[POLL] Completely agree with equal starts.

I completely agree with having equal starts in Halo 5. This is one of the core concepts of Halo, and is part of what makes it one of the greatest competitive multiplayer games ever.

I think AR(with maybe a magnum) starts are what the default variant should be, but of course have different variants in the voting. Like “Team BRs” or “Team Rangers”(DMR and/or BR) But in the end result everyone has the same gear to boot and after every spawn.

I could agree with that. Although I will say it was very annoying in Halo 2 or 3 to start with Assault rifles, and if your team didn’t get map control the first time out, the other team had the BR’s on the map, and the game was over before it hit 10 kills. I mean sure you could maybe get map control back, but against any kind of decent team it was almost impossible.

Out of the options provided I picked the first choice with BR starts, but honestly I don’t think it needs to be BR starts. As long is everyone has the same weapon to begin I’m fine with it. AR, BR, DMR, I don’t care.

The problem isn’t having a choice, but the things being chosen.

If we get a truly balanced sandbox a choice of starting weapon will not be detrimental to the arena type gameplay.

Its when we begin customizing our loadouts to build classes that we lose arena gameplay… Which is fine in some cases. I’d like to see h5 support some class based objective type games.

We do have the ability to create multiple different gametypes guys.

It should be CC and BR starts.

I believe that players should be equal of spawn.

They should have equal chances of winning.

They should have equal combat effectiveness.

Their equipment should have an equal distribution of power and stats.

They should feel that they’re being treated equally to other players.

They should have equal chances on all accounts.

But IMO that doesn’t mean people need to have an identical weapon set.

Any kind of load out system needs to be just as equal as identical starts. If not it’s a failure, just like Halo 4’s.

@KitKat The Fox
So long as the CC and BR serve the same general function (i.e same bullet spread radius, same effective range, same reload time, same kill time, same aim assist/bullet magnetism ect.). I don’t think either weapon should offer any tangible advantages over the other (including situation-specific advantages).

Equal starts are the way to go, in this one’s humble opinion.

> I think AR(with maybe a magnum) starts are what the default variant should be, but of course have different variants in the voting. Like “Team BRs” or “Team Rangers”(DMR and/or BR) But in the end result everyone has the same gear to boot and after every spawn.

Completely agree with this. The default should be AR/ Magnum starts with BRs, LRs, CCs and DMRs on map. Team BRs, DMRs, LRs, CCs etc should be voting options.

> > I think AR(with maybe a magnum) starts are what the default variant should be, but of course have different variants in the voting. Like “Team BRs” or “Team Rangers”(DMR and/or BR) But in the end result everyone has the same gear to boot and after every spawn.
>
> Completely agree with this. The default should be AR/ Magnum starts with BRs, LRs, CCs and DMRs on map. Team BRs, DMRs, LRs, CCs etc should be voting options.

this^.
something like that i’d like the most.

I do want equal starts, but I don’t care what weapon we spawn with as long as I can reasonably defend myself off spawn.

I would also prefer just one ‘starting’ weapon in order to leave the rest of the sandbox free to do other things.

Precision weapons have so far proven to be a better option and auto weapons like the AR need an overhaul if ‘AR’ starts are ever going to get off the ground.

None of the Auto weapons(not including the N’ifle and with the possible exception of the ODST SMG) have been suitable starting weapons. If variety is the goal than make the unused weapons better and more diverse.

‘AR’ starts in the past has been filled with one team dominating the flow of the map by grabbing precision weapons off the bat, or a low tier auto fest where players exchange fire with bullet hoses of varying colors. Not exactly the greatest gameplay experiences.

I find none of the voting options satisfying. For me it’s all about AR/magnum starts except for Pro/MLG gametypes. The weapon can hold its own as seen in Halo 4, but other weapons (like the BR/DMR) are more useful at a longer range and all the others are power weapons or semi power weapons.

On the flipside, BR/SMG starts could be fun be I don’t think you would be motivated to pick anything up from the map as that would be a -Yoink- combo.

AR/Magnum starts, with other gametypes for the other options.

The issue I have with AR/magnum as the default loadout is that they’re both such short range weapons that it limits engagements between players to shorter ranges. Having a longer range weapon like the BR or DMR as one of the default starting weapons gives every player the opportunity upon spawning to challenge enemy positions from both short AND long ranges, giving a greater number of options for regaining/keeping map control.

With the AR/magnum, once a team gets map position and grabs all the BR’s/DMR’s and you’re starting with AR’s after each death, it is very difficult/not very fun to try and regain map control. I’m sure we all remember spawning with AR’s and crouching around maps trying to surprise an enemy BR player at close range just so we could have an effective weapon. This is not my idea of classic Arena style Halo. I well remember this pain in certain gametypes in Halo 2 and 3. I think a good lesson from Halo 1 is to have at least one long range weapon (Halo 1 pistol) in the default loadout.

> @KitKat The Fox
> So long as the CC and BR serve the same general function (i.e same bullet spread radius, same effective range, same reload time, same kill time, same aim assist/bullet magnetism ect.). I don’t think either weapon should offer any tangible advantages over the other (including situation-specific advantages).
>
> Equal starts are the way to go, in this one’s humble opinion.

Well of course…if that is not done then the CC is worthless. (H2 and H3) it must be 100% = and be off spawn. Otherwise it has no purpose. If it were done like I said it offers players a diff play style and a diff gun off spawn, this way it makes Halo feel like less of a one gun game.

I completely agree on equal starts. One of the many reasons why I love halo 1-3 and one of the many reasons why I didn’t like Reach/Halo 4

I want to customize my Loadouts.

However, I’d much rather have Reach-style Loadouts than BRs Only 24/7.

> @KitKat The Fox
> So long as the CC and BR serve the same general function (i.e same bullet spread radius, same effective range, same reload time, same kill time, same aim assist/bullet magnetism ect.). I don’t think either weapon should offer any tangible advantages over the other (including situation-specific advantages).
>
> Equal starts are the way to go, in this one’s humble opinion.

Wouldn’t that make the CC just a different skin for the BR ?
I’m not saying I don’t want the CC to be competitive against the BR but I wouldn’t want it to be the same gun either.

But I agree equal starts are what I want from Halo 5 and as long as the AR is the Halo 4 AR I’m ok with AR starts.

> Well of course…if that is not done then the CC is worthless. (H2 and H3) it must be 100% = and be off spawn. Otherwise it has no purpose. If it were done like I said it offers players a diff play style and a diff gun off spawn, this way it makes Halo feel like less of a one gun game.

I’d rather have the BR be the only spawn weapon and have the carbine on the map, so the carbine could be buffed to be unique or even better than other precisions. If it is given off the spawn, to make sure both are useful, they’d have to basically be exactly the same but with different trigger pulls. I’d rather the carbine be unique and worth picking up instead of a BR clone, honestly.

If it wasn’t for the fact choosing your precision weapon at the start would make them redundant, I’d be fine with it. But unless you want severe balance issues, it would be necessary. That’s why I say BR starts only.

I mean, that’s the way I see it. I could be wrong. I’m just happy we’re only talking about what precision weapon we spawn with instead of whether or not we should spawn with plasma pistols and stickies.