Harder then you think for the average player.
For me I would have been in favour of yes, but given the arguments advanced by the blog, Iām willing to give it a chance.
No collision breaks immersion, reduces player interaction possibilities, creates more annoying accidents such as the aforementioned rocketing of a teammate and killing oneself because they phased through you, etc.
For those worried about trolls, the same people that actively try to block you with collision would instead just phase through you to make you miss shots, fail grenade throws, commit suicide with explosives, or soak up bullets. They have many more options if collision is disabled. In any case, such people are rare. Iāve played Halo for a decade and trolls abusing collision is not exactly a pandemic issue.
Im not even sure how to game without player collision, its so weird.
I think it should be an option in customs, and enabled in ranked. For social Iām okay either way - but I think it makes sense to be off for that environment.
Iād prefer collision be on in all modes ā social, ranked, and customs ā universally. Itās consistent, natural, and prevents the far more irritating issues that no collision creates (enemies escaping more easily and with less environmental awareness, killing oneself with explosives when a teammate walks through you, failing grenade throws, bullets deflecting off a teammate who mindlessly strolls through you, etc.).
I have NEVER seen this ābottleneckā in Halo. I have never seen somewhere so congested that it blocked players. Iād appreciate a few clips of it happening if it so common.
Hm, over 70% want it. Thatās a pretty hefty majority, doesnāt seem as split as the anti-collision movement likes making it out to be. Majority rules, suckers.
My issues with player collision doesnāt have as much to do with bumping into players. Yes it is annoying be body blocked and having to get around people but I made it work.
My issues are with balancing and player interactions within combat. If Iām shooting someone and their teammate can walk through and tank a shot, that will ruin that interaction whereas previously, two players canāt occupy the same space. I can go on and on but I need to understand how an interaction like this will take place.
Additionally, what does this do to my aim/my teammates if a player walks through me? Not saying having collision solves this, Iām just curious. But can teammates soak shots? If I shoot a sniper and a teammate walks through me, does it kill a shot? What about an rocket? Can we now shoot through teammates? Or am I going to kill myself with a rocket?
They did a piss poor job explaining this. Something where there would be a lot of questions and I have a hard time believing they didnāt anticipate them.
Except the forums are flooded with people who came here to specifically to complain about the latest article. So the results are going to be skewed.
Someone who is happy with the latest article isnāt likely to have a reason to come into the forums, while people who are unhappy are going to go to the forums in droves.
The fact that itās not 90% vs 10% indicates it is still mixed
May I ask where this bias comes from? How so? As for it being skewed due to forum users complaining more than praising, Iām actually seeing a sizable amount of posts advocating for the removal of player collision as much as there is the inclusion of it in the first place. Hell thereās an entire thread based around keeping it out. But fine, manipulate the narrative. āIt doesnāt match my opinion, therefore it is biased.ā
Not having unaware teammates bump me almost sounds tempting, until they warp through me and block my shots⦠that very well may be worse.
Player collision needs to get the old yeller treatment
Absolutely we should have it, give more play value to the game.
Player collision should be on in the sandbox. It opens new tactical opportunities (jumping on one playerās head to reach higher ledges being one simple example) and promotes deeper gameplay by necessitating spacial awareness and awareness of oneās own teammates.
I am fine with it being an option to disable in custom games or social playlists I gametypes where it might not make sense or detract from the gametype itself. However the expectation for most games should be that it is on and the default.
Weāre not retreating, weāre advancing! Towards future victory!
Reasons to bring back collision:
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Immersion. Nothing is less realistic than teammates phasing threw each other.
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Gameplay/tactics. Things like grenade jumping or leap frogging are now gone because this mechanic was removed.
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Its the way its always been. Halo has had a tumultuous time the last few years, last thing we need is another reason to not consider Infinite a āclassicā Halo title.
I think itās one of Halos core features. Taking it simplifies gameplay and sandbox alot.
NO, No, AND no! If a game like Apex can figure it out. 343 can too. Player collision should be CUSTOMS and possibly SOCIAL ONLY. Not even social if you ask but I donāt see why we canāt compromise. The more I play MCC I see we donāt need it. Idiot teammate trying to take the same spot as you pushing as you are aiming trying to get that last shot of a broken shield opponent⦠Getting in the way while trying to turn a corner while shields are down. These game breaking annoyances are not worth the cost of good game play loop for a bunch of kids that want to jump on their friends head. If anything you should be able to pass through your team but be able to jump on them just like another sandbox item.
Hey, thanks for making this poll. Youāre doing a good thing by showing how UNSPLIT this feedback is.