Should the flag kill with one melee, or with two?
Let’s see what people think! Please keep it civil, of course.
- Flag melee should kill in one hit (like in past Halo games)
- Flag melee should kill in two hits
0 voters
Should the flag kill with one melee, or with two?
Let’s see what people think! Please keep it civil, of course.
0 voters
1 hit please, thanks
If you can melee faster than normal with the flag why does it matter if it doesn’t take 1 hit? You’re still gonna beat whoever tries to melee duel you.
I think one-hit only because movement speed with the flag is painfully slow. If you moved at normal speed then I could justify a 2-hit melee but that just isn’t the case.
Two is fine with me.
I’m more open to this change than player collision mostly because I can see both sides.
They attempted to balance it by creating faster melee but I’m not sure that’s enough. By carrying an objective, you’re already at a disadvantage. This was offset by giving you one hit melee. It allowed objective carriers to still contribute.
My scenario is if you’re in a situation where your shields have been reduced to a status that leaves you as a one hit melee kill, that enemy player can now kill you with a single melee. Previously you would at least trade. The likelihood of being able to get 2 melees off in this state in the time for them to get one off seems unlikely.
Now the flip side. There have been numerous scenarios where I would avoid the objective carrier because I knew they had one shot potential. You didn’t go CQB with them for this reason unless you had a power weapon or grenades. So in this aspect, it opens up a little more options.
Again, I’m more open to seeing how this works in practical application. If it’s terrible, hopefully they realize it and can easily revert back to one hits.
It’s a two-hit kill but the melees are faster than normal when holding a flag, so you’d be able to out-damage someone in close range with no problem.
The player holding an objective should be able to one hit enemies, because the enemies take the risk of getting close to them instead of using the advantage of distance with their weapons. While the objective object rightfully limits the player to close range only.
That’s only true if you haven’t taken any damage before fists start to fly which is very rare in my experience. Two hit kill makes more sense with the flagnum since you would be able to soften them up (return fire) before you get in melee range. As it stands now, the flag carrier is basically target practice for the enemy team and poses no real threat. Having said all that, perhaps it is better since it encourages better team work and you won’t have so many scenarios where the flag carrier just has to get around a corner for an easy (multi)kill.
If oddball is not one hit kill that is blasphemy.
This comment here is why I’m really glad that I don’t have to balance Games for a living. You gotta weigh the pros and cons and determine what the best most fair choice is. And whatever conclusion you come to somebody is going to be pissed off.
My 2 Reasons why it should be a 1 hit kill is
Your movement is slowed and your revealed to the enemy whilst having no way to defend yourself when your team isn’t around
It has a Spike at the end of it
I don’t play PvP that much but I think it should be a one hit kill. Main reason is because your more exposed and vulnerable. Only issue I see is if someone hides in a corner with the flag to farm kills.
“Now the flip side. There have been numerous scenarios where I would avoid the objective carrier because I knew they had one shot potential. You didn’t go CQB with them for this reason unless you had a power weapon or grenades. So in this aspect, it opens up a little more options.”
I’d argue that that’s the point. In Flag/Ball modes, you’re often trying to get close to the objective (kill the carrier, returns, take the oddball, etc), but to do this, you may have to risk getting close to a powerful enemy. Also the carrier is usually nerfed in many other ways beyond not having a gun. They’re slow, so getting in melee range is hard, no access to grenades, no access to equipment (which now includes OS and AC), and usually a big “kill” sign above their head, eliminating the opportunity for stealth. Taking away their only advantage (beyond being the guy that can score points) seems shortsighted.
Also I think it’s cool that the objective can be used as an improvised power weapon.
Respect the spike!!!
I honestly much prefer the 1 hit flag melee, although I think that is need to spend more time within CTF in Halo Infinite to make a more educated decision.
Being able to sprint with the flag and interact with it with the Grappleshot & Repulsor may be a worthy trade off.
We’ll see how it plays it in the near future.
I found the OHK to be really satisfying. Stick em with the pointy end.
I’m indifferent.
I loved when you outmanoeuvre someone and got the 1 smack, it is so satisfying.
But as you can drop the flag again in Infinite to bring up the guns and you can still melee faster with the flag, I don’t think it’s too much of a point to it this time.
I’m up for both
It should be 1 hit as you are otherwise defenseless with the flag and adds that other element don’t be point blank with flag carrier.
One hit, stop changing things that don’t need to change, oddball should also be a single hit (I hope they don’t change that too)
One hit, it feels better and since you don’t get to do the pistolero thing anymore I can’t imagine it would break balancing.