> - 6sk. It would still be the dominant weapon at long ranges but inferior at shorter ranges.
So with this the goal is to slow down the kill time
> - More bloom. This would reduce effectiveness at long ranges by forcing players to pace their shots more slowly
This would slow the kill time at long range because players will have to pace their shots at long distances… but it will still be a spam machine that beats the BR at close range… not an effective strategy, bloom is not the answer
> - Lower rate of fire. This would make it less effective at all ranges.
This is the obvious answer. The real question is “how much slower does it need to be?” Currently it Kills about .025 seconds faster than BR. This needs to be changed so that it has the exact same Kill Time or slightly slower. About .015 seconds slower would do nicely, to compensate for the fact it has such far reaching range.
> - Less aim assist and/or bullet magnetism. Kill times would remain the same but more skill would be required.
This is the most misguided of them all. DMR has the lowest amount of Aim Assist. Practically 0 aim assist. That is what gives the BR its “clunky” feel. You can test this in custom games. Point a DMR at a cone. have an enemy player run between you and the cone… DMR hardly moves far from the cone. Same test with the BR. Your reticle, instead of staying on the intended target of the cone-OMG- it practically glues your reticle on the enemy that ran infront of you. That is what Aim Assist is.
This was done to give the BR an advantage over the DMR in close range. However, this only gives the BR an advantage 1v1
HOWEVER: this gives DMR a HUGEEEE advantage 2v2. If 2 DMR’s go against 2 BR at close range… because of aim assist, BR will LOSE against DMR.
This happens because when the to DMR users cross eachothers path, it confuses the BR’s Aim Assist. The BR (like in the cone test) it tries to lock on to the target that moves infront. So when the BR tries to lock on to the new target, it tends to miss a few shots.
Since the DMR has very little Aim Assist, it does not suffer this targeting confusion. The DMR, if the player has even average skill and steady hands… DMR will stay on the INTENDED target and win the 2v2 engagement. All because the BR had more Aim Assist
Conclusion? Reducing Aim Assist for DMR will actually HELP the DMR be more powerful at close range when working with a teammate. However, reducing it’s bullet magnetism will give you the desired result of “making the DMR take more skill to use.”
Sorry for the long post but I hope this helps.