I’m maybe average or slightly above average at Halo, so I’m not a competitive player. I was wondering what actual professionals or amateurs alike feel about sprinting and shield recharge.
I feel like sprinting stopping recharge is good because it makes people think twice about running away from the fight, but I also haven’t had too much issue with fleeing opponents becoming a nuisance, so I’m kind of 50/50 on it.
I think placing yourself in better positions should be more of the focus rather than throwing yourself into the fight and just running if you over-reached.
Nah. People die easily in this game anyways with the AR laserbeam. Plus restricting shield recharge like that promotes even more campy like tactics like in H5, or people backing down from gunfights with 1 burst to them. Being able to recharge so you can reposition and have the game flow better is what it should be.
Don’t push what you can’t win. Don’t push people who are one shot behind corners unless you know you can win, it’s all too easy to nade and headshot you. Move with a teammate. Make sound tactical pushes. If someone gets away, call it out.
I mean because they can sprint while recharging, doesn’t that help these people? Did you push when you shouldn’t have? Gtfo and recharge simultaneously. Whereas the sprint can delay that recharge, so if you chase the runner, then you likely get to them still damaged by the amount you did to them.
Yeah the AR is another story. I think it’s fine in every way except the effective range should be shortened a bit because the sidekick should be the precision tool used for longer distances than the AR.
When recharge halt was introduced it was to compensate for the expanded “enhanced mobility” aspect of Halo 5. Now that sprint has been scaled back significantly for the first time since Halo Reach and “enhanced mobility” has been neutered, it seems a tad overkill to completely cut out recharge entirely. It would make more sense to introduce a slower rate when sprinting or make a delay of sorts instead, if there was to be any compensation at all.
That was my least favorite part of 5. All it does is make it even easier to finish off kills and make it even more impossible to avoid getting killed once you’ve taken damage, which is already a problem.
Its no longer needed for Halo Infinite I feel. Halo 5 had far more movement options, so putting in some penalty for sprinting made sense for that game. However in Infinite sprint is not as impactful to gunplay so I think its fine as is.
If we had the movement possibilities of Halo 5, then recharge could be stopped while running.
But Halo Infinite needs the ability to recharge while you are running.