Anvil: Map 1
Spawning box:
Move the teleporter just infront of
the glass and move the spawns to the back of the bunker box that way the players just need to run forward to spawn on the level.
or
You can create your own box and use a glass piece in the decor section and just repeat the teleporter process from above. The teleporter part needs to be fixed because that can get annoying to have to turn around just to spawn out.
Weapons:
Concussion rifle: needs to be above 30 seconds.
Grenade launchers: needs to be above 30 seconds.
Sniper: needs to be above 30 seconds.
Shotgun: needs to be above 30 seconds.
Plasma Launcher: needs to be above 30 seconds.
Spartan Laser: needs to be above 30 seconds.
Rocket Launcher: needs to be above 30 seconds.
Fuel Rod: needs to be above 30 seconds.
Sword: needs to be above 30 seconds.
Focus Rifle: needs to be above 30 seconds.
You also need railing on some of the edges.
Suggestions:
There are just WAY to many power weapons and this is only good for a 1v1 or 2v2 RvB set up. My opinion on power weapons would be grenade launcher and concussion rifle or sword and shotgun. Since the design of the map is so small there is no need for the other power weapons. You really need to put regular weapons on here to and balance the placements. Also I didn’t see any grenades which there needs to be if there is none. The design of the map is pretty neat, especially the gears. And you need to put soft or hard kill boundaries on the map so people do not go to any other parts of Forge World.
============================
Hangover: Map 2
In the hanger on blue and orange side you need to lower the tunnel piece so they can walk over it and not have to jump. Also there is not extra tunnel on the left side of blue like there is on red and green side. The jet pack ability needs to be pushed against the wall or you can add flag stands to the wall and place the abilities to the flag stands on the wall so it looks like they are hanging on. Another thing you can do is scale it, meaning you push the block to the wall and lower it down to it is Spartan size (at the hip of the spartan).This way players don’t have to jump onto the block to get the ability they want.
The receivers may have to be moved because getting onto the sniper nest requires you to jump. Honestly I would scrap the sniper nests, but if you want to keep them than you will have to do some remodeling.
Step 1. On both towers make sure you use two extra large bridges. 90 degree snap.
Step 2. At the end of the second bridges add one small diagonal bridge. (there should be one small diagonal bridge on both sides)
Step 3. In between the two diagonal bridges you will lay two 5x1 short blocks forward towards the sniper nest. They will not be lined up with the sniper nest so you will have to modify the map by sliding stuff over. (this is simple to do with corrdinates tools)
Step 4. You will fill in the empty area by the large bride that will connect to the diagonal bridge on both sides with a 2x2 flat block.
Step 5. go to the sniper nest ramp and select the 2x2 ramp. The edges will stick out a little, but thats okay.
Step 6. go to the top of the sniper nest where it meets with the walkway bridge. Go to your decor and select cover. You will need to of them. tilt them at a 30 degree angle and meet them smoothly at the tip. This will allow the player to get over the hump of both the sniper nest and the walkway bridge.
Step 7. put a railing up on the 5x1 flats and move the reciever there.
Weapons:
Grenade Launcher: its on fixed, switch it to normal so it stops floating in the air. Also it need to be more than 30 seconds for respawn time.
Shotgun: its on fixed, switch it to normal so it stops floating in the air. Also it need to be more than 30 seconds for respawn time.
Snipers: its on fixed, switch it to normal so it stops floating in the air. Also it need to be more than 30 seconds for respawn time.
Rocket Launchers: its on fixed, switch it to normal so it stops floating in the air. Also it need to be more than 30 seconds for respawn time.
Lower bridges towards the center dish:
You must smooth out the stairs and add a cover like I mentioned on the sniper nest. This way players can get over it without jumping. Also in the center dish where you have the hole, I would put something there for people who have a disadvantage depending on their ability choice. Suggestions: (antenna small, column, glass sail, block, etc)
You also need kill zone boundaries so players cannot go to other parts of Forge World.
Suggestions:
My suggestions are to really use the snap tool (some has to be done by hand) and the coordinates system; it helps you A LOT. Also fixing what I mentioned, like I said there will be some modifying on the map but it will look better when its done. Also you need to put regular weapons on the map along with grenades and 1 health pack diagonal from the towers since you have two on the very very top where all the power weapons spawn. Power weapons I would choose for this map would be sniper and grenade launcher. Rockets is to over powering for the set up of this map and a shotgun is to close quarters and this map has hardly any close quarters. It seems jet pack is the favored ability since you can’t really evade, cammo really isn’t all that helpful, sprint can be but you can only go in a limited amount of directions, hologram can be helpful if your not spotted while using it and armor lock is useful in ways of deflecting and taking out enemies shields.
I hope this long feedback helps you and if you have any questions let me know 