereâs also ammo capacity, but the fact of the matter is that the SMG was similar enough to the AR that it actually replaced it in Halo 2. I did prefer it in H5 over the AR though.
The Chaingun is on the opposite end of the spectrum. Itâs a very large gun with a lot of power and eat spartans and vehicles for breakfast. The main trait (and drawback) is that it functions as a 3rd gun (not unlike dual-wielding). So you canât move full speed, sprint, slide, throw grenades, use equipment, or swap guns with out dropping the gun. I think this is a good trade off for such a powerful weapon. 1 positive trait is that it has unlimited ammo while mounted, but it leaves you stationary.
Which bring us to the SAWâŚ
Its power rivals the Chaingun, but it has none of the drawbacks. A SAW user can slide around the corner, stick you with a grenade and grapple away without ever dropping their gun.
Shanesaw, you said itâs a power weapon (it is and it should be strong), but is this the sort of power weapon that we want in Halo? I think itâs also important for a gun to also be fun to fight against.
Compare it to other tier-3 guns:
- Rockets: have low ammo, long reload, can kill the user, travel time (which makes them harder to use at range), and with introduction of the Repulsor, Infiniteâs Rocket Launcher might be the weakest itâs ever been. Finally, the enemy can still play around a rocket-user by staying on the high ground to make the shot harder.
- Sniper: super hard to use, low ammo, descope, weaker in CQC, and enemies can strafe to avoid being killed.
- Sword: Only useful in melee range, sword blocking used to be a thing.
The SAWâs only weakness is that bloom makes it weaker at range, but that can be alleviated with burst firing (which is a skill, so if players learn to play around that, thatâs not really the fault of the gun).