Plz bring back social 4v4

Several months ago we had social 4v4 taken out so for the new year can we bring it back. We have 3 Competative playlists has hcs, team arena, and team objective can 343 remove one of these to add back a permanent social slayer, i like 4v4 but the constant sweat annoys me and is getting tiring. Heck add a couple more forge maps to the rotation to spice things up. I still wanna play halo 5 for a year but i see the population starting to die, and social slayer would bring up the numbers a bit.

> 2535447915516912;1:
> Several months ago we had social 4v4 taken out so for the new year can we bring it back. We have 3 Competative playlists has hcs, team arena, and team objective can 343 remove one of these to add back a permanent social slayer, i like 4v4 but the constant sweat annoys me and is getting tiring. Heck add a couple more forge maps to the rotation to spice things up. I still wanna play halo 5 for a year but i see the population starting to die, and social slayer would bring up the numbers a bit.

I want social 4vs4 playlists too playing ranked can get annoying. But where are you seeing a team objective in ranked ?

There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.

> 2727626560040591;3:
> There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.

Social being “less sweaty” is a myth.

> 2727626560040591;3:
> There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.

Yea team skirmish was pretty sweaty for the most part. It’s partly because the MMR restrictions in social really aren’t that loose, not as strict as ranked but still rather strict. It also seems that the skill seiling in this game isn’t as high as previous halos. There are some more forgiving mechanics like Spartan Charge, Clamber, then on top of that large amounts of bullet magnetism on a lot of guns. Maybe I’m wrong but it feels like everyone can shoot well for the most part making every game feel really hectic

I think more people would be angry.
i think the 4 most played playlists would be in no participator order team slayer team arena HCS and warzone. Taking out those would probably disrupt the community more than please it.
I don’t think they should take anything out and should just add it. If the timer gets a little longer so what at least people have they want (as long as it’s not to an extreme degree of course)

> 2533274855740591;5:
> > 2727626560040591;3:
> > There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.
>
> Yea team skirmish was pretty sweaty for the most part. It’s partly because the MMR restrictions in social really aren’t that loose, not as strict as ranked but still rather strict. It also seems that the skill seiling in this game isn’t as high as previous halos. There are some more forgiving mechanics like Spartan Charge, Clamber, then on top of that large amounts of bullet magnetism on a lot of guns. Maybe I’m wrong but it feels like everyone can shoot well for the most part making every game feel really hectic

I don’t know I always hear people complaint about their shot being off.
if anything halo 5 has the highest learning curve of any halo. The game is simple but people can’t seem to use that with the added fast paced movement and gameplay. I notice most people’s shots are off in comparison to with who I play.
I rank diamond-Onyx. Then my friends and even my brother are gold-plat for the most part. Watching them play it’s easy to see the difference even if they are few tiers apart.
though the CSR is a little broken but that’s another topic

I think if they did bring back a social slayer or team objectives they need to make it 5vs5, use forge maps+ the bad slayer maps, and remove the magnum and limit presision weapons to keep the playlist from being to sweaty and allow new players to get use to the game

I’d love social to come back. The games still are competitive, but the “sweat” on your end is in your control. You’ll know it’s unranked, and not feel as frustrated since you won’t be as worried as if you were on ranked.

Adding forge maps would be awesome.

> 2535462450434439;7:
> > 2533274855740591;5:
> > > 2727626560040591;3:
> > > There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.
> >
> > Yea team skirmish was pretty sweaty for the most part. It’s partly because the MMR restrictions in social really aren’t that loose, not as strict as ranked but still rather strict. It also seems that the skill seiling in this game isn’t as high as previous halos. There are some more forgiving mechanics like Spartan Charge, Clamber, then on top of that large amounts of bullet magnetism on a lot of guns. Maybe I’m wrong but it feels like everyone can shoot well for the most part making every game feel really hectic
>
> I don’t know I always hear people complaint about their shot being off.
> if anything halo 5 has the highest learning curve of any halo. The game is simple but people can’t seem to use that with the added fast paced movement and gameplay. I notice most people’s shots are off in comparison to with who I play.
> I rank diamond-Onyx. Then my friends and even my brother are gold-plat for the most part. Watching them play it’s easy to see the difference even if they are few tiers apart.
> though the CSR is a little broken but that’s another topic

I would say that’s because the aiming in this game is way different than other halos. Have heard the sensitivity being slower even if you pick the same sens you had always played with. Then also add difference in feel for a different server each game. Its more noticeable in the lower divisions but that probably has something to do with their general Halo knowledge being low like positioning, strafing etc. Yes this game has a high learning curve but not that high of a skill seiling. If you compare onyxs and champion players there often isn’t a huge difference in them in terms of shot. The main difference is the amount they play. In say like h2 or h3 the difference in skill between a LVL 40 and LVL 50 was drastic.

> 2533274855740591;10:
> > 2535462450434439;7:
> > > 2533274855740591;5:
> > > > 2727626560040591;3:
> > > > There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.
> > >
> > > Yea team skirmish was pretty sweaty for the most part. It’s partly because the MMR restrictions in social really aren’t that loose, not as strict as ranked but still rather strict. It also seems that the skill seiling in this game isn’t as high as previous halos. There are some more forgiving mechanics like Spartan Charge, Clamber, then on top of that large amounts of bullet magnetism on a lot of guns. Maybe I’m wrong but it feels like everyone can shoot well for the most part making every game feel really hectic
> >
> > I don’t know I always hear people complaint about their shot being off.
> > if anything halo 5 has the highest learning curve of any halo. The game is simple but people can’t seem to use that with the added fast paced movement and gameplay. I notice most people’s shots are off in comparison to with who I play.
> > I rank diamond-Onyx. Then my friends and even my brother are gold-plat for the most part. Watching them play it’s easy to see the difference even if they are few tiers apart.
> > though the CSR is a little broken but that’s another topic
>
> I would say that’s because the aiming in this game is way different than other halos. Have heard the sensitivity being slower even if you pick the same sens you had always played with. Then also add difference in feel for a different server each game. Its more noticeable in the lower divisions but that probably has something to do with their general Halo knowledge being low like positioning, strafing etc. Yes this game has a high learning curve but not that high of a skill seiling. If you compare onyxs and champion players there often isn’t a huge difference in them in terms of shot. The main difference is the amount they play. In say like h2 or h3 the difference in skill between a LVL 40 and LVL 50 was drastic.

It’s mostly champions have positioning down and know how to keep a momentum going that’s what keeps them separarte from high tier Onyx players.
I think the sensitivity difference is strange comparison and I say that due to map size.
the previous halo titles were all slower paced and had bigger maps. Halo 5 is faster paced with smaller maps. There is a difference but I don’t think it’s that much. I play on the same sensitivity on each game and it’s pretty much the same but there is a slight difference.

> 2535462450434439;11:
> > 2533274855740591;10:
> > > 2535462450434439;7:
> > > > 2533274855740591;5:
> > > > > 2727626560040591;3:
> > > > > There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.
> > > >
> > > > Yea team skirmish was pretty sweaty for the most part. It’s partly because the MMR restrictions in social really aren’t that loose, not as strict as ranked but still rather strict. It also seems that the skill seiling in this game isn’t as high as previous halos. There are some more forgiving mechanics like Spartan Charge, Clamber, then on top of that large amounts of bullet magnetism on a lot of guns. Maybe I’m wrong but it feels like everyone can shoot well for the most part making every game feel really hectic
> > >
> > > I don’t know I always hear people complaint about their shot being off.
> > > if anything halo 5 has the highest learning curve of any halo. The game is simple but people can’t seem to use that with the added fast paced movement and gameplay. I notice most people’s shots are off in comparison to with who I play.
> > > I rank diamond-Onyx. Then my friends and even my brother are gold-plat for the most part. Watching them play it’s easy to see the difference even if they are few tiers apart.
> > > though the CSR is a little broken but that’s another topic
> >
> > I would say that’s because the aiming in this game is way different than other halos. Have heard the sensitivity being slower even if you pick the same sens you had always played with. Then also add difference in feel for a different server each game. Its more noticeable in the lower divisions but that probably has something to do with their general Halo knowledge being low like positioning, strafing etc. Yes this game has a high learning curve but not that high of a skill seiling. If you compare onyxs and champion players there often isn’t a huge difference in them in terms of shot. The main difference is the amount they play. In say like h2 or h3 the difference in skill between a LVL 40 and LVL 50 was drastic.
>
> It’s mostly champions have positioning down and know how to keep a momentum going that’s what keeps them separarte from high tier Onyx players.
> I think the sensitivity difference is strange comparison and I say that due to map size.
> the previous halo titles were all slower paced and had bigger maps. Halo 5 is faster paced with smaller maps. There is a difference but I don’t think it’s that much. I play on the same sensitivity on each game and it’s pretty much the same but there is a slight difference.

Map size and layout most definitely does not help. Spawn-die-spawn cycles become very VERY common in higher level play I’ve noticed…

I would most certainly enjoy any sort of team slayer on social. I can get easily tired of facing try hards on ranking. It’s frustrating to know that all of the basic games that we want to play are taken seriously on rankings. q:

> 2727626560040591;3:
> There is a Team Objective? I think there’s only two, but I don’t think you’re going to escape the sweat by making it social. I’ve read a lot of times that Social Skirmish was just as sweaty as the ranked versions when it was in the rotation.

That’s because Slayer was in it, the gamemode where your victory depends on how high your K/D ratio is, something competitive players care about. Team Skirmish would have been a whole lot better had Slayer not come up so often or at all.

> 2535449076192416;14:
> That’s because Slayer was in it, the gamemode where your victory depends on how high your K/D ratio is, something competitive players care about.

Huh? You don’t need a high K/D ratio to win in Slayer. If you’re referring to stat padders, then yes, that’s something that stat padders care about, but true competitive players care about winning even if their K/D isn’t good.

> 2727626560040591;15:
> > 2535449076192416;14:
> > That’s because Slayer was in it, the gamemode where your victory depends on how high your K/D ratio is, something competitive players care about.
>
> Huh? You don’t need a high K/D ratio to win in Slayer. If you’re referring to stat padders, then yes, that’s something that stat padders care about.

I’ve played CTF matches where the victors barely had to kill anyone at all, while Slayer requires you to kill everyone all the time. Your accuracy doesn’t matter in CTF. As long as you can carry a flag to the base and your teammates get between you and enemy fire, you win. In Slayer, you have to have expert precision or else the enemy gets more kills than you, causing a loss.

> 2535449076192416;16:
> I’ve played CTF matches where the victors barely had to kill anyone at all, while Slayer requires you to kill everyone all the time. Your accuracy doesn’t matter in CTF. As long as you can carry a flag to the base and your teammates get between you and enemy fire, you win. In Slayer, you have to have expert precision or else the enemy gets more kills than you, causing a loss.

Now you’re describing accuracy percentages and the amount of kills you need to win the game instead of K/D ratios. I get what you’re saying, but I think you’re misunderstanding what a K/D ratio is. Kills divided by deaths is someone’s K/D ratio. So 10 kills 5 deaths is a K/D of 2. You don’t need a high K/D to win a game. You can get 10 kills and 10 deaths while still winning. I hope that clears up what I’m trying to explain.

> 2727626560040591;17:
> > 2535449076192416;16:
> > I’ve played CTF matches where the victors barely had to kill anyone at all, while Slayer requires you to kill everyone all the time. Your accuracy doesn’t matter in CTF. As long as you can carry a flag to the base and your teammates get between you and enemy fire, you win. In Slayer, you have to have expert precision or else the enemy gets more kills than you, causing a loss.
>
> Now you’re describing accuracy percentages and the amount of kills you need to win the game instead of K/D ratios. I get what you’re saying, but I think you’re misunderstanding what a K/D ratio is. Kills divided by deaths is someone’s K/D ratio. So 10 kills 5 deaths is a K/D of 2. You don’t need a high K/D to win a game. You can get 10 kills and 10 deaths while still winning. I hope that clears up what I’m trying to explain.

Yes, but more kills than deaths does boost your chance of winning. What I am trying to say is that Slayer generally requires more skill to play. Map control, accuracy, the number of kills you rack up, they’re all very important when it comes to winning in Slayer. It is more competitive and sweaty by nature, and that fact is what ruined Team Skirmish. Take Slayer out of Team Skirmish, and you have a much more social playlist.

> 2535449076192416;18:
> What I am trying to say is that Slayer generally requires more skill to play. Map control, accuracy, the number of kills you rack up, they’re all very important when it comes to winning in Slayer.

Objective gametypes take more skill compared to Slayer when you have two evenly matched teams. Going by your previous flag example, it wasn’t an even game. You have to do all of what you described plus you have to know how to play the objective (when to pull a flag, which part of the map to control while running a flag, when to counter cap a flag, knowing which SH’s to capture, controlling part of the map to control certain SH’s, etc…). You shouldn’t base your results on random matchmaking. Watch pro teams scrm and you’ll see how those gametypes should be played.

Anyway, this discussion is veering into the off-topic range and I think we got our points across so I’ll take my leave.

Edit:

> 2535449076192416;20:
> That’s it. I give up. I keep trying to make a point but you counter me at every turn. I’m simply against Slayer.

Lol, I got your point awhile ago about Slayer. If you notice, I didn’t respond to you saying that Slayer needs to go, but you kept adding all the other stuff which is what I was replying to.

> 2727626560040591;19:
> > 2535449076192416;18:
> > What I am trying to say is that Slayer generally requires more skill to play. Map control, accuracy, the number of kills you rack up, they’re all very important when it comes to winning in Slayer.
>
> Objective gametypes take more skill compared to Slayer when you have two evenly matched teams. Going by your previous flag example, it wasn’t an even game. You have to do all of what you described plus you have to know how to play the objective (when to pull a flag, which part of the map to control while running a flag, when to counter cap a flag, knowing which SH’s to capture, controlling part of the map to control certain SH’s, etc…). You shouldn’t base your results on random matchmaking. Watch pro teams scrm and you’ll see how those gametypes should be played.

That’s it. I give up. I keep trying to make a point but you counter me at every turn. I’m simply against Slayer. 343 loves it so much that all but one playlist in the ranked Arena has some association with it. It’s especially annoying when Slayer comes up more often in every playlist since it’s compatible with every map. All I want is Team Skirmish without Slayer, or Team Arena without Slayer, or H3/CE throwback without Slayer, LITERALLY ANY PLAYLIST THAT CONTAINS OG CTF AND STRONGHOLDS WITHOUT THE CHANCE OF PLAYING F**ING SLAYER!!! IS IT REALLY THAT MUCH TO ASK???