POLL Scarab Multiplayer,343i MUST HAVE

Why don’t have a map/gametype where:

1 Team has a scarab and has to destroy a base with it
The other team must defend the base from the scarab

Basically, it’s a slow moving scarab which must use its main cannon to destroy the base, and it is moving across a large map.

The scarab would have:

[/li]- Anti-aircraft gun

  • Two plasma turrets
  • Weapons and Ammo
  • Console which gives 1 player control of the Scarab’s movement and main cannon
  • Deployable wraiths, ghosts and banshees which respawn

In short, the 1 team most stop the scarab from reaching the base, by destroying it.
The other defends the scarab and must destroy the base.

EDIT

[/li]- The driver is unkillable by allies.

  • The scarab is slow moving, its legs can be temporarily destroyed like in Halo 3, stopping it from moving and allowing people to board it.
  • The map is about The Spire or half of Forge World inside, however a slow moving scarab which can be temporarily stunned should take a while to transverse.
  • Scarab can be destroyed from behind by air, just like in Halo 3.

sounds cool. possible to combine it with invasion, elites on the scarab, spartans defend base or something like that.
after all, a return of the scarab would be a nice add on.
probably scarabs from the covenant separatists in campaign. (if they play a role in halo xbox one)

This sounds somewhat linear, but I’ll love it if the battle is susceptible to sudden changes in direction.

I feel that this game type should work like neutral bomb where both teams can destroy each others base except instead of having two bases to destroy you have either a Scarab to destroy or a UNSC base to destroy.

The Scarab would seem to be OP I would like to suggest:

UNSC Base: Has Mounted Rocket Turrets on the perimeter of the base as Anti-Air, Armory which contains 2 Rockets, 1 Sniper, a crate of Frags, ammo for primary Weapon in Loadout, and 1 Spartan laser that never respawns that’ll be used to cripple the Scarab for a brief moment so the Spartans can board it and destroy it. Also the Spartan Laser spawns only after 3 minutes of the game has started so the team defending the base feels the pressure of the Scarab hammering down on them.

The Rockets, Snipe, frags, and primary weapon ammo have 1:30 spawns.

The Laser once spawned should be treated with great care because it pretty much would easily win you the game.

Edit: I didn’t read that far down your post about either team being able to destroy each other, sorry. I hadn’t realized you already discussed upon it.

Nah. Objectives need to be stationary and automated turrets/weapons at key points (like a Scarab) tend to make that place overpowered.

> Usable Scarabs in multiplayer would be game-breaking.

Plus people would constantly be betraying the driver so they can pilot the Scarab. Unless the Scarab was AI-Controlled, I can’t see this not happening.

I mean, piloting a Scarab and using it to lay waste to the other team? Some people already get touchy about losing the Mantis to someone faster than them, but an entire Scarab? That’s just asking for teamkilling right there.

Somehow, I just don’t think a Scarab in MP would be a good idea - even without friendly fire being disabled. It just… Doesn’t seem like it’d work for some reason.

> > Usable Scarabs in multiplayer would be game-breaking.
>
> Plus people would constantly be betraying the driver so they can pilot the Scarab. Unless the Scarab was AI-Controlled, I can’t see this not happening.
>
> I mean, piloting a Scarab and using it to lay waste to the other team? Some people already get touchy about losing the Mantis to someone faster than them, but an entire Scarab? That’s just asking for teamkilling right there.
>
> Somehow, I just don’t think a Scarab in MP would be a good idea - even without friendly fire being disabled. It just… Doesn’t seem like it’d work for some reason.

You could have a entire shield door cover the pilot with friendly fire disabled. The rest is your opinion. For crying out loud the Scarab will not be in MP as a regular vehicle to use. It’ll only be in the Gametype suggested which is really it’s own Gametype under BTB.

For example: When you select BTB it’ll give you the option to play regular BTB or play the Gametype involving the Scarab which would be titled simply Scarab.

Select/ Big Team Battle:
Play BTB
Or
Play Scarab

I said no b/c the Scarab would just be way to big on the field. However, if 343 manages to make the next title 64-player with a massive sized map, then yes, it would be very handy and suitable. As of now, it would not go, yet it would be great to drive it in either Campaign or SpOps.

> > Usable Scarabs in multiplayer would be game-breaking.
>
> Plus people would constantly be betraying the driver so they can pilot the Scarab. Unless the Scarab was AI-Controlled, I can’t see this not happening.
>
> I mean, piloting a Scarab and using it to lay waste to the other team? Some people already get touchy about losing the Mantis to someone faster than them, but an entire Scarab? That’s just asking for teamkilling right there.
>
> Somehow, I just don’t think a Scarab in MP would be a good idea - even without friendly fire being disabled. It just… Doesn’t seem like it’d work for some reason.

We start saying no as soon as we start taking into account the behavior of the community.

Think about all the cool things we could have if the community was more mature. Things like a 1-50 ranking system that’s visible-in-game.

Having said that, I give this idea an A+, thumbs up, whatever it needs to get some attention. I’m for any type of game that moves beyond 8 players going at each other with rifles and grenades on a small map. My only reservation is that it would mean someone at 343i would have to put some effort into it, before and after it’s released.

Maybe if it was a linear moving objective controlled by the Ai, that the other team would have to keep alive with no automated turrets and many choke/ways to get onboard, then sure.

I love to see the Scarab as a drivable vehicle.

Your gametype could work really well for a Invasion Variant.

I could maybe see a variant of this. Maybe include the UNSC Mammoth for the opposite team, complete with the MAC Cannon on top. However, certain things would need to be implemented for both teams, and this would mainly be with a large-scale multiplayer battle (minimum 12v12):

Team Scarab:

1 Pilot
1 Anti-Air Turret atop the Scarab
-Can be destroyed after sustained damage (1200%? That way it requires a teams’ concentration of fire, equivalent to killing 12 players), ejects only the gunner, pilot can still see/move Scarab
-Allows viewing from both the pilot and the turret itself (increases NEED for team-based combat and general working together).
1 Scarab excavation beam operator
-Must charge at the same rate, if not a tad bit longer from what it was in Campaign for Halo 3.
-Must also have the same length of time restriction on how long the beam can be fired
-Must have overheat capability for being fired for maximum time, similar to an overcharged Plasma Pistol from Halo 4
-Possible same destructibility as the Anti-Air Turret?
2 Side-mounted Plasma Cannon Turrets
-Manual operation ONLY
-Must force players to visually be in the open/shootable
-Turrets are detachable, but do not respawn when detached
2 Ghosts in bottom bay of the Scarab
2 Breakable doors in bottom bay of the Scarab (Like in Halo 3)
1 Plasma Cannon Turret in bottom bay of Scarab
-Same physics/capability as side-mounted turrets
Various weapon crates in the back of the belly under the stairs of the Scarab
Destructible legs
-When damaged enough, temporarily cripples Scarab
-Multiple damaged legs increases/multiplies crippled time

Team Mammoth

-Don’t have much time right now. Perhaps someone would like to move in on this?

Remember Halo 3 Sandtrap CTF? The flags on the elephants made this gametype funny as hell. Its not competitive but a lot of fun like Social Big Team should be.

But people controlling the scarab would not work well I think.

Id love to see a one bomb gametype where the scarab is just walking its line making little to no damage (unless you dont walk under his feet) like in Halo 3s the storm. Spartans need to get on top of it to place the bomb and elites have to defen it. You could fly the bomb with hornets on top of it, lame the scarab for seconds by doing enough damage or you can jump on it from certain spots.

I was thinking of this since Halo 3.

The same could work with the mammoth where the elites have to plant a bomb and the spartans defend. But not on the same map.

> Remember Halo 3 Sandtrap CTF? The flags on the elephants made this gametype funny as hell. Its not competitive but a lot of fun like Social Big Team should be.

When people started finding out that the way to win is to drive the other team’s Mammoth to your team’s spawn, stuff got competitive real quickly.

> > Remember Halo 3 Sandtrap CTF? The flags on the elephants made this gametype funny as hell. Its not competitive but a lot of fun like Social Big Team should be.
>
> When people started finding out that the way to win is to drive the other team’s Mammoth to your team’s spawn, stuff got competitive real quickly.

It go so competitive that eventually, the map itself wasn’t even in matchmaking.

Brilliant.

I’m fine with this as long as it’s possible for the Mammoths to be removed in Forge, which is what Sandtrap failed at.

Okay, there are lots of people given reasons against, and this is my rebuttal.

[/li]- Team Killing the Scarab Driver? I’m sure we could make it so a shield door appears, making the driver unkillable, except by enemies. The other, more reasonable idea, is to just make the driver invulnerable to friendlies. This was done in Halo 3, with the elephant tank, and I think it worked perfectly.

  • Scarab too big and engine not powerful enough? If you think about it, forge world was done on the old 360 in 2010, and it ran smoothly, even in the maps with lots of vehicles. I was thinking for the scarab to be a smaller variant, and the map only has to be about Paradiso + Hemorrhage + the gap in between in size, maybe a little bigger. Remember, the scarab is slow moving, and it could be a round based game, like invasion in Halo: Reach.
  • Scarab team has advantage? It would just be like taking down a scarab in Halo 3. Either shoot down the legs and board it, or fly behind it and destroy it with air vehicles. The shooting of the legs would stall its movement, and I’m sure the defending base side would be equipped with the right weapons, vehicles and turrets to take it down.