plz no bloom

No bloom for halo 4 plz :slight_smile:

Agreed. I want my bullets to travel in the direction I aimed my weapon.

Iv’e gotta be the only one who liked bloom…

> Iv’e gotta be the only one who liked bloom…

Make that two.

didn’t mind it either. But some guns were unnesiscary “however u spell it” i liked it on the sniper and the AR. For Example i liked it on the AR cuz in halo 3 even if you shot the AR to fast the bullets would leave the reticles and you’d be mindlessly shooting. but the DMR was pointless cuz you would get some lucky shots everynow and then. If it stay or if it goes i wont care cuz i like the game either way

> > Iv’e gotta be the only one who liked bloom…
>
> Make that two.

make that three. I’m currently replaying through ODST and no bloom seems weird now and less accurate. I say fix bloom a bit but keep it. My opinion is TU bloom is a step in the right direction.

> > > Iv’e gotta be the only one who liked bloom…
> >
> > Make that two.
>
> make that three. I’m currently replaying through ODST and no bloom seems weird now and less accurate. I say fix bloom a bit but keep it. My opinion is TU bloom is a step in the right direction.

Make that four.

> Agreed. I want my bullets to travel in the direction I aimed my weapon.

> Agreed. I want my bullets to travel in the direction I aimed my weapon.

Bloom KIND OF made sense in Reach, since the Spartan-IIIs were weaker (but it that affects it, how could Marines even fire the guns at all?), but the Chief is a Spartan-II. He has always been able to hold his damn weapon straight.

If anyone is seriously suggesting that the dude who survived falling to earth from space can’t hold a gun straight, I’m going to have to ask you to step outside.

It would make NO sense from a plot point of view, and bloom is f**king annoying as a result.

> Bloom KIND OF made sense in Reach, since the Spartan-IIIs were weaker (but it that affects it, how could Marines even fire the guns at all?), but the Chief is a Spartan-II. He has always been able to hold his damn weapon straight.
>
> If anyone is seriously suggesting that the dude who survived falling to earth from space can’t hold a gun straight, I’m going to have to ask you to step outside.
>
> It would make NO sense from a plot point of view, and bloom is f**king annoying as a result.

S-II’s are stronger than S-III’s so it would make sense that a S-II would be able to hold his weapon straighter while firing (in ODST firing the SMG the recoil makes the gun go up, so for shooting straightness ODST<S-III<S-II

Bloom is another factor to allow weapon balancing and a factor a player should take into consideration when thinking about what weapons would be useful in their current situation.

A weapon could be strong or have a huge ammo count, but has bad bloom. Another weapon could be weaker but have very low bloom.

> > > > Iv’e gotta be the only one who liked bloom…
> > >
> > > Make that two.
> >
> > make that three. I’m currently replaying through ODST and no bloom seems weird now and less accurate. I say fix bloom a bit but keep it. My opinion is TU bloom is a step in the right direction.
>
> Make that four.

Make that 5. I prefer 85% bloom over a wide stand still reticule that has a random bullet spread inside of it -.-

My thoughts on AAs and Bloom that I posted no more then an hour ago.

> AAs and Bloom how they were in Reach? Of course not, that would be silly. However, similar things could work in Halo 4 if designed right.
>
> For example, sprint and evade (and maybe even a jetpack-ish thing) could have all been included as a basic gameplay feature, just like crouching and jumping, without some weird and silly strap on thing. This would add new abilities for a player without Reach’s problem of players not starting a match as equals.
>
> Even bloom could have been beneficial if designed right and put on the right weapons. It should have never been put on weapons that are suppose to be precision, semi-auto weapons. However bloom should have been used for automatics to allow them to be more accurate at range. Take the AR, the first few shots should be about dead center to where you are aiming, but as you hold down the trigger the reticule should slowly expand to show your shots are becoming much less accurate. This would encourage AR users to fire in short burst so they can stay accurate at longer ranges, or at least till they can close the gap. In Reach, the reticule was fully bloomed after about 3 shots, so it was pretty useless at range.

Should make a reasonable amount of sense to properly use bloom.

> No bloom for halo 4 plz :slight_smile:

That’s already implicated, with all the whinning many people did on Reach.

Aren’t you glad?

:expressionless: