POLL: Halo as open world?

Someone else had this problem too. Just try playing different genres. Try gaming your way out, mix things up a little.

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I bet when the co-op comes out it completely omits the open world parts.

I think there will be a level select for the 14 main levels essentially letting you play it two ways. Open world and traditionally linear. I don’t know what happens for the equipment upgrades though. Maybe they become fully upgraded the level after you find them.

I really, really liked the campaign. I liked exploring the map and clearing out FOBs and destroying propaganda towers et cetera. I did my first 100% play through on heroic, did a speed run in one sitting and then played legendary. But I have bot touched it since. There is no reason to.

I guess the challeneges will come with level select.

Yea I agree. Would of been better if the weather changed or something. The most they could do was day and night. Didn’t even include snow on top of the mountains

I want to see a Halo open world video game that have a similar style and gameplay from the God of War 2018 video game where the entire story are being filmed in one continuous take without cutting any scenes.

I don’t mind it, but they need open world with variety of terrain. The fact that base Campaign is just the same landscapes and mountains over and over is uninteresting.

Open worlds need variety of terrain, landmarks most importantly. I need to be able to scan the horizon and recognize key structures or unusual landmarks. It needs that extra step of making key locations stand out so that players can go “Okay so this skull right, its here at this place where it looks like two grunts kissing”

So far, the only notable and memorable place on Zeta is the foggy lake with the Skull in a tree stump. That’s the only place that really sticks out to me, while the rest of the places are kinda meh and repetitive. Also there’s no harm putting bodies, crashed debris all over the place. Let the environment tell the story, like how CE’s 343 Guilty Spark did it.

at least there’s no radio towers to unlock the map like far cry. now that was lame and the same enemies to shoot over and over in the boring poorly designed “outposts”.

apart from the endles trees, rocks and grass, each encounter and base has seemed different when playing the infinite campaign.

can’t say the same when i tried my best to complete ghost recon wildlands but got bored by all the bases looking the same, the endless stream of generic bad guys spawning in and crappy team mate ai, plus the driving was awful.

driving is pretty decent in infinite and it’s certainly more fun running down grunts and then falling to your doom off the rings edge than trying to get in a decent car chase in say gta v…

i hate ubisoft open world games…they are all the same just re-skinned. (i know gta v is not ubi)
but wildlands, watch dogs, far cry, -Yoink!- creed…meh to the lot of them.

i have to say though, flaws aside, this is the best open world or semi open worl experience i’ve had in a long time. Just a bit lacking in variety at the moment.

I really enjoyed specific levels and the various fights you battled against the Covenant, the Flood, and Forerunners. I’ve still yet to finish Halo Infinite campaign because it just simply didn’t bring me joy. Maybe I should give it a second chance.

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But even ODST was mission based with the Rookie discovering artifacts and then playing the mission as to how that happened.

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It was worth experimenting with the open world format and it has its strengths, plus, 343i could easily improve it iteration-to-iteration going forward. However, it does seem to me that sticking to quality “linear” design is the best thing.

The original trilogy did a phenomenal job providing some excellent variety of scenery and open enough environmental design to keep players feeling like they weren’t being funneled through a straight corridor shooter. Engagements felt more intentionally designed and balanced due to the fact that they were meant to be come across from one direction, with only a limited number of weapons and/or equipment available to the player for any given engagement.

I really liked Infinite’s campaign, and the indoor sections of it at least have the intentional engagements design intact, but overall I think the traditional linear sensibility is better for Halo.

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I’d like for an open world Halo, but I would like for it to feel like, a living world… infinites world just feels so shallow, you do the FOB’s, save the marines, and assault the bases… and then you’re done, nothing happens, it doesn’t feel like I really accomplished anything, the Banished just lost a segment of the ring and NOBODY notices?

The Banished don’t really seem to be Hunting chief who they know is alive, they just have some half baked patrols here and there, and Marines just kinda, stand around.

If they’re going to go for the open world I’d like for them to commit to it, do more with it, as it currently stands, had they made the campaign linear, I probably would have enjoyed it about the same, as the open world doesn’t really offer much.

It’s cool for one or two games in the franchise. But it should not become the new standard for Halo.

All the encounters are designed with the same shallow template.
Some FOBs could have interesting approaches:

For example a FOB which happens to be a checkpoint for transporting Fusion Coils. You could storm right in and take the FOB, or you could wait for the transport to arrive and start chucking Fusion Coils from its back to take the FOB.

Squad rescue could be procedurally generated activities as well instead of a checklist:

Perhaps a Squad managed to capture a Phantom and are currently under fire from Banished forces. You could help rescue them just by going in and taking out Shade turrets so that they can take off. To make this better, after rescuing any Squad of this sort allows the Chief to call in air support and troops once using the Ping button. If you fail the rescue and they die, you have to rescue another Squad of Marines in the same situation.

I feel like as a base this format of open world was pretty good. But there’s just so little to do once you’ve beaten the campaign. I have a save file with 100% completion and I’ve got all of the Halo campaign achievements, so I have little motivation to go back and play around in the open-world-esque sandbox.

I know that there’s talk about adding Campaign DLC. But that’s a long ways away, and I feel like that there are a lot of other things that need to be fixed and added to the game before that can even be considered (looking at you Forge).

However, I feel like there’s one possible Idea that relates to this situation that 343 hasn’t even thought of. Taking away from Multiplayer PVP type challenges. BUT replacing them with Campaign-specific challenges.

Think about. MCC has its challenges between PVP and PVE, so no one is 100% on the RNG of player to player based interactions, it gives more control to each individual. Campaign PVP challenges could look something like the following.

-Kill X amount of enemy types (Grunts, Jackals, Elites, etc.)

Must just be me getting too old now, but I like to be told where to go and what to do in a campaign. I play the campaign mostly for storyline and to me the most effective way of telling it is like an interactive movie.

Don’t get me wrong; I like to be able to explore an area to a certain degree, but having a big open world map has never really appealed to me, it always breaks me out of the immersion in the story if I walk all the way around a city doing random little side objectives for hours to then go back to the story.

I think it was worth trying for halo, and a lot of people really like it, not my cup of tea though. One thing that I objectively think could be improved in infinite is the variety of environments. The whole map, despite being sprawling, felt very much the same wherever you go.

Interesting to see the outcome of the poll to see what others think

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Oh god that’d be terrible but i could totally see them doing it.

While I prefer well structured linear bits (with some open flexibility like CE did), outside the first 2 levels, the linear bits are honestly the worst.

Messing around in the open world with friends is like the only reason i’d come back to this campaign at this point. Story’s dull, world is dull, but an open world where me and my friends can mess around with stuff? That’s at least a night or two or fun…provided I can convince them to even reinstall the game

I oddly actally voted for both.

I’m interested in Open World but it just doesn’t make all that much sense. Particularly in Infinite my main issue with it was that the world didn’t have much environmental storytelling, it wasn’t very dynamic, and the objectives felt very copy paste.

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Infinite’s open world lacks variety. Maybe in future updates they will address that and add more biomes, but in its current form it just isn’t enough to keep me coming back. I killed all the bosses, took over the FOBs and rescued the marines. There’s only collectibles left for me to find and I really don’t care to spend any more time in this world.

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honestly i would love more open world halo… imagine wondering around and you stumble across forrunner tunnels, flood containment centers, winter hills, swamp like forests, to the green grassy mountains…
like combining two betrayals, 343 guilty spart, halo (ce and 3 missions), the library etc… into one giant level to freely explore
i honestly want more and better than what we actually got… 343 kinda dropped the ball. like this is all good… but how it was executed with one biome and everything looking practically the same… it turned out bleh rather than what it could’ve been.

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They should have done it like Ghost recon Breakpoint/Wildlands or Elden Ring. They didn’t really dona good Open world, not having conop, non replayable missions ,really they kinda just did a slightly small chunk of zeta Halo with no replayability. To it. Not even events happening on zeta Halo. The campaign once beaten is just boring. No real depth to it. At least Ghost recon Breakpoint is replayable.

Maybe had they given us an open world variant with our Multiplayer Spartan in third person that would be fun

Larger game worlds are trending now that consoles are more powerful