Poll: Should Halo Infinite's Multiplayer Have Player Collision?

Harder then you think for the average player.

7 Likes

For me I would have been in favour of yes, but given the arguments advanced by the blog, I’m willing to give it a chance.

2 Likes

No collision breaks immersion, reduces player interaction possibilities, creates more annoying accidents such as the aforementioned rocketing of a teammate and killing oneself because they phased through you, etc.

For those worried about trolls, the same people that actively try to block you with collision would instead just phase through you to make you miss shots, fail grenade throws, commit suicide with explosives, or soak up bullets. They have many more options if collision is disabled. In any case, such people are rare. I’ve played Halo for a decade and trolls abusing collision is not exactly a pandemic issue.

36 Likes

Im not even sure how to game without player collision, its so weird.

6 Likes

I think it should be an option in customs, and enabled in ranked. For social I’m okay either way - but I think it makes sense to be off for that environment.

2 Likes

I’d prefer collision be on in all modes – social, ranked, and customs – universally. It’s consistent, natural, and prevents the far more irritating issues that no collision creates (enemies escaping more easily and with less environmental awareness, killing oneself with explosives when a teammate walks through you, failing grenade throws, bullets deflecting off a teammate who mindlessly strolls through you, etc.).

18 Likes

I have NEVER seen this ā€œbottleneckā€ in Halo. I have never seen somewhere so congested that it blocked players. I’d appreciate a few clips of it happening if it so common.

27 Likes

Hm, over 70% want it. That’s a pretty hefty majority, doesn’t seem as split as the anti-collision movement likes making it out to be. Majority rules, suckers.

17 Likes

My issues with player collision doesn’t have as much to do with bumping into players. Yes it is annoying be body blocked and having to get around people but I made it work.

My issues are with balancing and player interactions within combat. If I’m shooting someone and their teammate can walk through and tank a shot, that will ruin that interaction whereas previously, two players can’t occupy the same space. I can go on and on but I need to understand how an interaction like this will take place.

Additionally, what does this do to my aim/my teammates if a player walks through me? Not saying having collision solves this, I’m just curious. But can teammates soak shots? If I shoot a sniper and a teammate walks through me, does it kill a shot? What about an rocket? Can we now shoot through teammates? Or am I going to kill myself with a rocket?

They did a piss poor job explaining this. Something where there would be a lot of questions and I have a hard time believing they didn’t anticipate them.

10 Likes

Except the forums are flooded with people who came here to specifically to complain about the latest article. So the results are going to be skewed.

Someone who is happy with the latest article isn’t likely to have a reason to come into the forums, while people who are unhappy are going to go to the forums in droves.

The fact that it’s not 90% vs 10% indicates it is still mixed

8 Likes

May I ask where this bias comes from? How so? As for it being skewed due to forum users complaining more than praising, I’m actually seeing a sizable amount of posts advocating for the removal of player collision as much as there is the inclusion of it in the first place. Hell there’s an entire thread based around keeping it out. But fine, manipulate the narrative. ā€œIt doesn’t match my opinion, therefore it is biased.ā€

6 Likes

Not having unaware teammates bump me almost sounds tempting, until they warp through me and block my shots… that very well may be worse.

15 Likes

Player collision needs to get the old yeller treatment

3 Likes

Absolutely we should have it, give more play value to the game.

5 Likes

Player collision should be on in the sandbox. It opens new tactical opportunities (jumping on one player’s head to reach higher ledges being one simple example) and promotes deeper gameplay by necessitating spacial awareness and awareness of one’s own teammates.

I am fine with it being an option to disable in custom games or social playlists I gametypes where it might not make sense or detract from the gametype itself. However the expectation for most games should be that it is on and the default.

7 Likes

We’re not retreating, we’re advancing! Towards future victory!

2 Likes

Reasons to bring back collision:

  1. Immersion. Nothing is less realistic than teammates phasing threw each other.

  2. Gameplay/tactics. Things like grenade jumping or leap frogging are now gone because this mechanic was removed.

  3. Its the way its always been. Halo has had a tumultuous time the last few years, last thing we need is another reason to not consider Infinite a ā€˜classic’ Halo title.

15 Likes

I think it’s one of Halos core features. Taking it simplifies gameplay and sandbox alot.

3 Likes

NO, No, AND no! If a game like Apex can figure it out. 343 can too. Player collision should be CUSTOMS and possibly SOCIAL ONLY. Not even social if you ask but I don’t see why we can’t compromise. The more I play MCC I see we don’t need it. Idiot teammate trying to take the same spot as you pushing as you are aiming trying to get that last shot of a broken shield opponent… Getting in the way while trying to turn a corner while shields are down. These game breaking annoyances are not worth the cost of good game play loop for a bunch of kids that want to jump on their friends head. If anything you should be able to pass through your team but be able to jump on them just like another sandbox item.

2 Likes

Hey, thanks for making this poll. You’re doing a good thing by showing how UNSPLIT this feedback is.

10 Likes