I dont play btb much for the single reason there is not br starts. It honestly feels like im a sitting duck with how open the maps are, and i dont like it one bit
Dude, why the people want BR for everything, finally we get an AR that kills and now want the BR? bruh
Probably because itâs easy to use and the only one they can get kills with.
itâs like you guys want the game to get worse. the entire sandbox revolves around AR and sidekick start.
The BR is a borderline power weapon
Well, isnât it tradition to have big team battle with BRs?
Thatâs pretty much the only reason I want it. I like AR, donât get me wrong. Just feel as though BTB ainât the same without AR/BR starts.
Maybe we can get a BTB Classic playlist going or something.
Commando544 said this once. I donât know why. You do realize that for that to be borderline it has to do something, well, borderline.
It kills no faster than it did in H3. You know what kills faster than a BR? A shock rifle, a stalker rifle, an AR, a sidekick I could go on.
1.55s is quite the slow killtime.
I was probably searching for 3 and reach. I usually search those because theyâre the Halos I like most. Still wish that reach was pre TU, but itâs better than nothing I guess.
Because the BR is imo just too powerful of a starting weapon. It makes a lot of the weapon pickups on the map redundant. AR starts is far more fun as you see more weapon variety.
That variety isnât fun since it rewards less skilled players. And from my experience in BR starts everything is still greatly used, as thereâs many moments where the BR will be beaten.
Iâd argue that giving new players easier weapons to use and do well with instead of having them learn how to function without the Battle Rifle is rewarding less skilled players more honestly.
Its not an obsession
I just believe it to be the best kind of starts for more than a few reasons that I can elabrate on if you want
Edit: sorry Deybwan this was supposed to be a reply to @General_Fox
By doing that your artificially increasing the barrier to entry. Making it so that you have to learn precision immediately makes it less accessable to new players. Thatâs not healthy for the game. Youâre basically only rewarding those who have played the game already or have played past titles and punishing new players.
When people canât enjoy the game theyâll drop it very quickly and if they see a barrier to entry that will require quite a bit of work/time then they will be turned off from starting it entirely. This happens with CoD every title because people who want to pick the game up a month or two after release will be immediately met by players who are far along the weapon progression that have a clear advantage because they have access to better weapons. I experienced this very badly when I got Modern Warfare 2. I think it was 2 months after release and every starting gun for me was terrible. It took a lot of constant loosing to make any progress and I didnât enjoy my time playing it. I wouldâve stopped if my friends werenât playing. It was the only reason I kept going. And as we can clearly see, right now Infinite isnât very social friendly. Between the restrictions on matchmaking, lack of lobbies and everyone having different challenges nobody really wants to play together. At least not for very long because they have to go into different playlists to complete challenges and progress.
Donât worry too much about that Bud
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In my BTB Custom Games as soon as we get Forge âALL THE WEAPONSâ in the game will be at your base. As far as starting weapons goes I am thinking to using the Following Weapons:
#1 AR w/ 130 rounds
#2 Rocket Launcher w/6 rounds ( 3 Clips ) or the Hydra w/18 rounds ( 3 Clips )
Note: The Starting Weapons I have used is AR and the Rocket Launcher is how I have always setup my Halo Combat Evolved, Halo2a, Halo 3, Halo 4 and Reach Maps. When You die you will respawn at your base where all your weapons will be. Weapons Will Resapwn every 90 Seconds.
Have not decided yet in the #2 weapon yet. ( I really like the Hydra )
Peace!
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Hereâs the crux of the problem thoughâŚmost if not all ânewâ players donât care because they donât know any better or donât think enough about it for it to register. They just run around doing whatever with whatever they happen to have. They go negative 20 every AR starts match regardless.
But everyone I know that has been in my btb friend group deleted the game because itâs still AR starts.
AR STARTS IS A BARRIER and a major reason the game lost droves of players over time
Imagine spawning with weapons that arenât meant for big maps like BTB. Sure you vehicle lovers are probably happy since youâre virtually unkillable, but the underlying problems are still there. Every BTB halo has done just fine with precision weapon starts, warthog has never been good so get off your high horse people. Too many of you play battlefield and expect vehicles to be invincible.
Very solid point. A couple shots from a BR can stop a player in their tracks.
the kill time is not the issue, it is the placement in the weapons sandbox.
In halo infinite, the BR is extremely powerful. Do you not understand how game design works?
the BR in H3 is not even close to what H I BR is.
they 're placement is different.
one was meant to be a starter weapon and so other weapons work in extension.
the other as the AR/ sidekick at the center.
do you get it?
I did not misinterpret what you said. Your statement that itâs a borderline power weapon is false.
What power is it displaying? The ability to kill someone in 4 bursts at mid to long range? Thatâs what the H3 BR did. Infiniteâs just doesnât have projectile physics.
The Halo 3 BR and Halo Infinite BR have the same time to kill. The difference is all the Infinite weapons kill way faster than the weapons in Halo 3. So the BR is weaker
⌠are you trolling? this has to be a troll. Halo 3 BR is the worst in the series. everyone knows this. in no way is the Infiniteâs BR weaker.
youâre compltely delusional if you think that is the case
The Infinite BR and the Halo 3 BR are the same BR, the projectiles just perform differently. Infinite has less randomness because instead of a cone of randomness itâs a predictable vertical recoil pattern. Itâs still a 1.55 second kill time. When you compare how it performs to how the rest of the sandbox performs, it will lose to every other weapon at specific ranges and in specific scenarios.
The reason the BR matters is that it is highly versatile. Itâs not the best at any one thing, its just a solid choice at most things.