In this thread we will rant about the most minor of things or suggest tiny additions that wouldn’t be worth a title update.
-Why is it sharks vs. stingrays? Blue team should be sharks and red should be a non-aquatic animal.
-The DMR’s “blueprint” is the old one. I actually saw a screenshot early in the game’s development that used the right one, oddly enough. Also, I liked the DMR better without the front sight.
-The shotgun shouldn’t have to pump after every reload, only after a dry reload.
-The Carbine and LightRifle’s reload animations are the same as the Needle Rifle’s from Reach. Grrrr…
-Impact is in space but there’s high gravity and sound…
-The Magnum would look cooler without the top attachment. Just leave the underbarrel scope.
-THE BR SOUNDS LIKE A BIRD CHIRPING!
[EDIT]
-The Forge items are the same as Reach except UNSC themed, so they look completely awkward. In most cases, this is fine, but on Ravine it would be much better to have the original Forerunner themed pieces.
-There are no places to forge in water.
-The Railgun and Gauss Turret don’t hit their targets instantly, despite canonically traveling at about Mach 20.
[EDIT 2]
-The DMR ejects the smaller 9.5mm casing (the BR’s) instead of the much longer 7.62mm casing (same as the AR’s). It actually did this in Reach too. I thought they would have changed it by now.
-Despite almost every UNSC weapon being a new variant, the AR still looks nearly identical to the way it did in Halo 3.