Before anyone gets mad at me, this isn’t meant to throw shade at 343i, I’m just confused and would like answers.
I’ve played mp since the flights and beta (loving the gameplay by the way even though there are lots of issues), and I’m about 1/3 through the campaign, and I’m just sitting here wondering what the point was of going with their slipspace engine?
From my understanding, after they wrapped up development on the major content drops for Halo 5, they started full time on Infinite. They wanted to go with a new engine and were using Unreal Engine for a good chunk of development and then realized they needed something else to fulfill their vision. This lead to them dropping Unreal and creating their own.
My question is, why? What in this game could Unreal not fulfill? You could say the mp is bigger with 12v12 BTB, but that’s not really an excuse because H5 had 12v12 warzone with arguably even more going on with the req system and PvE on top of the 12v12 PvP. Not to mention, with slipspave you even get frame drops on the high power map for example and I’m playing on an XSX. So how exactly is this engine better than Unreal? Would the performance be even worse if they hadn’t gone to slipspace somehow? I know they dropped the H5 engine because it supposedly was very hard to add and change content, so maybe slipspace is better in that regard, but the question still remains why drop Unreal after spending so much time with it already?
Then we go to campaign (which I am also really enjoying) but there too I am confused on what this engine can do that Unreal cannot. Again I’m on an XSX and even in performance mode which downgrades the visuals, the game isn’t a smooth 60fps. The more linear sections feel fine, but once you go into the open world it takes a hit. The actual graphics aren’t even impressive either. The art style is phenomenal, but in terms of textures and the like, the game definitely does not impress. Not that I even care much about graphics, I really just see nice graphics as a cherry on top. As long as something isn’t genuinely unpleasant to look at, I’m good. It just confuses me why the performance (which I care about way more) is so bad even when the visuals aren’t crazy good.
Oh and another thing I wanted to bring up. This is supposedly going to be a 10 year game with a brand new engine that apparently was necessary… yet we’re just a few weeks in and have “UI limitations”? What in the world is that about? How do you build a whole new engine that apparently can do things others can’t and let’s you accomplish your vision, but the UI is already running into limitations? It sounds and looks like this engine still needs a lot of work done to it.
TL;DR: Just confused as to their decision to drop unreal for slipspace. What can slipspace do that no other engine available could? Because this one does not impress im terms of performance or visuals.