The funny thing is whether my team mates are passable or not I will automatically avoid collision anyway, why because it’s a natural thing to do…
Why go against the grain 343?
Their are basic lessons in life when you want to succeed.
The funny thing is whether my team mates are passable or not I will automatically avoid collision anyway, why because it’s a natural thing to do…
Why go against the grain 343?
Their are basic lessons in life when you want to succeed.
Yeah but dude, Halo SHOULD have colision…? We’ve been over this.
It not being in PC games isn’t important, or rather nearly as important as it being in every other Halo.
Halo having colision for 20yrs > PC expectations
247 for VS 47 against.
Yea so split.
I hate player collision
There definitely should be player collision in Halo Infinite, in my opinion.
I’m sort of mixed.
Positive: Able to jump on team to get to fun places.
Negative: Too often abused for team killing
I blame Xbox live party chat… if they didn’t give the Morgans a place to hide they would have stopped playing years ago
In regards to it being abused for team killing too often, how so? Not doubting you or trying to be snarky or anything like that, just genuinely curious.
The only way I can think of is jumping in front of a teammate firing a rocket so they suicide, but that’s arguably easier with it turned off since they can phase in from behind without you seeing them coming.
Players always find a way like jumping out of a vehicle just in time to get a betrayal without it counting as one or standing in front of tank turret so player can’t fire forcing player to commit suicide or standing in front of a small one way door so nobody can get past or jumping in front of sniper so player wastes ammo.
It’s also a mess in game modes like griffball since player collision leads to a lot of betrayal’s due to players doing stupid things like walking in front of me forcing me to be unable to attack while allowing the team player or the enemy player to get me killed instantly with no way to counter without the risk of getting due to stupid player error from teammate.
Players will always do stupid things. Turning collision off won’t change that, it only changes a few of their options.
Just look at all your examples, with the exception of the small doorways, they are all still easily applicable regardless of collision on or off.
It is literally a toggle.
I suspect the collision detection will probably end up being turned on at some point and made optional in custom games but yeh if people want to be evil then they’ll probably find a way.
yes to player collision.
Players that have been playing Call of Duty from the very beginning will know exactly why the franchise removed player collision… It was because of toxic players were using player model collisions to trap team mates in the spawn. THAT is why they removed them, the community actually requested it.
In my opinion for this reason alone player collisions serve absolutely no purpose in the game, there is no benefit.
Ok, so halo shouldn’t have it because it was a problem in call of duty?
Why should what works for Call of Duty, a vastly different game with vastly different mechanics and map design, dictate what happens in Halo?
You can play CoD and appreciate lack of collision there but still want it in Halo, heck, I am a person that plays both. You’ve made a non argument.
Yay to player collision. This new-fangled people phasing nonsense ain’t natural.
I agree, I would like to see player collision come back due to always having to worry about your teammates dying if you were to say fire a rocket at an enemy. That is more realistic anyways and proves to make dynamic gameplay.
Sandbox>holodeck
Collision makes things “real”.
The lack of player collision just ruins the immersion and delete one layer of depth in the gameplay.