100%. It’s also way more professional than blamblamblamblamblam.
Magnum is great, especially when paired with a high fire rate weapon like the AR. It serves as a proper balance being a cleanup or precision tool and rounds up the starting loadout nicely alongside the AR.
The SK and AR both feel like they are high fire rate peashooters.
Can they co-exist? Definitely.
Should they? No. The reason being the SK being a low skilled spamming weapon with headshot kill bonus means it will almost always win a fight against the M6, effectively pushing its effectiveness down as an easy access weapon.
On the flip side, SK is nowhere nearly as powerful or unique as the rest of the sandbox to exist as a rack weapon. If any of these exist as a rack/pickup weapon, they will be left there due to weapons with better effectiveness/functionality already in play.
Imo, one of them should go, but in practice, both can exist. Just don’t go complaining why X gun exists when better options exist. That sorta argument is what causes Sandbox purity in the first place.
If its not M6D then i will take sidekick
Halo 5 magnum all day. Anything with bloom needs to go! Bloom is the absolute worse!
Using the Halo infinite pistol is "how the heck did he kill me??? And “oh…I killed him? Ok…” So bad!! So unreliable!
Sidekick is better. Love the fast rate of fire.
I pick the sidekick. I hate semiautomatics that aren’t really semiautomatic. Halo 3 magnum was so slow.
@Sodium_Bath great summary of the Magnum, I agree with you it’s relationship with the AR makes it an ideal secondary weapon.
The Magnum would still have an edge of the Sidekick when it comes to range though, so Sidekick would not necessarily always win.
I agree with respect to the Magnum, but the Sidekick could have it’s use if people prefer a faster firing sidearm for close range over the Magnum.
Now I’m going to throw something out there (don’t judge me yet I think I mill make an entire in depth thread for this). What if Dual Wielding were to return? An issue with the Sidekick in it’s current state with respect to dual wielding is being a default weapon they are literally everywhere. If it was a rack weapon then the Sidekick’s availablility would be limited, thus it could be Dual Wieldable. If it kept it’s one shot headshot function, then it could literally live up to it’s name of being a “Sidekick”. The ideal weapon for being a finisher in a Dual Wield combination. The only issue would be balancing, and like I said I will make a thread dedicated to an in depth discussion for a balanced Dual Wield sandbox, I don’t want to get into that aspect in this thread.
It also had no Zoom in Halo 3 so it generally had no function, but if it was re-purposed as a default precision ranged weapon then I think it would compliment the AR perfectly.
The reason I chose the Halo 3 magnum (with a x2 scope) is because it would be the most unique version in comparison to the MK50 Sidekick. I don’t think we necessarily need the other Magnum’s in Halo Infinite because we already have the Sidekick, like you said:
The M6 Magnum could coexist with the Sidekick IMO which makes it an interesting discussion. If you want the other Magnum’s then I think the Sidekick would lose its functionality, which is undesirable for me personally.
Dual Wielding will have to first jump through the loops of “should it return and why” before it makes it to the “getting balanced” stage. On all accounts, Dual Wielding was a terrible feature which was used very little in Halo’s history, especially since it broke the Golden Triangle of Grenades , Guns, Melee.
Say Dual Wielding does return, the sandbox might be screwed. Double Fire rate SKs with headshot ability and effective range of close to slightly further than mid is a recipe for disaster. Even the BR might lose to the spam fire from two SKs.
And if these are balanced during dual wielding, it will be weaker than the AR which fires just as fast, also has a headshot multiplier (idk why AR does but it does) but still have access to melee and grenades.
So, no. SK kinda has to either stay, or go. Regardless if Dual Wield was reintroduced.
The rate of fire absolutely kills the gun unless you have no other options or a plasma pistol in your other hand.
I like both but I’d like to see the classic magnum make a come back in some capacity in a game mode
I just said “don’t judge” lol. The Sidekick would be the most challenging weapon to balance for Dual Wielding but I think I have an easy solution that does not involve nerfing the standalone SK, I will make a thread for this soon.
@mr_taco47 again this is by design. It isn’t supposed to be better than the BR75, it would be a default ranged weapon.
The BR has a TTK of 1.55s, if the Magnum had a TTK of ~1.67s (RPM = 180) to ~ 1.87s (RPM = 160) would you still claim it is a waste of a gun?
Okay but I need to clarify. All prior magnums are M6 models.
Halo CE: M6D
Halo 2: M6C
Halo 3: M6G2
Halo 3: ODST: M6C/SOCOM
Halo: Reach: M6G
Halo 4: M6H
Halo 5: M6H2
Now we have the MK.50 Sidekick. But every prior model was different, so just calling a specific one the M6 is a bit careless.
I believe a Magnum can coexist, but I’m not terribly sure it has a place in the sandbox. As a precision weapon pickup it would be quite interesting. I hate the system, but if they wanted to put the M6# and the DMR in the random weapon spawning rack of the precision weapons it could genuinely work.
Keep in mind though that the SK doesn’t get descoped while the magnum would.
I did not want to give it a label because it is likely going to be a brand new Magnum, hence why I described it as the Halo 3 magnum but with a 2x zoom. Also I’m not trying to test everyone’s knowledge of Halo lore, more people will understand what the “Halo 3 Magnum” is than what the “M6G2 Magnum” is I would think.
If I had to give it a label I would call it the M6G3, going for a mix between the Halo 3 magnum and the Halo Reach magnum.
Yes, but the Magnum would ideally not have bloom (or very little) the BR75 is reliable at range vs a Sidekick even with descope.
I’m an advocate of nerfing the Sidekick’s damage but increasing its cap on fire rate (IF the Magnum is added). This will make the Magnum even more reliable vs the Sidekick at range, giving them totally different niches.
Be that as it may, when you just say M6, folks will default to their favorite version. It’s unfair.
It already has poor long range efficiency, tbh. It’s a close quarters monster but not good at ranges the magnum might be good at. Trouble is, the magnum would only be worse at close range, with a higher TTK.
What the Sidekick needs is at least half the bloom it has. I’d advocate none, but that’s not popular here.
From the original post:
It is right there.
I have some people saying it can compete with the Magnum though, maybe you should hash it out with them. My only point is that the Sidekick and Magnum can be balanced in the same sandbox as they would have different functions. So in this regard I think we are agreeing?
Uhh, what game was that actually? Halo 5 magnum just overpowered the BR and DMR. You never saw it not in someones hands.