Plz deal with the gio filtering cheaters

It’s an issue because anyone who wouldn’t normally connect to that server could be forced to. And have to play on 100+ ping.

I’m not defending his argument about the “cheaters” who geo filter. I support geo filtering, personally.

In Canada, my lowest possible ping is 50-60ms on the US East servers. So naturally, I block the rest. If someone who would normally connect to the US West server is in my game, they cry, because instead of playing on their usual 10-20ms ping, they’re forced to play on 40-70ms vs my 50-60ms. Comparatively if I were to match them on their home server, they would be playing 10-20ms vs my 120-140ms ping.

Yet somehow, the spoiled 10-20ms players are more important than those of us who actually have to deal with high ping on a regular basis.

Someone explain to me how it’s “cheating” to force them to play on a more balanced ping, instead of their 10-20ms while I’m stuck on 100+ lol, I’ll wait.

The natural solution would be in-game server select. Australians, can play on their own servers. Europe can play on their own servers. NA East and West can play on their own servers. But noooo, don’t divide the population up, avoid that at all costs and flop in the process.

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You should buy a keyboard that can type punctuation marks. Your whole post is one giant unreadable mess.

But it is not exactly like that. You are treating the servers as if they were independent nodes without linking and they are not. In the servers there is a “load sharing” and depending on the saturation of the moment (azure servers are not used only to play halo), I can make you play on the server that I think is most convenient.

Your ping will always mark the times with the first server but I can then refer the management to the server that I consider appropriate. That’s why you can have 20 ping and a significant desynchronism.

The difference of implementing that in the game would just imply a “preferred” and the game will try to put you in a close match, but if that’s not possible it will still assign the execution to another server (more or less like now).

Come on, I’m glad it works for you. For me, the only solution is more servers, better distributed, more powerful and with greater bandwidth. Sorry for translate.

I agree with most of your post apart from the first sentence…

…reason being is that using geo filter does not force other players on to your server, and this has been proven on the long thread about this subject. Geo filter only impacts the server connection for the person using it and does not migrate other players on to the server in the region specified by the player using geo filter.

That is a very interesting take on things and sounds entirely feasible in theory…do you have any evidence to prove or show this is actually how matchmaking and servers are working in Halo Infinite?

For clarity and to make sure I’m understand what you’ve said…are you saying that you could believe that you’re connected to your local server (even with geo filter enabled) and both the game and your router will display ping as 20ms but in reality you could be migrated in the background (due to load sharing) without us knowing to a server thousands of miles away with substantially higher ping and high latency so we now have what everyone has labelled as “desync”?

Geo filtering isn’t cheating lol. Stop listening to 343’s nonsense.

Edit: Why are the forums censoring the word $houldn’t? What is going on here?

Seriously though, league play can go bugger off somewhere. I don’t play competitively, and I don’t want massive ping in my matches. 100% I don’t care what disqualifies people at the competitive level, and it -Yoink!- be applied to the casual player base. (Which makes up the majority of the population.)

This is an intuitive feature in MCC, no reason it can’t be used here for casual players and social playlists at a minimum.

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This actually makes sense. Because I randomly get dropped from games.

If this is the case, and I’m blocking the server that the game gets migrated to, it would explain the “lag out” that happens.

It would also explain why certain games start with less players. If someone has my US East server blocked, because they’re also geo filtering, and the US East server the initial server for the match then they would just not start the game with the rest of us.

Except that’s not realistic. If I block every server other than US East, unless you’re in Australia or Europe, you’re gonna connect to my match at 40-70 ping. And I get 50 ping on the US East servers. So the match is actually very balanced for ping.

Now if I were to connect to the US West server, where people get 10-20 ping, I’m getting 120-140 ping on the server.

So how is 10-20 ping vs 120-140 ping more fair than 40-70 ping vs 50 ping.

Explain this to me. Without whining.

Because it isn’t working how you think it is. By geoing the servers you’re limiting your connection, not others. So just because you are filtering to East does not mean you are only getting people from East or people close to east. The game has a notorious problem of matching you in bad ping lobbies so filtering on top of the game server placement it can be horrible for people to play on.

Lets say the guy from Australia decides to geo, Australia has a lower population of players so it then looks for others to join their lobby. Now more than half the lobby has 200 ping. Do you understand now?

Do you have any evidence of this? Cause there is plenty of evidence to the contrary in the other geo fencing thread.

Wait what. This makes zero sense. You state the game is at fault for matching you into high ping lobbies then go on to say that geo fencers are also making it horrible to play on… it cant be both. Pick one.

Low enough to not be able to fill a game? Press X to doubt.

Why is matchmaking pitting you against players on the other side of the world to begin with?

I think its you that doesn’t understand my friend.

Not that I condone geo fencing, or even pointing out any flaws in this absolute perfect bug free piece of software that is crushing it with an ever increasing player count and the most fair and unbiased forum.

No, that’s not how geo filter works or how I interpret what the person I was replying to was saying. If you’re using geo filter then you’d never connect to that server or game in the first place, so it would be impossible for you to disconnect or “lag out” of the game due to geo filter…that scenario would be down to other issues such as the stability of your home internet and connection to the server. Your second example is also not true for the very same reasons.

When people geo they are limiting who/what they can connect to. By connecting to a server, this doesn’t apply to others who are connecting to the server, so literally anyone can still play in your game when you are geoing.

I already explained this above, you just misunderstood it, I guess.

Depending on their rank and time they are playing, absolutely.

That’s exactly my point, the system is also at fault for this because they do not have an in game region selector.

What if the game had a server selector, and I chose my closest server but you left your settings open, would you say I’m cheating?

Selecting a server does not force anyone INTO your game and the fact that you get matched with people across the world is the fault of 343’s matchmaking settings.

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Than it would be allowed. Now it’s not allowed, so that makes it cheating. Cheating is doing something that is not allowed that gives you an advantage (not getting a higher ping match is an advantage). If it was a game-option, it would have been allowed, hance not cheating anymore. It’s that simple.

Geo-filtering is not cheating or bad actors like these devs claim. If they codes the matchmaker to not allow lobbies over 80 ping you wouldn’t get cross continent games. Or if they had a modern server select option like in MCC. If it was working properly in the first place people wouldn’t resort to there routers to get quality games to begin with.

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Problem is, this game is literally coming down to luck most games (in ranked, at least). You can have a solid player get a good connection and destroy and then the next game, have a bad connection and go negative 10. Selecting servers is the only way right now to keep the game stable until 343 fixes all the network issues

Oh, i agree with you that server selection should be built into the game. No question about that :wink:

And guo filtering is gone thanx 343 getting stuck 3 game in a row with the same kid on all ways there servers was anoying you block the servers u wanted while i can’t and if the population is low i might end on your server while your using gio now

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We need that rejoin option for rank any competitive game has that option let us re join games if we get kicked out or booted