The Battle Pass grind speed, with the active weekly challenges, is good right now. As is the weekly ultimate rewards (10 challenges), but the challenges should remain active afterwards to keep the Battle Pass’ grind pace up.
What Infinite really needs is additional things for players to grind. Some mode/playlist win-based progression ranks, career stats (campaign & multiplayer) including commendation progression grinds (w/ milestone rewards), and of course, an overall Spartan (character profile) Rank progression.
This Spartan Rank (SR) ought to be built as a very lengthy progression grind that’s reflective of a player’s total matchmaking performance history, customs, and overall (game-wide) achievements. 343i should even consider expanding upon its max rank indicator as the first individual is about to approach it.
Regarding the weekly “ultimate” rewards, Infinite should start awarding past weekly items for a second completion of 10 challenges. And for those that already have the past item, award them 10 store credits.
Infinite’s daily challenge should be turned into a set of 3 themed challenges. It should always start with “just play a match.” Then reward 10 store credits for its completion.
Back to the SR thought, consider having its’ progression go from 0-117 w/ rank 100 taking the same amount of experience to reach as 0-99 took and the final 17 levels being a doubling of the proceeding progression length. Make this grind similar in total time length as Halo 5’s SR152 journey.
Have every 10 SR levels from 10-50 reward 250 store credits. 60-90 reward 500 store credits. Reward players 1000 store credits for reaching SR 100 and every SR after till 116. Reward 5000 store credits for reaching 117.
The idea here is to start allowing players to gain some access to the game’s entire content system. Infinite should acknowledge a player’s invested time, and show appreciation. Players who see that the game is doing so are also going to be more willing to make cash investments into the game; though, this also assumes prices are reasonable.
Introduce a secondary playlist ranking system that’s designed to be a slow win-based progression grind for all modes/playlists. Have it, more or less, be a representation of earned wins with quality bonuses. It’s not intended to replace CSRs which are suppose to be a snapshot of a player’s individual TrueSkill.
- Reward 1 point for a win
- +2 points for an unexpected victory
- +3 points for an unexpected victory that’s a steaktacular/flawless win
- 0 points for a loss
- -1 point for a quit
- -3 points for being the 1st quitter.
Have the points that are accumulated in this secondary playlist rank system lead to earning military rank symbols similar to what Halo 3 possessed, but use the progressive grind length of Halo Reach’s career grind. These ranks wouldn’t be subjected to any seasonal resets.
For the ranked playlists have these military rank symbols colored or tailored to also reflect the player’s CSR tier level: Bronze, Silver, Gold, Platinum, Diamond, & Onyx.
Set the rank-in barrier for CSRs at 1500 MMR instead of 1300 MMR; thus, keeping any real CSR grind aspect solely within the Onyx tier. Bring back Halo 5’s Champ badges for the top Onyx players. And please stop matchmaking on CSRs other than to use them for a party skill-gap barrier.
Within the ranked environment, reward players with specific customization packages at particular military rank intervals. Give these packages additional enhancement items per the player’s CSR rank at the time of earning it. Higher CSRs provide more unique items.
Have specific customization items awarded out for reaching career commendation milestones. For weapons, vehicles, medals, mode wins, campaign achievements, etc.
Build-in a lot of reward incentive. People want to feel like their invested time is recognized. Worth repeating, this will also help inspire people to invest their actual dollars into all sorts of things: the campaign, campaign DLC, other types of PvE DLC (Firefight?), and additional character customization items as they seek to build out multiple armor options which by the way should be saved and assigned per environment and matchmaking playlist.
*the store credit awards should be adjusted in accordance with what the store costs are set at. I personally think the store costs should be significantly lowered from what they’re set at now, so if lowered then the rewarded credits that I proposed would need to be reduced too.
Take inspiration from Halo 4’s social match point-based scoring system that rewarded an array of in-match points for a wide variety of in-game accomplishments/contributions. Use this type of scoring system for Infinite’s social environment modes/playlists while keeping the current strict object score system for the ranked & BTB environments’ modes/playlists. This will help allow the social environment to feel more social while keeping the ranked & BTB environments focused on maintaining a competitive feel.
A match composer is extremely needed and 343i should give consideration to this playlist breakdown:
Social Quickplay:
- Slayer
- CTF
- Strongholds
- Oddball
- KotH
- Land Grab
- Fiesta
- Multi-Team
- Infection
- Rumble Pit (remove the single player restriction)
- Action Sack
- Bot Bootcamp
- Rotational - Community Map Specific (various team modes)
- Rotational - Social Events (to include: Grifball, Covert 1 Flag, Social Slayer, Social Skirmish, Tactical Slayer, Extraction, Ricochet, Attrition, Elimination, Escalation Slayer, Regicide, Headhunters, Bulldog Snips, Husky Raid, Extermination, etc.)
Ranked Coreplay:
- HCS Arena
- HCS Solo/Duel
- HCS Doubles
- HCS FFA
- SWAT (BR only)
- Squad Battle (6v6 w/ light vehicle play)
- Rotational - Modes: Snips, Attrition, Elimination, LSS, Cage Match (1v1), etc.
Big Team Battle:
- Slayer
- CTF
- Total Control
- (Neutral Bomb) Assault
- Heavy Fiesta
- Rotational - Community Map Specific (various team modes)
- Rotational - Modes: Stockpile, Covert 1 Flag, Tactical Slayer, Attrition, Regicide, Bulldog Snips, Headhunters, Castle Wars, Conversion, etc.
Allow players to que a search into any and all of these modes/playlists simultaneously with the match composer. Only Fireteam size & skill restrictions should prevent access to search.
There’s a match balance issue when substituting Bots for players, but it’s not with the concept of using Bots. The real issue is two-fold: (1) there isn’t a good enough skill variety of bots that can properly replace a player of a particular skill, and (2) the bots aren’t programmed well enough to handle in-match decision-making; particularly, in a match that’s a non-slayer based objective.
I was trying to alert 343i during the Tech Preview that if they’re going to continue using Bots as a fill-in substitute in order to reduce the need for JiP in social matchmaking then they need to create a wider variety of Bot skills. I suggested this:
- Recruit = equivalent to 150 MMR (Bronze)
- Marine = equivalent to 450 MMR (Silver)
- ODST Rookie = equivalent to 750 MMR (Gold)
- ODST = equivalent to 1050 MMR (Platinum)
- Spartan Recruit = equivalent to 1350 MMR (Diamond)
- Spartan = equivalent to 1650 MMR (Lower Onyx)
- Spartan Elite = equivalent to 1950 MMR (Upper Onyx)
I also hoped to see a skill-slider to allow for further fine tuning of Bot skill such that the equivalent skill ability could be adjusted +/- 50 or +/- 100 MMR around the particular Bot type: Recruit, Marine, ODST Rookie, ODST, Spartan Recruit, Spartan, Spartan Elite.
This would allow Halo Infinite to more accurately replace a player with a Bot that possesses a fairly similar skill-set; at least, from an aiming/accuracy, movement technique, and situational awareness perspective including its team tactic comprehension. There’s obviously more programming work to be done to raise Bot intelligence/recognition towards game-mode tactics. Right now it just seems to be run toward encounter and try to slay. Not to mention, this expansion on Bot skills would be a welcomed addition toward improving Bot Bootcamp and custom games.
Assassinations need to be brought back and implemented in similar fashion to Halo 5 with the ability to toggle them off from personal use. And it’d be great if players could pan their death cam 360 degrees within the social & BTB environments.
- Agree with all of these suggestions
- Agree with most of these suggestions
- Agree with some of these suggestions
- Agree with none of these suggestions
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