Please stop the LAG

Recently, the last ten games Ive played on-line have “Lagged,” so bad . It turns an incredible gaming into "Something I dont want any part of,"I pay alot of money each month for my internet service, but dont get the benefit from it. Ive played Halo for years and enjoyed throughly. I know from time to time it may lag, but its just stuipid now.especially now that were doing (CRS). My point is it “LAGS” more than ever.

Ya the netcode isn’t very good. I’m not sure how much can really be done about it now. Testing the netcode is the #1 reason for a public beta. Unfortunately we didn’t get one.

Can I ask do you KNOW what a beta is? It is a point in a dev cycle where all content is complete, and all created content is on display.

What you get is a TRIAL. With all sections carefully polished and catered for, with a dynamite excuse if anything goes wrong of OMG, ITS A BEYTARr, creating a false, percieved value that the final game will be better. Bungie did pretty much nothing with the H Reach beta. Remember how you all hate it? All they did was shift around the DMR spawn on boneyard. And all the problems you guys adressed as “OMG ITS A B EYTARRRR SHUSH THE FINAL GAME WILL BE BETTER THIS IS ONLY A REPRESENTATION.”

What you get is a marketing trial. I have been of the opinion that halo is such a good game and in the hands of people who know what they are doing, do not need crappy LIES (you get a trial, NOT A BETA) and free marketing to sell and garner support for a game.

It’s a false premise.

I’ll say it again. What did the Halo Reach Beta accomplish, given that you hated Halo Reach, and bungie did almost nothing to the gameplay after?

Matches are peer-to-peer. That means that one of the players in the game (the “host”) is acting as the server, instead of things being hosted on a dedicated server.

The problem, then, is either that: the host has connection issues; you have connection issues; or you and the host are physically too far from each other to have a good connection to each other, regardless of how good your connections are in general.

You may want to consider calling your ISP, to rule out the possibility of a problem on your end.

> Matches are peer-to-peer. That means that one of the players in the game (the “host”) is acting as the server, instead of things being hosted on a dedicated server.
>
> The problem, then, is either that: the host has connection issues; you have connection issues; or you and the host are physically too far from each other to have a good connection to each other, regardless of how good your connections are in general.
>
> You may want to consider calling your ISP, to rule out the possibility of a problem on your end.

Please quit playing the “It’s your or other persons connection” card. That very likely ISN"T the issue.

Halo 4 multi player is simply broken with how it picks host and how it matches players up. It’s gotten worse since the last TU.

Sunday I played a bunch of H4 BTIS Games and was lagged horribly. 5 minutes later I switched to Halo Reach BTS and it was smooth as glass, despite having only 1,500 people in the lobby for Reach and 9,000 in the H4 Lobby. Other Multiplayer games (H3, Reach, GTA IV, Sonic Racing etc. etc.) I play do not have this issue either - but H4 sure does.

The lag on this games is terrible!

I never get host aswell :frowning:

Yes the host selection is absolutely horrible in this game. I have a good host can handle big team or multiple foreign connections in a multi team game without any problems but I am doomed to be a back up host where only after the original host quits do I ever get host much anymore in this game.

Just played a rumble pit game full yellow bars for everyone where people would teleport showing them fall off a ledge and go back up to it 3 times in a row and it still wouldn’t even change host in the game.

I swear this game just picks the host at random or picks the guy from bumfuck nowhere that just got the game because they have no host record and has one of the -Yoink- connection you will ever see.

Well, sounds perfectly fair to me.

If you’re whining now, you would have commited suicide trying to get a 50 in H2 and H3. Speaking from a European’s point of view, you obviously don’t know what real lag is.

People like me suffered from the real lag for several years, until Reach showed up. And we did pay for the game as everyone else.
How was that fair?

Nowadays, well… it’s fine. Seriously. The netcode gets the job done. Due to population issues, it’s not always extremely perfect, but hell, that’s why weapons have hitscan.

So, get back in the game and kill stuff! My pro advice: always put excessive amounts of bullets into someones body, until you’re absolutely certain he (she) is dead.

Hope it helps!

> Please quit playing the “It’s your or other persons connection” card. That very likely ISN"T the issue.
>
> Halo 4 multi player is simply broken with how it picks host and how it matches players up. It’s gotten worse since the last TU.

Well, if a bad host is picked, then it is the host’s connection. :\

I don’t have any raw facts, statistics, or other data on Halo 4’s host selection. I feel that it needs to reassign host more aggressively a la Halo 3, but I don’t know if that feeling reflects the actual state of things, so I just provide the information that I know.

> …or you and the host are physically too far from each other to have a good connection to each other, regardless of how good your connections are in general.

And that’s the reason why games - not just Halo, but especially Halo - need a region filter. Or rather, a region selector. Divide the world into three large regions (North and South America, Europe, Asia and Oceania) and let people choose the region or regions (doesn’t have to be only one) they want to play in.

> Well, if a bad host is picked, then it is the host’s connection. :\

But “bad host” doesn’t necessarily mean just a person with a bad connection. It can also mean someone with a good or even great connection but being in a remote part of the world compared to where the other players are.

Best example is a SWAT game I played a while back; three Americans, four Europeans, and one person from Singapore. Now guess who was selected as host. Little tip: It lagged like mad for the Americans and Europeans. :wink:

What I want to say is that the game should never pick a person as host who lives that far away from everyone else, regardless of how good that person’s host history or connection is. In fact, the game shouldn’t even match people that far apart if the population is high enough (it was more than 1,500 players in SWAT at that time) because that will inevitably result in a very laggy experience for someone.

Nevermind. Hit the wrong button.

> > Matches are peer-to-peer. That means that one of the players in the game (the “host”) is acting as the server, instead of things being hosted on a dedicated server.
> >
> > The problem, then, is either that: the host has connection issues; you have connection issues; or you and the host are physically too far from each other to have a good connection to each other, regardless of how good your connections are in general.
> >
> > You may want to consider calling your ISP, to rule out the possibility of a problem on your end.
>
> Please quit playing the “It’s your or other persons connection” card. That very likely ISN"T the issue.
>
> Halo 4 multi player is simply broken with how it picks host and how it matches players up. It’s gotten worse since the last TU.
>
> Sunday I played a bunch of H4 BTIS Games and was lagged horribly. 5 minutes later I switched to Halo Reach BTS and it was smooth as glass, despite having only 1,500 people in the lobby for Reach and 9,000 in the H4 Lobby. Other Multiplayer games (H3, Reach, GTA IV, Sonic Racing etc. etc.) I play do not have this issue either - but H4 sure does.

Yeah Halo 4 lags for no real good reason, distance is a factor, but generally when I played Reach/Halo 3, most games had acceptable lag levels.

And the blackscreening is another huge issue, with people still running around, when others aren’t…
Came off BS the other day, to find the game was already over because the enemy team were happily spawn killing us…

> .
>
> I swear this game just picks the host at random or picks the guy from bumfuck nowhere that just got the game because they have no host record and has one of the -Yoink!- connection you will ever see.

Hehe, this quote made me laugh!