Please stop

I’m just about fed up at this point about having the ongoing discussion about air being OP. Lets start off with saying the obvious point we are going to make here. Air is not OP, it’s terrible. The high level community fought to make sure the AA buff didnt go through in the last patch, and we won the fight and it ended up not being applied to the patch. Once we had to fight to not have an AA buff in the most recent patch as well but despite us saying have bad of an idea it was 343 decided to listen to the people screaming “AIR OP”. This game needs to be balanced towards competitive players, not the casuals who dont understand the balance, because as players become better, the imbalances become more defined, and this hurts everybody in the end. The interaction between air and AA was fine the way it was, but now its laughably sad at how badly air dies. AA did not need a buff, air needed to be better vs core vehicles, thats it.

People have made some interesting claims in the past to sway people’s thoughts on air, but probably about 90% of those are unrealistic or because the person has made massive mistakes but can’t realize.

First off, there is not a single piece of evidence of air wiping an entire army of AA, ZERO. This is one of the most ridiculous things ive ever herd. In the last patch you could kill a 120 pop banshee with 8 wolves and the rest hogs. If anybody has any proof of this going any other way I would lobe to see it.

Secondly, people complain about banshees going to there base and killing it and they couldn’t get back in time to defend. Let me be the first to say congratulations! You solved your own problem! You lots your base because you were out of position and if you leave your base without defenses like that, and the other player can reconize that you are put of position to defend, then I dont care if you are building the right units you deserve to lose and they deserve to win. Its no different then somebody sitting mid map with Cyclops and hogs sneaking to attack a base and because clops are to slow the wont make it back to stop them (Make clops and hunters faster plz). God forbid anybody but the high level community complain about how good hogs are (make 4 pop again and mauraders 5 pop plz). In the end its just user error and you’re the only one to blame, not the game. Wolves are good enough to be able to split to have them positioned to defend. Also AA turrets are really good (make AI turrets less good, make AV turrets better vs everything past scouts, and leave AA turrets alone plz).

The final point I want to hit is when people say there was nothing they could do about air. The simple answer to this is that you were probably already behind for a number of reasons, and the other player more than likely could have built anything to win, they just opted for air because everybody and there mother seems to think it’s good.

That about sums up what I want to say about this topic. I could go all day long talking about why air is terrible and why we need to revert the AA buff, but I’m just about tired of this discussion that I have been defending since season 3. I hope that is you are one of the “Air OPers” that you have come to realize that it’s not air that is the problem, it’s you, and I encourage anybody who would like to get better and learn how to manage better vs user error to talk to high level players (yes we broadcast ourselves on forums and whatnot and make our presence very known) on either xbox, forums, or the Omega Team discord.

Thank you,
Pickle King.

As much as I agree, those people screaming air is OP will always think their way is right even when proved wrong. You just can’t talk with those types of people, and they ruin the community with toxicity. Air has been fragile for a while now, especially early game. If you lose to air, it’s your own fault for not scouting or pressuring.

Slow clap

The Pickle King has had ENOUGH.

Well said, brother.

> 2533274927740213;3:
> Slow clap

You know things are bad when Breezy isn’t full of positivity.

Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.

I can’t help but feel that this was always a problem of bad match-ups. The three popular complaints (balance related) on waypoint are:

  1. air op
  2. it’s impossible to stop a rush and
  3. why am I getting matched against champs when I’m Gold 2
    I think 1 & 2 are a result of 3, at least part of the time. When players of such huge skill gaps are playing against each other, you’re gonna have a bad time. To the newer player, their opponent got mass hogs/banshees out before they could even expo! Then, they tried making counters but the counters were just dying. So, this seems like a balance problem.
    To the vet player, they see that the new player has 3 gens at minute 5 and hasn’t teched up yet (extreme example), and so they mass one unit because they have the freedom to abuse it without the other player being able to catch up.
    The only way to solve this dilemma would be to have better skill match-ups. IDK if that’s feasible because of all of the reasons that it it’s not. But, these poor pairings are likely a large part of the balance issues we end up going back and forth about here on the forums.

Please direct all comments and further concerns to BreezyStarfish1

> 2533274802371423;6:
> Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.

It was hardly the go to strategy. If you were playing high champion matches or with the highest level players the go to was Hogs/Marauders because they knew air was easy to counter. You only went air with Decimus.

I’m very tired of sub-diamond level players lecturing the involved community members who consistently make champion and spend their time testing unit interactions about how they are wrong and how air is actually OP because of “muh mobility”. It’s arrogance at its finest.

Uhm, you fought to stop a DPS buff and that went out, then they asked what to to do and people spoke out, for what I recall many were fine with AOE, on the first pages of nunchey’s some high level players and a dev said that the AOE would be implemented to compensate for the overkill effect of AA.

As far as I can tell is not that bad, yesterday I still saw mass air working fine, well at least Hornets and Deci-Banshees or Rage Banshees still work, simple Banshees are trash though, but if you have a mixed army with tanks, any Y seems to be able to murder AA rather easily.

> 2533274847730244;10:
> Uhm, you fought to stop a DPS buff and that went out, then they asked what to to do and people spoke out, for what I recall many were fine with AOE, on the first pages of nunchey’s some high level players and a dev said that the AOE would be implemented to compensate for the overkill effect of AA.

The AOE buff we were fine with was predicated on getting a DPS decrease to compensate.

> 2533274802371423;6:
> Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.

No. Only people who are terrible utilize it and beat other people who also don’t know how to play. If somebody built air against me, I won, it’s that simple. Now, it’s even worse.

> 2533274802371423;6:
> Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.

Air isn’t a good strategy unless used in 3s, but you would literally have to rely on your teammates to hold off rushs and gain map control by themselves until you got around 80 pop of air to be even somewhat effective. That would never happen in a high level game, ever.

> 2533274927740213;8:
> > 2533274802371423;6:
> > Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.
>
> It was hardly the go to strategy. If you were playing high champion matches or with the highest level players the go to was Hogs/Marauders because they knew air was easy to counter. You only went air with Decimus.

I’ve gone air quite a bit. Haha

In 3v3 it’s usually the type of army you face.

The number of opponents I’ve seen go all vehicle pales in comparison to those who chose to go air.

Last night in the few matches I played, I encountered mostly air armies. Countering air with Forge and wolverines gives you a fighting chance. But it requires quite a bit of effort.

> 2533274802371423;14:
> > 2533274927740213;8:
> > > 2533274802371423;6:
> > > Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.
> >
> > It was hardly the go to strategy. If you were playing high champion matches or with the highest level players the go to was Hogs/Marauders because they knew air was easy to counter. You only went air with Decimus.
>
> I’ve gone air quite a bit. Haha
>
> In 3v3 it’s usually the type of army you face.
>
> The number of opponents I’ve seen go all vehicle pales in comparison to those who chose to go air.
>
> Last night in the few matches I played, I encountered mostly air armies. Countering air with Forge and wolverines gives you a fighting chance. But it requires quite a bit of effort.

I’m not trying to stat shame, so please take this constructively.

I see by looking at your record that you’re in Plat playing against other Plat players. That’s fine, nothing wrong with that, but it isn’t the greatest indicator of what is the strongest strategy or what is overpowered.

If you watched or played champion games last season you would have seen so many Hogs you never would have wanted to see one again lol

> 2533274967376955;9:
> I’m very tired of sub-diamond level players lecturing the involved community members who consistently make champion and spend their time testing unit interactions about how they are wrong and how air is actually OP because of “muh mobility”. It’s arrogance
>
>
> > 2533274795008809;13:
> > > 2533274802371423;6:
> > > Air was a force to be reckoned with. Don’t lie. There’s a reason why it seemed to be the go-to build in nearly every match. People do what works. If air wasn’t a good strategy, people wouldn’t utilize it.
> >
> > Air isn’t a good strategy unless used in 3s, but you would literally have to rely on your teammates to hold off rushs and gain map control by themselves until you got around 80 pop of air to be even somewhat effective. That would never happen in a high level game, ever.

3v3 with randoms is pretty much all I play.

Last night I was fortunate enough to team up with 2 people who were spitting out condors left and right. But more often than not, you’re going to encounter opponents who go air. With good teammates you stand a chance. If your teammates don’t assist or try to distract your opponents, you’re done.

> 2533274802371423;16:
> > 2533274967376955;9:
> > > 2533274795008809;13:
> > >
>
> Last night I was fortunate enough to team up with 2 people who were spitting out condors left and right.

If that’s fortunate for you, then what’s unfortunate ( ͡ಠ ʖ̯ ͡ಠ)

Air has a terrain advantage but thats about it

The only reason air looms op is because you are not were not ready which could imply you didn’t scout your enemy and the other people are right because the only advantage air has is being able to move around the terrain faster

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2535408720103530;19:
> The only reason air looks op is because you are not were not ready which could imply you didn’t scout your enemy and the other people are right because the only advantage air has is being able to move around the terrain faster